-------------------------------------------------------------------------------------------------------- -- QuestLevelPatch variables -- -------------------------------------------------------------------------------------------------------- local QuestLevel_original_GetQuestLogTitle = GetQuestLogTitle; local QuestLevel_original_GetGossipAvailableQuests = GetGossipAvailableQuests; local QuestLevel_original_GetGossipActiveQuests = GetGossipActiveQuests; -------------------------------------------------------------------------------------------------------- -- QuestLevelPatch hooked funcitons -- -------------------------------------------------------------------------------------------------------- function GetQuestLogTitle(questIndex) questTitle, level, questTag, suggestedGroup, isHeader, isCollapsed, isComplete, isDaily, questID = QuestLevel_original_GetQuestLogTitle(questIndex) if (questTitle and (not isHeader)) then questTitle = "["..level.."] "..questTitle end return questTitle, level, questTag, suggestedGroup, isHeader, isCollapsed, isComplete, isDaily, questID end function GetGossipAvailableQuests() -- name, level, isTrivial, isDaily, isRepeatable, ... = GetGossipAvailableQuests() local availableQuests = { QuestLevel_original_GetGossipAvailableQuests() } local i = 1 while(availableQuests[i]) do availableQuests[i] = "["..availableQuests[i+1].."] "..availableQuests[i] i = i + 5 end return unpackAvailableQuests(availableQuests) end function GetGossipActiveQuests() -- name, level, isTrivial, isDaily, ... = GetGossipActiveQuests() local activeQuests = { QuestLevel_original_GetGossipActiveQuests() } local i = 1 while(activeQuests[i]) do activeQuests[i] = "["..activeQuests[i+1].."] "..activeQuests[i] i = i + 4 end return unpackActiveQuests(activeQuests) end -------------------------------------------------------------------------------------------------------- -- QuestLevelPatch funcitons -- -------------------------------------------------------------------------------------------------------- function unpackAvailableQuests(t, i) i = i or 1 if t[i] then return t[i], t[i+1], t[i+2], t[i+3], t[i+4], unpackAvailableQuests(t, i+5) end end function unpackActiveQuests(t, i) i = i or 1 if t[i] then return t[i], t[i+1], t[i+2], t[i+3], unpackActiveQuests(t, i+4) end end