Quantcast
<Ui xmlns="http://www.blizzard.com/wow/ui/">
	<Script file='init.lua' />
	<Script file='private.lua' />
	<Script file='ouf.lua' />
	<Script file='events.lua'/>
	<Script file='factory.lua' />
	<Script file='blizzard.lua' />
	<Script file='units.lua' />
	<Script file='colors.lua' />
	<Script file='finalize.lua' />

	<Script file='elements\power.lua' />
	<Script file='elements\aura.lua' />
	<Script file='elements\health.lua' />
	<Script file='elements\cpoints.lua' />
	<Script file='elements\ricons.lua' />
	<Script file='elements\leader.lua' />
	<Script file='elements\combat.lua' />
	<Script file='elements\resting.lua' />
	<Script file='elements\pvp.lua' />
	<Script file='elements\portraits.lua' />
	<Script file='elements\range.lua' />
	<Script file='elements\castbar.lua' />
	<Script file='elements\threat.lua' />
	<Script file='elements\tags.lua' />
	<Script file='elements\masterlooter.lua' />
	<Script file='elements\assistant.lua' />
	<Script file='elements\runebar.lua' />
	<Script file='elements\lfdrole.lua' />
	<Script file='elements\healprediction.lua' />
	<Script file='elements\picon.lua' />
	<Script file='elements\readycheck.lua' />
	<Script file='elements\qicon.lua' />
	<Script file='elements\eclipsebar.lua' />
	<Script file='elements\altpowerbar.lua' />
	<Script file='elements\totems.lua' />
	<Script file='elements\resurrect.lua' />
	<Script file='elements\druidmana.lua' />
	<Script file='elements\stagger.lua' />

	<!-- Clique support -->
	<Button name="oUF_ClickCastUnitTemplate" virtual="true" inherits="SecureUnitButtonTemplate,SecureHandlerEnterLeaveTemplate">
		<Attributes>
			<Attribute name="_onenter" type="string" value="local snippet = self:GetAttribute('clickcast_onenter'); if snippet then self:Run(snippet) end"/>
			<Attribute name="_onleave" type="string" value="local snippet = self:GetAttribute('clickcast_onleave'); if snippet then self:Run(snippet) end"/>
		</Attributes>
	</Button>

	<!-- Pet Battle Hider Frame -->
	<Frame name="oUF_PetBattleFrameHider" inherits="SecureHandlerStateTemplate" parent="UIParent" setAllPoints="true">
		<Scripts>
			<OnLoad>
				RegisterStateDriver(self, "visibility", "[petbattle] hide; show")
			</OnLoad>
		</Scripts>
	</Frame>
	<!--
		Sub-object as a child of the parent unit frame:
	<Button name="oUF_HeaderTargetTemplate" inherits="SecureUnitButtonTemplate" hidden="true" virtual="true">
		<Frames>
			<Button name="$parentTarget" inherits="SecureUnitButtonTemplate">
				<Attributes>
					<Attribute name="unitsuffix" type="string" value="target"/>
					<Attribute name="useparent-unit" type="boolean" value="true"/>
				</Attributes>
			</Button>
		</Frames>
	</Button>

		Separate unit template example:
	<Button name="oUF_HeaderSeparateSubOjectsTemplate" inherits="SecureUnitButtonTemplate" hidden="true" virtual="true">
		<Attributes>
			<Attribute name="oUF-onlyProcessChildren" type="boolean" value="true"/>
		</Attributes>

		<Frames>
			<Button name="$parentUnit" inherits="SecureUnitButtonTemplate">
				<Attributes>
					<Attribute name="useparent-unit" type="boolean" value="true"/>
				</Attributes>
			</Button>

			<Button name="$parentPet" inherits="SecureUnitButtonTemplate">
				<Attributes>
					<Attribute name="unitsuffix" type="string" value="pet"/>
					<Attribute name="useparent-unit" type="boolean" value="true"/>
				</Attributes>
			</Button>

			<Button name="$parentTarget" inherits="SecureUnitButtonTemplate">
				<Attributes>
					<Attribute name="unitsuffix" type="string" value="target"/>
					<Attribute name="useparent-unit" type="boolean" value="true"/>
				</Attributes>
			</Button>
		</Frames>
	</Button>
	-->
</Ui>