local parent, ns = ... local oUF = ns.oUF local Update = function(self, event, unit) if(unit ~= self.unit) then return end local qicon = self.QuestIcon if(qicon.PreUpdate) then qicon:PreUpdate() end local isQuestBoss = UnitIsQuestBoss(unit) if(isQuestBoss) then qicon:Show() else qicon:Hide() end if(qicon.PostUpdate) then return qicon:PostUpdate(isQuestBoss) end end local Path = function(self, ...) return (self.QuestIcon.Override or Update) (self, ...) end local ForceUpdate = function(element) return Path(element.__owner, 'ForceUpdate', element.__owner.unit) end local Enable = function(self) local qicon = self.QuestIcon if(qicon) then qicon.__owner = self qicon.ForceUpdate = ForceUpdate self:RegisterEvent('UNIT_CLASSIFICATION_CHANGED', Path) if(qicon:IsObjectType'Texture' and not qicon:GetTexture()) then qicon:SetTexture[[Interface\TargetingFrame\PortraitQuestBadge]] end return true end end local Disable = function(self) if(self.QuestIcon) then self:UnregisterEvent('UNIT_CLASSIFICATION_CHANGED', Path) end end oUF:AddElement('QuestIcon', Path, Enable, Disable)