--[[ ############################################################################## _____/\\\\\\\\\\\____/\\\________/\\\__/\\\________/\\\__/\\\\\\\\\\\_ # ___/\\\/////////\\\_\/\\\_______\/\\\_\/\\\_______\/\\\_\/////\\\///__ # __\//\\\______\///__\//\\\______/\\\__\/\\\_______\/\\\_____\/\\\_____ # ___\////\\\__________\//\\\____/\\\___\/\\\_______\/\\\_____\/\\\_____ # ______\////\\\________\//\\\__/\\\____\/\\\_______\/\\\_____\/\\\_____ # _________\////\\\______\//\\\/\\\_____\/\\\_______\/\\\_____\/\\\_____ # __/\\\______\//\\\______\//\\\\\______\//\\\______/\\\______\/\\\_____ # _\///\\\\\\\\\\\/________\//\\\________\///\\\\\\\\\/____/\\\\\\\\\\\_# ___\///////////___________\///___________\/////////_____\///////////_# ############################################################################## S U P E R - V I L L A I N - U I By: Munglunch # ############################################################################## ########################################################## LOCALIZED LUA FUNCTIONS ########################################################## ]]-- --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.select; local math = _G.math; --[[ MATH METHODS ]]-- local random = math.random; local GameMenuFrame = _G.GameMenuFrame --[[ ########################################################## GET ADDON DATA ########################################################## ]]-- local SV = select(2, ...); SV.GameMenu = _G["SVUI_GameMenuFrame"]; --[[ 141 - kneel loop 138 - craft loop 120 - half-crouch loop 119 - stealth walk 111 - attack ready 55 - roar pose (paused) 40 - falling loop 203 - cannibalize 225 - cower loop ]]-- local Sequences = { --{65, 1000}, --shrug --{120, 1000}, --stealth --{74, 1000}, --roar --{203, 1000}, --cannibalize --{119, 1000}, --stealth walk --{125, 1000}, --spell2 --{225, 1000}, --cower {26, 1000}, --attack {52, 1000}, --attack --{138, 1000}, --craft {111, 1000}, --attack ready --{4, 1000}, --walk --{5, 1000}, --run {69, 1000}, --dance }; local function rng() return random(1, #Sequences) end local Activate = function(self) if(SV.db.general.gamemenu == 'NONE') then self:Toggle() return end local key = rng() local emote = Sequences[key][1] self:SetAlpha(1) self.ModelLeft:SetAnimation(emote) self.ModelRight:SetAnimation(69) end function SV.GameMenu:Initialize() self:SetFrameLevel(0) self:SetAllPoints(SV.Screen) self.ModelLeft:SetUnit("player") self.ModelLeft:SetRotation(1) self.ModelLeft:SetPortraitZoom(0.05) self.ModelLeft:SetPosition(0,0,-0.25) if(SV.db.general.gamemenu == '1') then self.ModelRight:SetDisplayInfo(49084) self.ModelRight:SetRotation(-1) self.ModelRight:SetCamDistanceScale(1.9) self.ModelRight:SetFacing(6) self.ModelRight:SetPosition(0,0,-0.3) elseif(SV.db.general.gamemenu == '2') then self.ModelRight:SetUnit("player") self.ModelRight:SetRotation(-1) self.ModelRight:SetCamDistanceScale(1.9) self.ModelRight:SetFacing(6) self.ModelRight:SetPosition(0,0,-0.3) end -- local effectFrame = CreateFrame("PlayerModel", nil, self.ModelRight) -- effectFrame:SetAllPoints(self.ModelRight) -- effectFrame:SetCamDistanceScale(1) -- effectFrame:SetPortraitZoom(0) -- effectFrame:SetModel([[Spells\Blackmagic_precast_base.m2]]) -- local splash = self:CreateTexture(nil, "OVERLAY") -- splash:SetSize(600, 300) -- splash:SetTexture("Interface\\AddOns\\SVUI\\assets\\artwork\\SPLASH-BLACK") -- splash:SetBlendMode("ADD") -- splash:SetPoint("TOP", 0, 0) self:SetScript("OnShow", Activate) end function SV.GameMenu:Toggle() if(SV.db.general.gamemenu ~= 'NONE') then self:Show() self:SetScript("OnShow", Activate) else self:Hide() self:SetScript("OnShow", nil) end end