--[[ ############################################################################## _____/\\\\\\\\\\\____/\\\________/\\\__/\\\________/\\\__/\\\\\\\\\\\_ # ___/\\\/////////\\\_\/\\\_______\/\\\_\/\\\_______\/\\\_\/////\\\///__ # __\//\\\______\///__\//\\\______/\\\__\/\\\_______\/\\\_____\/\\\_____ # ___\////\\\__________\//\\\____/\\\___\/\\\_______\/\\\_____\/\\\_____ # ______\////\\\________\//\\\__/\\\____\/\\\_______\/\\\_____\/\\\_____ # _________\////\\\______\//\\\/\\\_____\/\\\_______\/\\\_____\/\\\_____ # __/\\\______\//\\\______\//\\\\\______\//\\\______/\\\______\/\\\_____ # _\///\\\\\\\\\\\/________\//\\\________\///\\\\\\\\\/____/\\\\\\\\\\\_# ___\///////////___________\///___________\/////////_____\///////////_# ############################################################################## S U P E R - V I L L A I N - U I By: Munglunch # ############################################################################## --]] local SuperVillain, L = unpack(select(2, ...)); local MOD = SuperVillain.Registry:Expose('SVUnit'); local _, ns = ... local oUF_SuperVillain = ns.oUF --[[ MUNGLUNCH's FASTER ASSERT FUNCTION ]]-- local assert = enforce; assert(oUF_SuperVillain, "SVUI was unable to locate oUF.") local ceil,tinsert = math.ceil,table.insert --[[ ########################################################## BUILD FUNCTION ########################################################## ]]-- function MOD.Construct:pet() MOD:SetActionPanel(self, "pet") self.Health = MOD:CreateHealthBar(self, true) self.Health.frequentUpdates = true; self.HealPrediction = MOD:CreateHealPrediction(self) self.Power = MOD:CreatePowerBar(self, true) self.Power.frequentUpdates = false; MOD:CreatePortrait(self, true) self.Castbar = MOD:CreateCastbar(self, false, nil, false) self.Buffs = MOD:CreateBuffs(self, "pet") self.Debuffs = MOD:CreateDebuffs(self, "pet") self.AuraWatch = MOD:CreateAuraWatch(self, "pet") self.RaidIcon = MOD:CreateRaidIcon(self) self.Range = { insideAlpha = 1, outsideAlpha = 1 } self:Point("BOTTOM", SuperVillain.UIParent, "BOTTOM", 0, 182) SuperVillain:SetSVMovable(self, self:GetName().."_MOVE", L["Pet Frame"], nil, nil, nil, "ALL, SOLO") end function MOD.Construct:pettarget() MOD:SetActionPanel(self, "pettarget") self.Health = MOD:CreateHealthBar(self, true) self.Power = MOD:CreatePowerBar(self, true) self.Buffs = MOD:CreateBuffs(self, "pettarget") self.Debuffs = MOD:CreateDebuffs(self, "pettarget") self.Range = { insideAlpha = 1, outsideAlpha = 1 } self:Point("BOTTOM", SVUI_Pet, "TOP", 0, 7) SuperVillain:SetSVMovable(self, self:GetName().."_MOVE", L["PetTarget Frame"], nil, -7, nil, "ALL, SOLO") end --[[ ########################################################## UPDATE ########################################################## ]]-- function MOD.FrameUpdate:pet() local db = MOD.db["pet"] local UNIT_WIDTH = db.width; local UNIT_HEIGHT = db.height; self:RegisterForClicks(MOD.db.fastClickTarget and "AnyDown" or "AnyUp") self.colors = oUF_SuperVillain.colors; self:Size(UNIT_WIDTH, UNIT_HEIGHT) _G[self:GetName().."_MOVE"]:Size(self:GetSize()) MOD:RefreshUnitLayout(self, "pet") do if SVUI_Player and not InCombatLockdown()then self:SetParent(SVUI_Player) end end MOD:UpdateAuraWatch(self) self:UpdateAllElements() end function MOD.FrameUpdate:pettarget() local db = MOD.db["pettarget"] local UNIT_WIDTH = db.width; local UNIT_HEIGHT = db.height; self:RegisterForClicks(MOD.db.fastClickTarget and "AnyDown" or "AnyUp") self.colors = oUF_SuperVillain.colors; self:Size(UNIT_WIDTH, UNIT_HEIGHT) _G[self:GetName().."_MOVE"]:Size(self:GetSize()) MOD:RefreshUnitLayout(self, "pettarget") do if SVUI_Pet and not InCombatLockdown()then self:SetParent(SVUI_Pet) end end self:UpdateAllElements() end