--[[ ############################################################################## _____/\\\\\\\\\\\____/\\\________/\\\__/\\\________/\\\__/\\\\\\\\\\\_ # ___/\\\/////////\\\_\/\\\_______\/\\\_\/\\\_______\/\\\_\/////\\\///__ # __\//\\\______\///__\//\\\______/\\\__\/\\\_______\/\\\_____\/\\\_____ # ___\////\\\__________\//\\\____/\\\___\/\\\_______\/\\\_____\/\\\_____ # ______\////\\\________\//\\\__/\\\____\/\\\_______\/\\\_____\/\\\_____ # _________\////\\\______\//\\\/\\\_____\/\\\_______\/\\\_____\/\\\_____ # __/\\\______\//\\\______\//\\\\\______\//\\\______/\\\______\/\\\_____ # _\///\\\\\\\\\\\/________\//\\\________\///\\\\\\\\\/____/\\\\\\\\\\\_# ___\///////////___________\///___________\/////////_____\///////////_# ############################################################################## S U P E R - V I L L A I N - U I By: Munglunch # ############################################################################## ########################################################## LOCALIZED LUA FUNCTIONS ########################################################## ]]-- --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.select; local pairs = _G.pairs; local ipairs = _G.ipairs; local type = _G.type; local error = _G.error; local pcall = _G.pcall; local tostring = _G.tostring; local tonumber = _G.tonumber; local tinsert = _G.tinsert; local string = _G.string; local math = _G.math; local table = _G.table; local tinsert = _G.tinsert; local tremove = _G.tremove; local wipe = _G.wipe; --[[ STRING METHODS ]]-- local format = string.format; --[[ MATH METHODS ]]-- local abs, ceil, floor, round, maxNum = math.abs, math.ceil, math.floor, math.round, math.max; --[[ TABLE METHODS ]]-- local tsort, tcopy = table.sort, table.copy; --[[ ########################################################## GET ADDON DATA ########################################################## ]]-- local SV = select(2, ...) local L = SV.L local LSM = LibStub("LibSharedMedia-3.0") local MOD = SV.SVQuest; --[[ ########################################################## LOCALS ########################################################## ]]-- local ROW_WIDTH = 300; local ROW_HEIGHT = 20; local QUEST_ROW_HEIGHT = ROW_HEIGHT + 2; local INNER_HEIGHT = ROW_HEIGHT - 4; local LARGE_ROW_HEIGHT = ROW_HEIGHT * 2; local LARGE_INNER_HEIGHT = LARGE_ROW_HEIGHT - 4; local NO_ART = [[Interface\AddOns\SVUI\assets\artwork\Template\EMPTY]]; local OBJ_ICON_ACTIVE = [[Interface\COMMON\Indicator-Yellow]]; local OBJ_ICON_COMPLETE = [[Interface\COMMON\Indicator-Green]]; local OBJ_ICON_INCOMPLETE = [[Interface\COMMON\Indicator-Gray]]; local QUEST_ICON = [[Interface\AddOns\SVUI\assets\artwork\Quest\QUEST-INCOMPLETE-ICON]]; local QUEST_ICON_COMPLETE = [[Interface\AddOns\SVUI\assets\artwork\Quest\QUEST-COMPLETE-ICON]]; local QUEST_BORDER = [[Interface\ExtraButton\Smash]]; local CACHED_QUESTS = {}; local QUESTS_BY_LOCATION = {}; local QUEST_HEADER_MAP = {}; local USED_QUESTIDS = {}; local TICKERS, ACTIVE_ITEMS, SWAP_ITEMS = {}, {}, {}; local CURRENT_MAP_ID = 0; local WORLDMAP_UPDATE = false; local DEFAULT_COLOR = {r = 1, g = 0.68, b = 0.1} local QuestInZone = { [14108] = 541, [13998] = 11, [25798] = 61, [25799] = 61, [25112] = 161, [25111] = 161, [24735] = 201, }; local ItemBlacklist = { [113191] = true, [110799] = true, [109164] = true, }; --[[ ########################################################## ITEM BAR/BUTTON CONSTRUCT ########################################################## ]]-- local ItemBar = _G["SVUI_QuestItemBar"]; ItemBar.Buttons = {}; local ItemBar_OnEvent = function(self, event) if(event == 'PLAYER_REGEN_ENABLED' and self.needsUpdate) then self:Update() self:UnregisterEvent("PLAYER_REGEN_ENABLED") end end ItemBar:SetScript('OnEvent', ItemBar_OnEvent); local CreateQuestItemButton; do --[[ HANDLERS ]]-- local Button_UpdateCooldown = function(self) if(self:IsShown() and self.itemID) then local start, duration, enable = GetItemCooldown(self.itemID) if((start and start > 0) and (duration and duration > 0)) then self.Cooldown:SetCooldown(start, duration) self.Cooldown:Show() else self.Cooldown:Hide() end end end local Button_OnEnter = function(self) if(self.itemID) then GameTooltip:SetOwner(self, 'ANCHOR_LEFT') GameTooltip:SetHyperlink(self.itemLink) end if(self.___overflow) then self:FadeIn() end end local Button_OnLeave = function(self) GameTooltip_Hide() if(self.___overflow) then self:FadeOut() end end local Button_OnEvent = function(self, event) if(event == 'BAG_UPDATE_COOLDOWN') then self:UpdateCooldown() elseif(event == 'PLAYER_REGEN_ENABLED') then self:SetAttribute('item', self.attribute) self:UnregisterEvent(event) self:UpdateCooldown() --else --self:Update() end end local Button_SetItem = function(self, itemLink, texture, completed) if(completed) then self:ClearUsage() return end if(itemLink) then if(ACTIVE_ITEMS[itemLink] or ((itemLink == self.itemLink) and self:IsShown())) then return end ACTIVE_ITEMS[itemLink] = self:GetID(); self.Icon:SetTexture(texture) self.itemID, self.itemName = string.match(itemLink, '|Hitem:(.-):.-|h%[(.+)%]|h') self.itemLink = itemLink if(ItemBlacklist[self.itemID]) then return end self:FadeIn() end if(InCombatLockdown()) then self.attribute = self.itemName self:RegisterEvent('PLAYER_REGEN_ENABLED') else self:SetAttribute('item', self.itemName) self:UpdateCooldown() end return true end local Button_ClearItem = function(self) if(InCombatLockdown()) then self.attribute = nil; self:RegisterEvent('PLAYER_REGEN_ENABLED'); else self:SetAttribute('item', nil) end end local Button_UpdateItem = function(self) local numItems = 0 local shortestDistance = 62500 local closestQuestLink, closestQuestTexture local activeQuestLink, activeQuestTexture for index = 1, GetNumQuestWatches() do local questID, _, questIndex, _, _, isComplete = GetQuestWatchInfo(index) if(questID and QuestHasPOIInfo(questID)) then local link, texture, _, showCompleted = GetQuestLogSpecialItemInfo(questIndex) if(link) then local areaID = QuestInZone[questID] if questIndex == MOD.CurrentQuest then activeQuestLink = link activeQuestTexture = texture end if(areaID and areaID == GetCurrentMapAreaID()) then closestQuestLink = link closestQuestTexture = texture elseif(not isComplete or (isComplete and showCompleted)) then local distanceSq, onContinent = GetDistanceSqToQuest(questIndex) if(onContinent and distanceSq < shortestDistance) then shortestDistance = distanceSq closestQuestLink = link closestQuestTexture = texture end end numItems = numItems + 1 end end end if(closestQuestLink) then self:SetUsage(closestQuestLink, closestQuestTexture); elseif(activeQuestLink) then self:SetUsage(activeQuestLink, activeQuestTexture); end local name = self:GetName(); if(numItems > 0 and not TICKERS[name]) then TICKERS[name] = C_Timer.NewTicker(30, function() self:Update() end) elseif(numItems == 0 and TICKERS[name]) then TICKERS[name]:Cancel() TICKERS[name] = nil end end --[[ METHOD ]]-- CreateQuestItemButton = function(index) local buttonName = "SVUI_QuestButton" .. index local itembutton = CreateFrame('Button', buttonName, UIParent, 'SecureActionButtonTemplate, SecureHandlerStateTemplate, SecureHandlerAttributeTemplate'); itembutton:SetStylePanel("Icon"); itembutton:SetSizeToScale(28, 28); itembutton:SetID(index); itembutton.___overflow = false; itembutton.SetUsage = Button_SetItem; itembutton.ClearUsage = Button_ClearItem; itembutton.Update = Button_UpdateItem; itembutton.UpdateCooldown = Button_UpdateCooldown; local Icon = itembutton:CreateTexture('$parentIcon', 'BACKGROUND') Icon:SetTexCoord(0.1, 0.9, 0.1, 0.9) Icon:SetAllPoints() itembutton.Icon = Icon local Cooldown = CreateFrame('Cooldown', '$parentCooldown', itembutton, 'CooldownFrameTemplate') Cooldown:ClearAllPoints() Cooldown:SetPoint('TOPRIGHT', -2, -3) Cooldown:SetPoint('BOTTOMLEFT', 2, 1) Cooldown:Hide() itembutton.Cooldown = Cooldown --RegisterStateDriver(itembutton, 'visible', '[petbattle] hide; show') itembutton:SetAttribute('type', 'item'); itembutton:SetAttribute('_onattributechanged', [[ if(name == 'item') then if(value and not self:IsShown()) then self:Show() elseif(not value) then self:Hide() end end ]]); itembutton:SetScript('OnEnter', Button_OnEnter); itembutton:SetScript('OnLeave', Button_OnLeave); itembutton:RegisterEvent('UPDATE_EXTRA_ACTIONBAR'); itembutton:RegisterEvent('BAG_UPDATE_COOLDOWN'); itembutton:RegisterEvent('BAG_UPDATE_DELAYED'); itembutton:RegisterEvent('WORLD_MAP_UPDATE'); itembutton:RegisterEvent('QUEST_LOG_UPDATE'); itembutton:RegisterEvent('QUEST_POI_UPDATE'); itembutton:SetScript('OnEvent', Button_OnEvent); return itembutton end function ItemBar:SetQuestItem(itemLink, texture, completed) if(not itemLink) then return end local savedIndex = ACTIVE_ITEMS[itemLink] if(savedIndex and self.Buttons[savedIndex]) then self.Buttons[savedIndex]:SetUsage(itemLink, texture, completed) return end local maxIndex = #self.Buttons; for i = 1, maxIndex do if(not self.Buttons[i]:GetAttribute('item')) then self.Buttons[i]:SetUsage(itemLink, texture, completed) return end end local index = maxIndex + 1 self.Buttons[index] = CreateQuestItemButton(index) self.Buttons[index]:SetUsage(itemLink, texture, completed) end end function ItemBar:Reset() local maxIndex = #self.Buttons; for i = 1, maxIndex do local button = self.Buttons[i]; button:ClearUsage(); end end local function HideItemBarButtons() local maxIndex = #ItemBar.Buttons; for i = 1, maxIndex do local button = ItemBar.Buttons[i]; button:FadeOut(0.1, 1, 0, true); end ItemBar:FadeOut(0.1, 1, 0, true) end local function ShowItemBarButtons() local maxIndex = #ItemBar.Buttons; for link, index in pairs(ACTIVE_ITEMS) do local button = ItemBar.Buttons[index]; button:FadeIn(); end ItemBar:FadeIn(); end function ItemBar:Update() if(InCombatLockdown()) then self:RegisterEvent("PLAYER_REGEN_ENABLED") self.needsUpdate = true return end wipe(SWAP_ITEMS); local maxIndex = #self.Buttons; local firstButton = self.Buttons[1]; local itemLink = firstButton.itemLink; firstButton:ClearAllPoints(); firstButton:SetPoint("TOP", self, "TOP", 0, -2); if(itemLink and ACTIVE_ITEMS[itemLink]) then SWAP_ITEMS[itemLink] = 1 end local lastButton, totalShown, button = firstButton, 1; for i = 2, maxIndex do button = self.Buttons[i]; itemLink = button.itemLink; button:ClearAllPoints(); if(button:IsShown()) then totalShown = totalShown + 1; if(totalShown > 5) then if(totalShown == 6) then button:SetPoint("BOTTOM", firstButton, "TOP", 0, 2) else button:SetPoint("BOTTOM", lastButton, "TOP", 0, 2) end button.___overflow = true; button:FadeOut(); else button:SetPoint("TOP", lastButton, "BOTTOM", 0, -2) button.___overflow = false; button:FadeIn(); end lastButton = button if(itemLink) then if(ACTIVE_ITEMS[itemLink]) then SWAP_ITEMS[itemLink] = i end else button:ClearUsage() end end end wipe(ACTIVE_ITEMS); for k,v in pairs(SWAP_ITEMS) do ACTIVE_ITEMS[k] = v end self.needsUpdate = nil end --[[ ########################################################## QUEST CACHING ########################################################## ]]-- local function CacheQuestHeaders() wipe(QUEST_HEADER_MAP) local currentHeader = "Misc"; local numEntries, numQuests = GetNumQuestLogEntries(); for i = 1, numEntries do local title, _, _, isHeader, _, _, _, questID = GetQuestLogTitle(i); if(isHeader) then currentHeader = title; else QUEST_HEADER_MAP[questID] = currentHeader end end end local function UpdateCachedQuests(needsSorting) local s = 62500; local c = 0; local li = 0; local HeadersCached = false; wipe(QUESTS_BY_LOCATION) for i = 1, GetNumQuestWatches() do local questID, _, questLogIndex, numObjectives, _, completed, _, _, duration, elapsed, questType, isTask, isStory, isOnMap, hasLocalPOI = GetQuestWatchInfo(i); if(questID) then -- and (not USED_QUESTIDS[questID]) local distanceSq, onContinent = GetDistanceSqToQuest(questLogIndex) local title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID, startEvent, displayQuestID, isOnMap, hasLocalPOI, isTask, isStory = GetQuestLogTitle(questLogIndex) local link, texture, _, showCompleted = GetQuestLogSpecialItemInfo(questLogIndex) if(not CACHED_QUESTS[questID]) then CACHED_QUESTS[questID] = {i, title, level, texture, questID, questLogIndex, numObjectives, duration, elapsed, completed, questType, link}; else CACHED_QUESTS[questID][1] = i; -- args: quest watch index CACHED_QUESTS[questID][2] = title; -- args: quest title CACHED_QUESTS[questID][3] = level; -- args: quest level CACHED_QUESTS[questID][4] = texture; -- args: quest item icon CACHED_QUESTS[questID][5] = questID; -- args: quest id CACHED_QUESTS[questID][6] = questLogIndex; -- args: quest log index CACHED_QUESTS[questID][7] = numObjectives; -- args: quest objective count CACHED_QUESTS[questID][8] = duration; -- args: quest timer duration CACHED_QUESTS[questID][9] = elapsed; -- args: quest timer elapsed CACHED_QUESTS[questID][10] = completed; -- args: quest is completed CACHED_QUESTS[questID][11] = questType; -- args: quest type CACHED_QUESTS[questID][12] = link; -- args: quest item link end if(questID == MOD.ActiveQuestID) then MOD:UpdateActiveObjective('FORCED_UPDATE') end if(not QUEST_HEADER_MAP[questID] and (not HeadersCached)) then CacheQuestHeaders() HeadersCached = true end local header = QUEST_HEADER_MAP[questID] or "Misc" tinsert(QUESTS_BY_LOCATION, {distanceSq, header, questID}); end end tsort(QUESTS_BY_LOCATION, function(a,b) if(a[2] and b[2]) then return a[2] < b[2] else return false end end); tsort(QUESTS_BY_LOCATION, function(a,b) if(a[1] and b[1]) then return a[1] < b[1] else return false end end); end local function UpdateCachedDistance() local s = 62500; wipe(QUESTS_BY_LOCATION) local HeadersCached = false; for questID,questData in pairs(CACHED_QUESTS) do local questLogIndex = questData[6]; local distanceSq, onContinent = GetDistanceSqToQuest(questLogIndex) if(not QUEST_HEADER_MAP[questID] and (not HeadersCached)) then CacheQuestHeaders() HeadersCached = true end local header = QUEST_HEADER_MAP[questID] or "Misc" tinsert(QUESTS_BY_LOCATION, {distanceSq, header, questID}); end tsort(QUESTS_BY_LOCATION, function(a,b) if(a[2] and b[2]) then return a[2] < b[2] else return false end end); tsort(QUESTS_BY_LOCATION, function(a,b) if(a[1] and b[1]) then return a[1] < b[1] else return false end end); end local function AddCachedQuest(questLogIndex) local HeadersCached = false; if(questLogIndex) then -- and (not USED_QUESTIDS[questID]) local i = GetQuestWatchIndex(questLogIndex) if(i) then local distanceSq, onContinent = GetDistanceSqToQuest(questLogIndex) local questID, _, _, numObjectives, _, completed, _, _, duration, elapsed, questType, isTask, isStory, isOnMap, hasLocalPOI = GetQuestWatchInfo(i); if(not CACHED_QUESTS[questID]) then local title, level, suggestedGroup = GetQuestLogTitle(questLogIndex) local link, texture, _, showCompleted = GetQuestLogSpecialItemInfo(questLogIndex) local mapID, floorNumber = 0,0 if(not WorldMapFrame:IsShown()) then mapID, floorNumber = GetQuestWorldMapAreaID(questID) else WORLDMAP_UPDATE = true; end CACHED_QUESTS[questID] = {i, title, level, texture, questID, questLogIndex, numObjectives, duration, elapsed, completed, questType, link}; if(not QUEST_HEADER_MAP[questID] and (not HeadersCached)) then CacheQuestHeaders() HeadersCached = true end local header = QUEST_HEADER_MAP[questID] or "Misc" tinsert(QUESTS_BY_LOCATION, {distanceSq, header, questID}); tsort(QUESTS_BY_LOCATION, function(a,b) if(a[2] and b[2]) then return a[2] < b[2] else return false end end); tsort(QUESTS_BY_LOCATION, function(a,b) if(a[1] and b[1]) then return a[1] < b[1] else return false end end); end return questID; end end return false; end --[[ ########################################################## SCRIPT HANDLERS ########################################################## ]]-- local BadgeButton_OnEnter = function(self, ...) GameTooltip:SetOwner(self, "ANCHOR_BOTTOMLEFT", 0, ROW_HEIGHT) GameTooltip:ClearLines() GameTooltip:AddLine("Click to track this quest.") GameTooltip:Show() end local RowButton_OnEnter = function(self, ...) GameTooltip:SetOwner(self, "ANCHOR_BOTTOMLEFT", 0, ROW_HEIGHT) GameTooltip:ClearLines() GameTooltip:AddDoubleLine("[Left-Click]", "View the log entry for this quest.", 0, 1, 0, 1, 1, 1) GameTooltip:AddLine(" ") GameTooltip:AddDoubleLine("[Right-Click]", "Remove this quest from the tracker.", 0, 1, 0, 1, 1, 1) GameTooltip:AddLine(" ") GameTooltip:AddDoubleLine("[SHIFT+Click]", "Show this quest on the map.", 0, 1, 0, 1, 1, 1) GameTooltip:Show() end local AnyButton_OnLeave = function(self, ...) GameTooltip:Hide() end local TimerBar_OnUpdate = function(self, elapsed) local statusbar = self.Timer.Bar local timeNow = GetTime(); local timeRemaining = statusbar.duration - (timeNow - statusbar.startTime); statusbar:SetValue(timeRemaining); if(timeRemaining < 0) then -- hold at 0 for a moment if(timeRemaining > -1) then timeRemaining = 0; else self:StopTimer(); end end local r,g,b = MOD:GetTimerTextColor(statusbar.duration, statusbar.duration - timeRemaining) self.Timer.TimeLeft:SetText(GetTimeStringFromSeconds(timeRemaining, nil, true)); self.Timer.TimeLeft:SetTextColor(r,g,b); end local ActiveButton_OnClick = function(self, button) local rowIndex = self:GetID(); if(rowIndex and (rowIndex ~= 0)) then local questID, _, questLogIndex, numObjectives, requiredMoney, completed, startEvent, isAutoComplete, duration, elapsed, questType, isTask, isStory, isOnMap, hasLocalPOI = GetQuestWatchInfo(rowIndex); if(questID) then local title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID, startEvent, displayQuestID, isOnMap, hasLocalPOI, isTask, isStory = GetQuestLogTitle(questLogIndex) local icon = self.Icon:GetTexture() SetSuperTrackedQuestID(questID); MOD.Headers["Active"]:Set(title, level, icon, questID, questLogIndex, numObjectives, duration, elapsed, isComplete); end end end local ViewButton_OnClick = function(self, button) local questIndex = self:GetID(); if(questIndex and (questIndex ~= 0)) then local questID = select(8, GetQuestLogTitle(questIndex)); if(IsModifiedClick("CHATLINK") and ChatEdit_GetActiveWindow()) then local questLink = GetQuestLink(questIndex); if(questLink) then ChatEdit_InsertLink(questLink); end elseif(questID and IsShiftKeyDown()) then QuestMapFrame_OpenToQuestDetails(questID); elseif(questID and button ~= "RightButton") then CloseDropDownMenus(); if(IsQuestComplete(questID) and GetQuestLogIsAutoComplete(questIndex)) then AutoQuestPopupTracker_RemovePopUp(questID); ShowQuestComplete(questIndex); else QuestLogPopupDetailFrame_Show(questIndex); end elseif(questID) then RemoveQuestWatch(questIndex); if(questID == superTrackedQuestID) then QuestSuperTracking_OnQuestUntracked(); end end end end --[[ ########################################################## TRACKER FUNCTIONS ########################################################## ]]-- local StartTimer = function(self, duration, elapsed) local timeNow = GetTime(); local startTime = timeNow - elapsed; local timeRemaining = duration - startTime; self.Timer:SetHeightToScale(INNER_HEIGHT); self.Timer:FadeIn(); self.Timer.Bar.duration = duration or 1; self.Timer.Bar.startTime = startTime; self.Timer.Bar:SetMinMaxValues(0, self.Timer.Bar.duration); self.Timer.Bar:SetValue(timeRemaining); self.Timer.TimeLeft:SetText(GetTimeStringFromSeconds(duration, nil, true)); self.Timer.TimeLeft:SetTextColor(MOD:GetTimerTextColor(duration, duration - timeRemaining)); self:SetScript("OnUpdate", TimerBar_OnUpdate); end local StopTimer = function(self) self.Timer:SetHeight(1); self.Timer:SetAlpha(0); self.Timer.Bar.duration = 1; self.Timer.Bar.startTime = 0; self.Timer.Bar:SetMinMaxValues(0, self.Timer.Bar.duration); self.Timer.Bar:SetValue(0); self.Timer.TimeLeft:SetText(''); self.Timer.TimeLeft:SetTextColor(1,1,1); self:SetScript("OnUpdate", nil); end local GetQuestRow = function(self, index) if(not self.Rows[index]) then local previousFrame = self.Rows[#self.Rows] local index = #self.Rows + 1; local yOffset = -3; local anchorFrame; if(previousFrame and previousFrame.Objectives) then anchorFrame = previousFrame.Objectives; yOffset = -6; else anchorFrame = self.Header; end local row = CreateFrame("Frame", nil, self) row:SetPoint("TOPLEFT", anchorFrame, "BOTTOMLEFT", 0, yOffset); row:SetPoint("TOPRIGHT", anchorFrame, "BOTTOMRIGHT", 0, yOffset); row:SetHeightToScale(QUEST_ROW_HEIGHT); row.Badge = CreateFrame("Frame", nil, row) row.Badge:SetPoint("TOPLEFT", row, "TOPLEFT", 0, 0); row.Badge:SetSizeToScale(QUEST_ROW_HEIGHT, QUEST_ROW_HEIGHT); row.Badge:SetStylePanel("Frame", "Lite") row.Badge.Icon = row.Badge:CreateTexture(nil,"OVERLAY") row.Badge.Icon:SetAllPoints(row.Badge); row.Badge.Icon:SetTexture(QUEST_ICON) row.Badge.Icon:SetTexCoord(0.05, 0.95, 0.05, 0.95) row.Badge.Button = CreateFrame("Button", nil, row.Badge) row.Badge.Button:SetAllPoints(row.Badge); row.Badge.Button:SetStylePanel("Button", true, 1, 1, 1) row.Badge.Button:SetID(0) row.Badge.Button.Icon = row.Badge.Icon; row.Badge.Button:RegisterForClicks("LeftButtonUp", "RightButtonUp") row.Badge.Button:SetScript("OnClick", ActiveButton_OnClick) row.Badge.Button:SetScript("OnEnter", BadgeButton_OnEnter) row.Badge.Button:SetScript("OnLeave", AnyButton_OnLeave) row.Header = CreateFrame("Frame", nil, row) row.Header:SetPoint("TOPLEFT", row, "TOPLEFT", (QUEST_ROW_HEIGHT + 6), 0); row.Header:SetPoint("TOPRIGHT", row, "TOPRIGHT", -2, 0); row.Header:SetHeightToScale(INNER_HEIGHT); row.Header.Level = row.Header:CreateFontString(nil,"OVERLAY") row.Header.Level:SetFontObject(SVUI_Font_Quest_Number); row.Header.Level:SetJustifyH('RIGHT') row.Header.Level:SetText('') row.Header.Level:SetPoint("TOPRIGHT", row.Header, "TOPRIGHT", -4, 0); row.Header.Level:SetPoint("BOTTOMRIGHT", row.Header, "BOTTOMRIGHT", -4, 0); row.Header.Text = row.Header:CreateFontString(nil,"OVERLAY") row.Header.Text:SetFontObject(SVUI_Font_Quest); row.Header.Text:SetJustifyH('LEFT') row.Header.Text:SetTextColor(1,1,0) row.Header.Text:SetText('') row.Header.Text:SetPoint("TOPLEFT", row.Header, "TOPLEFT", 4, 0); row.Header.Text:SetPoint("BOTTOMRIGHT", row.Header.Level, "BOTTOMLEFT", 0, 0); row.Header.Zone = row:CreateFontString(nil,"OVERLAY") row.Header.Zone:SetAllPoints(row); row.Header.Zone:SetFontObject(SVUI_Font_Quest); row.Header.Zone:SetJustifyH('LEFT') row.Header.Zone:SetTextColor(0.75,0.25,1) row.Header.Zone:SetText("") row.Button = CreateFrame("Button", nil, row.Header) row.Button:SetAllPoints(row.Header); row.Button:SetStylePanel("Button", "Lite", 1, 1, 1) row.Button:SetID(0) row.Button:RegisterForClicks("LeftButtonUp", "RightButtonUp") row.Button:SetScript("OnClick", ViewButton_OnClick); row.Button:SetScript("OnEnter", RowButton_OnEnter) row.Button:SetScript("OnLeave", AnyButton_OnLeave) row.Timer = CreateFrame("Frame", nil, row) row.Timer:SetPointToScale("TOPLEFT", row, "BOTTOMLEFT", 0, 4); row.Timer:SetPointToScale("TOPRIGHT", row, "BOTTOMRIGHT", 0, 4); row.Timer:SetHeightToScale(INNER_HEIGHT); row.Timer.Bar = CreateFrame("StatusBar", nil, row.Timer); row.Timer.Bar:SetPointToScale("TOPLEFT", row.Timer, "TOPLEFT", 4, -2); row.Timer.Bar:SetPointToScale("BOTTOMRIGHT", row.Timer, "BOTTOMRIGHT", -4, 2); row.Timer.Bar:SetStatusBarTexture(SV.Media.bar.default) row.Timer.Bar:SetStatusBarColor(0.5,0,1) --1,0.15,0.08 row.Timer.Bar:SetMinMaxValues(0, 1) row.Timer.Bar:SetValue(0) local bgFrame = CreateFrame("Frame", nil, row.Timer.Bar) bgFrame:SetAllPointsIn(row.Timer.Bar, -2, -2) bgFrame:SetFrameLevel(bgFrame:GetFrameLevel() - 1) bgFrame.bg = bgFrame:CreateTexture(nil, "BACKGROUND") bgFrame.bg:SetAllPoints(bgFrame) bgFrame.bg:SetTexture(SV.Media.bar.default) bgFrame.bg:SetVertexColor(0,0,0,0.5) local borderB = bgFrame:CreateTexture(nil,"OVERLAY") borderB:SetTexture(0,0,0) borderB:SetPoint("BOTTOMLEFT") borderB:SetPoint("BOTTOMRIGHT") borderB:SetHeight(2) local borderT = bgFrame:CreateTexture(nil,"OVERLAY") borderT:SetTexture(0,0,0) borderT:SetPoint("TOPLEFT") borderT:SetPoint("TOPRIGHT") borderT:SetHeight(2) local borderL = bgFrame:CreateTexture(nil,"OVERLAY") borderL:SetTexture(0,0,0) borderL:SetPoint("TOPLEFT") borderL:SetPoint("BOTTOMLEFT") borderL:SetWidth(2) local borderR = bgFrame:CreateTexture(nil,"OVERLAY") borderR:SetTexture(0,0,0) borderR:SetPoint("TOPRIGHT") borderR:SetPoint("BOTTOMRIGHT") borderR:SetWidth(2) row.Timer.TimeLeft = row.Timer.Bar:CreateFontString(nil,"OVERLAY"); row.Timer.TimeLeft:SetAllPointsIn(row.Timer.Bar); row.Timer.TimeLeft:SetFontObject(SVUI_Font_Quest_Number); row.Timer.TimeLeft:SetTextColor(1,1,1) row.Timer.TimeLeft:SetText('') row.Timer:SetHeight(1); row.Timer:SetAlpha(0); row.StartTimer = StartTimer; row.StopTimer = StopTimer; row.Objectives = MOD:NewObjectiveHeader(row); row.Objectives:SetPoint("TOPLEFT", row.Timer, "BOTTOMLEFT", 0, 0); row.Objectives:SetPoint("TOPRIGHT", row.Timer, "BOTTOMRIGHT", 0, 0); row.Objectives:SetHeight(1); row.RowID = 0; self.Rows[index] = row; return row; end return self.Rows[index]; end local SetQuestRow = function(self, index, watchIndex, title, level, icon, questID, questLogIndex, subCount, duration, elapsed, completed, questType) if(not watchIndex) then return index,0 end index = index or #self.Rows index = index + 1; local fill_height = 0; local iscomplete = true; local objective_rows = 0; local row = self:Get(index); if(not icon) then icon = completed and QUEST_ICON_COMPLETE or QUEST_ICON end local color = DEFAULT_COLOR if(level and type(level) == 'number') then color = GetQuestDifficultyColor(level); end row.Header:SetAlpha(1); row.Header.Zone:SetText('') row.Header.Level:SetTextColor(color.r, color.g, color.b) row.Header.Level:SetText(level) row.Header.Text:SetTextColor(color.r, color.g, color.b) row.Header.Text:SetText(title) row.Badge.Icon:SetTexture(icon); row.Badge.Button:Enable(); row.Badge.Button:SetID(watchIndex); row.Badge:SetAlpha(1); row.Button:SetAlpha(1); row.Button:Enable(); row.Button:SetID(questLogIndex); row:SetHeightToScale(QUEST_ROW_HEIGHT); row:FadeIn(); local objective_block = row.Objectives; objective_block:Reset(); for i = 1, subCount do local description, category, objective_completed = GetQuestObjectiveInfo(questID, i); if not objective_completed then iscomplete = false end if(description) then fill_height = fill_height + (INNER_HEIGHT + 4); objective_rows = objective_block:SetInfo(objective_rows, description, objective_completed); end end if(duration) then if(elapsed and elapsed < duration) then fill_height = fill_height + (INNER_HEIGHT + 4); row:StartTimer(duration, elapsed) end end if(objective_rows > 0) then objective_block:SetHeightToScale(fill_height); objective_block:FadeIn(); end fill_height = fill_height + (QUEST_ROW_HEIGHT + 6); return index, fill_height; end local SetZoneHeader = function(self, index, zoneName) index = index + 1; local row = self:Get(index); row.Header.Level:SetText(''); row.Header.Text:SetText(''); row.Badge.Icon:SetTexture(NO_ART); row.Badge.Button:SetID(0); row.Badge:SetAlpha(0); row.Button:SetID(0); row.Button:Disable(); row.Button:SetAlpha(0); row.Badge.Button:Disable(); row.Header.Zone:SetTextColor(1,0.31,0.1) row.Header.Zone:SetText(zoneName); row:SetHeightToScale(ROW_HEIGHT); row:SetAlpha(1); local objective_block = row.Objectives; objective_block:Reset(); return index, zoneName; end local RefreshQuests = function(self, event, ...) local rows = 0; local fill_height = 0; local zone = 0; for i = 1, #QUESTS_BY_LOCATION do local zoneName = QUESTS_BY_LOCATION[i][2] local questID = QUESTS_BY_LOCATION[i][3] local quest = CACHED_QUESTS[questID] if(quest) then if(quest[2] and quest[2] ~= '') then local add_height = 0; if(zone ~= zoneName) then rows, zone = self:SetZone(rows, zoneName); fill_height = fill_height + QUEST_ROW_HEIGHT; end rows, add_height = self:Set(rows, unpack(quest)) fill_height = fill_height + add_height; if(quest[12]) then ItemBar:SetQuestItem(quest[12], quest[4], quest[10]) end end end end if(rows == 0 or (fill_height <= 1)) then self:SetHeight(1); self:SetAlpha(0); else self:SetHeightToScale(fill_height + 2); self:FadeIn(); end ItemBar:Update() end local AddOneQuest = function(self, questID) local rows = 0; if(questID) then local fill_height = self:GetHeight(); local quest = CACHED_QUESTS[questID]; if(quest[2] and quest[2] ~= '') then local add_height = 0; rows, add_height = self:Set(rows, unpack(quest)) fill_height = fill_height + add_height; if(quest[12]) then ItemBar:SetQuestItem(quest[12], quest[4], quest[10]) end end self:SetHeightToScale(fill_height + 2); end ItemBar:Update() end local ResetQuestBlock = function(self) if(not self:IsVisible()) then return end for x = 1, #self.Rows do local row = self.Rows[x] if(row) then row.Header.Text:SetText(''); row.Header:SetAlpha(0); row.Header.Zone:SetText(''); row.Button:SetID(0); row.Button:Disable(); row.Badge.Button:SetID(0); row.Badge.Icon:SetTexture(NO_ART); row.Badge:SetAlpha(0); row.Badge.Button:Disable(); row:SetHeight(1); row:SetAlpha(0); row.Objectives:Reset(); end end UpdateCachedQuests(); end local LiteResetQuestBlock = function(self) for x = 1, #self.Rows do local row = self.Rows[x] if(row) then row.Objectives:Reset(true); end end end local _hook_WorldMapFrameOnHide = function() if(not WORLDMAP_UPDATE) then return end MOD.Headers["Quests"]:Reset() MOD.Headers["Quests"]:Refresh() MOD:UpdateDimensions(); end --[[ ########################################################## CORE FUNCTIONS ########################################################## ]]-- function MOD:UpdateObjectives(event, ...) if(not self.Headers["Quests"]:IsVisible()) then return end if(event == "ZONE_CHANGED_NEW_AREA") then if(not WorldMapFrame:IsShown() and GetCVarBool("questPOI")) then SetMapToCurrentZone(); CURRENT_MAP_ID = GetCurrentMapAreaID(); UpdateCachedDistance(); self.Headers["Quests"]:LiteReset() self.Headers["Quests"]:Refresh(event, ...) end elseif(event == "ZONE_CHANGED") then local inMicroDungeon = IsPlayerInMicroDungeon(); if(inMicroDungeon ~= self.inMicroDungeon) then if(not WorldMapFrame:IsShown() and GetCVarBool("questPOI")) then SetMapToCurrentZone(); CURRENT_MAP_ID = GetCurrentMapAreaID(); UpdateCachedDistance(); self.Headers["Quests"]:LiteReset() self.Headers["Quests"]:Refresh(event, ...) end self.inMicroDungeon = inMicroDungeon; end else if(event == "QUEST_ACCEPTED" or event == "QUEST_WATCH_LIST_CHANGED") then local questLogIndex, questID, isTracked; if(event == "QUEST_ACCEPTED") then questLogIndex, questID = ...; if(AUTO_QUEST_WATCH == "1") then AddQuestWatch(questLogIndex); QuestSuperTracking_OnQuestTracked(questID); end local addedQuest = AddCachedQuest(questLogIndex) if(addedQuest) then self.Headers["Quests"]:AddQuest(addedQuest) self:UpdateDimensions(); end elseif(event == "QUEST_WATCH_LIST_CHANGED") then questID, isTracked = ...; if(questID) then local questLogIndex = GetQuestLogIndexByID(questID) if(isTracked) then local addedQuest = AddCachedQuest(questLogIndex) self.Headers["Quests"]:AddQuest(addedQuest) else CACHED_QUESTS[questID] = nil; self:CheckActiveQuest(questID); self.Headers["Quests"]:Reset(); self.Headers["Quests"]:Refresh(event, ...) end self:UpdateDimensions(); end end elseif(event == "QUEST_TURNED_IN") then local questID, XP, Money = ... if(IsQuestTask(questID)) then self:CacheBonusObjective(event, ...); end if(CACHED_QUESTS[questID]) then CACHED_QUESTS[questID] = nil; self:CheckActiveQuest(questID); ItemBar:Reset(); self.Headers["Quests"]:Reset(); self.Headers["Quests"]:Refresh(event, ...); self:UpdateDimensions(); end elseif(event == "QUEST_LOG_UPDATE") then self.Headers["Quests"]:Reset(); self.Headers["Quests"]:Refresh(event, ...) self:UpdateBonusObjective(event, ...); self:UpdateDimensions(); else self:UpdateBonusObjective(event, ...) end end end local function UpdateQuestLocals(...) ROW_WIDTH, ROW_HEIGHT, INNER_HEIGHT, LARGE_ROW_HEIGHT, LARGE_INNER_HEIGHT = ...; QUEST_ROW_HEIGHT = ROW_HEIGHT + 2; end local ticker; local _hook_QuestDock_OnShow = function(self) if(not self:IsShown()) then return end if(not ticker) then ticker = SV.Timers:ExecuteTimer(ShowItemBarButtons, 1) end MOD.Headers["Quests"]:Reset() MOD.Headers["Quests"]:Refresh() end local _hook_QuestDock_OnHide = function(self) if(self:IsShown()) then return end if(ticker) then SV.Timers:RemoveTimer(ticker) ticker = nil end HideItemBarButtons() end function MOD:InitializeQuests() local barWidth = 32; local barHeight = barWidth * 5; ItemBar:SetParent(SV.Screen); ItemBar:SetPointToScale("TOPRIGHT", SV.Dock.BottomRight, "TOPLEFT", -4, 0); ItemBar:SetWidth(barWidth); ItemBar:SetHeight(barHeight); SV.Mentalo:Add(ItemBar, L["Quest Items"]); for i = 1, 5 do ItemBar.Buttons[i] = CreateQuestItemButton(i) end self.Docklet:HookScript("OnShow", _hook_QuestDock_OnShow) self.Docklet:HookScript("OnHide", _hook_QuestDock_OnHide) local scrollChild = self.Docklet.ScrollFrame.ScrollChild; local quests = CreateFrame("Frame", nil, scrollChild) quests:SetWidth(ROW_WIDTH); quests:SetHeightToScale(ROW_HEIGHT); quests:SetPoint("TOPLEFT", self.Headers["Bonus"], "BOTTOMLEFT", 0, -4); --quests:SetStylePanel() quests.Header = CreateFrame("Frame", nil, quests) quests.Header:SetPoint("TOPLEFT", quests, "TOPLEFT", 2, -2); quests.Header:SetPoint("TOPRIGHT", quests, "TOPRIGHT", -2, -2); quests.Header:SetHeightToScale(INNER_HEIGHT); quests.Header.Text = quests.Header:CreateFontString(nil,"OVERLAY") quests.Header.Text:SetPoint("TOPLEFT", quests.Header, "TOPLEFT", 2, 0); quests.Header.Text:SetPoint("BOTTOMLEFT", quests.Header, "BOTTOMLEFT", 2, 0); quests.Header.Text:SetFontObject(SVUI_Font_Quest_Header); quests.Header.Text:SetJustifyH('LEFT') quests.Header.Text:SetTextColor(0.28,0.75,1) quests.Header.Text:SetText(TRACKER_HEADER_QUESTS) quests.Header.Divider = quests.Header:CreateTexture(nil, 'BACKGROUND'); quests.Header.Divider:SetPoint("TOPLEFT", quests.Header.Text, "TOPRIGHT", -10, 0); quests.Header.Divider:SetPoint("BOTTOMRIGHT", quests.Header, "BOTTOMRIGHT", 0, 0); quests.Header.Divider:SetTexture([[Interface\AddOns\SVUI\assets\artwork\Template\DROPDOWN-DIVIDER]]); quests.Rows = {}; quests.Get = GetQuestRow; quests.Set = SetQuestRow; quests.SetZone = SetZoneHeader; quests.Refresh = RefreshQuests; quests.AddQuest = AddOneQuest; quests.Reset = ResetQuestBlock; quests.LiteReset = LiteResetQuestBlock; self.Headers["Quests"] = quests; self:RegisterEvent("QUEST_LOG_UPDATE", self.UpdateObjectives); self:RegisterEvent("QUEST_WATCH_LIST_CHANGED", self.UpdateObjectives); self:RegisterEvent("QUEST_ACCEPTED", self.UpdateObjectives); self:RegisterEvent("QUEST_POI_UPDATE", self.UpdateObjectives); self:RegisterEvent("QUEST_TURNED_IN", self.UpdateObjectives); self:RegisterEvent("ZONE_CHANGED_NEW_AREA", self.UpdateObjectives); self:RegisterEvent("ZONE_CHANGED", self.UpdateObjectives); --ItemBar:Reset(); CacheQuestHeaders() self.Headers["Quests"]:Reset() self.Headers["Quests"]:Refresh() WorldMapFrame:HookScript("OnHide", _hook_WorldMapFrameOnHide) ItemBar:Show() SV.Events:On("QUEST_UPVALUES_UPDATED", "UpdateQuestLocals", UpdateQuestLocals); end