--[[ ############################################################################## _____/\\\\\\\\\\\____/\\\________/\\\__/\\\________/\\\__/\\\\\\\\\\\_ # ___/\\\/////////\\\_\/\\\_______\/\\\_\/\\\_______\/\\\_\/////\\\///__ # __\//\\\______\///__\//\\\______/\\\__\/\\\_______\/\\\_____\/\\\_____ # ___\////\\\__________\//\\\____/\\\___\/\\\_______\/\\\_____\/\\\_____ # ______\////\\\________\//\\\__/\\\____\/\\\_______\/\\\_____\/\\\_____ # _________\////\\\______\//\\\/\\\_____\/\\\_______\/\\\_____\/\\\_____ # __/\\\______\//\\\______\//\\\\\______\//\\\______/\\\______\/\\\_____ # _\///\\\\\\\\\\\/________\//\\\________\///\\\\\\\\\/____/\\\\\\\\\\\_# ___\///////////___________\///___________\/////////_____\///////////_# ############################################################################## S U P E R - V I L L A I N - U I By: Munglunch # ############################################################################## ########################################################## LOCALIZED LUA FUNCTIONS ########################################################## ]]-- --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.select; local assert = _G.assert; local type = _G.type; local error = _G.error; local pcall = _G.pcall; local print = _G.print; local ipairs = _G.ipairs; local pairs = _G.pairs; local next = _G.next; local rawset = _G.rawset; local rawget = _G.rawget; local tostring = _G.tostring; local tonumber = _G.tonumber; local getmetatable = _G.getmetatable; local setmetatable = _G.setmetatable; local tinsert = _G.tinsert; local table = _G.table; --[[ TABLE METHODS ]]-- local tsort = table.sort; --[[ ########################################################## GET ADDON DATA ########################################################## ]]-- local SV = _G["SVUI"]; local L = SV.L; local MOD = SV.SVUnit if(not MOD) then return end local _, ns = ...; local tempFilterTable = {}; local watchedBuffs = {} local privateFilters = { ["CC"] = "Crowd Control Auras", ["Defense"] = "Defensive Auras", ["Custom"] = "Custom Filtering", } local publicFilters = { ["Player"] = "Player Only Auras", ["BlackList"] = "BlackList Auras", ["Allowed"] = "Allowed Auras", ["Raid"] = "Raid Debuffs", ["AuraBars"] = "AuraBar Auras", ["BuffWatch"] = "(AuraWatch) Player Buffs", ["PetBuffWatch"] = "(AuraWatch) Pet Buffs", } local NONE = _G.NONE; local GetSpellInfo = _G.GetSpellInfo; local collectgarbage = _G.collectgarbage; local function generateFilterOptions(filterType, selectedSpell) local FILTER if(SV.filters.Custom[filterType]) then FILTER = SV.filters.Custom[filterType] else FILTER = SV.filters[filterType] end if((not filterType) or (filterType == "") or (not FILTER)) then SV.Options.args.filters.args.filterGroup = nil; SV.Options.args.filters.args.spellGroup = nil; return end local PROTECTED = publicFilters[filterType]; if(filterType == 'AuraBars') then SV.Options.args.filters.args.filterGroup = { type = "group", name = filterType, guiInline = true, order = 10, args = { addSpell = { order = 1, name = L["Add Spell"], desc = L["Add a spell to the filter."], type = "input", guiInline = true, get = function(e)return""end, set = function(e, arg) if not SV.db.media.unitframes.spellcolor[arg] then SV.db.media.unitframes.spellcolor[arg] = false end MOD:SetUnitFrame("player") MOD:SetUnitFrame("target") MOD:SetUnitFrame("focus") generateFilterOptions(filterType, arg) end }, removeSpell = { order = 2, name = L["Remove Spell"], desc = L["Remove a spell from the filter."], type = "input", guiInline = true, get = function(e)return""end, set = function(e, arg) if SV.db.media.unitframes.spellcolor[arg]then SV.db.media.unitframes.spellcolor[arg] = false; SV:AddonMessage(L["You may not remove a spell from a default filter that is not customly added. Setting spell to false instead."]) else SV.db.media.unitframes.spellcolor[arg] = nil end MOD:SetUnitFrame("player") MOD:SetUnitFrame("target") MOD:SetUnitFrame("focus") generateFilterOptions(filterType) end }, selectSpell = { name = L["Select Spell"], type = "select", order = 3, guiInline = true, get = function(e) return selectedSpell end, set = function(e, arg) generateFilterOptions(filterType, arg) end, values = function() wipe(tempFilterTable) tempFilterTable[""] = NONE; for g in pairs(SV.db.media.unitframes.spellcolor)do tempFilterTable[g] = g end return tempFilterTable end } } } if not selectedSpell or SV.db.media.unitframes.spellcolor[selectedSpell] == nil then SV.Options.args.filters.args.spellGroup = nil; return end SV.Options.args.filters.args.spellGroup = { type = "group", name = selectedSpell, order = 15, guiInline = true, args = { color = { name = L["Color"], type = "color", order = 1, get = function(e) local abColor = SV.db.media.unitframes.spellcolor[selectedSpell] if type(abColor) == "boolean"then return 0, 0, 0, 1 else return abColor[1], abColor[2], abColor[3], abColor[4] end end, set = function(e, r, g, b) if type(SV.db.media.unitframes.spellcolor[selectedSpell]) ~= "table"then SV.db.media.unitframes.spellcolor[selectedSpell] = {} end local abColor = {r, g, b} SV.db.media.unitframes.spellcolor[selectedSpell] = abColor MOD:SetUnitFrame("player") MOD:SetUnitFrame("target") MOD:SetUnitFrame("focus") end }, removeColor = { type = "execute", order = 2, name = L["Restore Defaults"], func = function(e, arg) SV.db.media.unitframes.spellcolor[selectedSpell] = false; MOD:SetUnitFrame("player") MOD:SetUnitFrame("target") MOD:SetUnitFrame("focus") end } } } elseif(filterType == 'PetBuffWatch') then wipe(watchedBuffs) if not SV.filters.PetBuffWatch then SV.filters.PetBuffWatch = {} end for o,f in pairs(SV.filters.PetBuffWatch)do tinsert(watchedBuffs,f) end SV.Options.args.filters.args.filterGroup = { type = "group", name = filterType, guiInline = true, order = -10, childGroups = "tab", args = { addSpellID = { order = 1, name = L["Add SpellID"], desc = L["Add a spell to the filter."], type = "input", get = function(e)return""end, set = function(e, arg) if not tonumber(arg) then SV:AddonMessage(L["Value must be a number"]) elseif not GetSpellInfo(arg)then SV:AddonMessage(L["Not valid spell id"]) else tinsert(SV.filters.PetBuffWatch, {["enable"] = true, ["id"] = tonumber(arg), ["point"] = "TOPRIGHT", ["color"] = {["r"] = 1, ["g"] = 0, ["b"] = 0}, ["anyUnit"] = true}) MOD:SetUnitFrame("pet") generateFilterOptions(filterType, selectedSpell) end end }, removeSpellID = { order = 2, name = L["Remove SpellID"], desc = L["Remove a spell from the filter."], type = "input", get = function(e)return""end, set = function(e, arg) if not tonumber(arg)then SV:AddonMessage(L["Value must be a number"]) elseif not GetSpellInfo(arg)then SV:AddonMessage(L["Not valid spell id"]) else local p; for q, r in pairs(SV.filters.PetBuffWatch)do if r["id"] == tonumber(arg)then p = r; if SV.filters.PetBuffWatch[q]then SV.filters.PetBuffWatch[q].enable = false; else SV.filters.PetBuffWatch[q] = nil end end end if p == nil then SV:AddonMessage(L["Spell not found in list."]) else generateFilterOptions() end end MOD:SetUnitFrame("pet") generateFilterOptions(filterType, selectedSpell) end }, selectSpell = { name = L["Select Spell"], type = "select", order = 3, values = function() local v = {} wipe(watchedBuffs) for o, f in pairs(SV.filters.PetBuffWatch)do tinsert(watchedBuffs, f) end for o, l in pairs(watchedBuffs)do if l.id then local name = GetSpellInfo(l.id) v[l.id] = name end end return v end, get = function(e)return selectedSpell end, set = function(e, arg) generateFilterOptions(filterType, selectedSpell) end } } } local registeredSpell; for t,l in pairs(SV.filters.PetBuffWatch)do if l.id == selectedSpell then registeredSpell = t end end if selectedSpell and registeredSpell then local currentSpell = GetSpellInfo(selectedSpell) SV.Options.args.filters.args.filterGroup.args[currentSpell] = { name = currentSpell.." ("..selectedSpell..")", type = "group", get = function(e)return SV.filters.PetBuffWatch[registeredSpell][e[#e]] end, set = function(e, arg) SV.filters.PetBuffWatch[registeredSpell][e[#e]] = arg; MOD:SetUnitFrame("pet") end, order = -10, args = { enable = { name = L["Enable"], order = 0, type = "toggle" }, point = { name = L["Anchor Point"], order = 1, type = "select", values = { ["TOPLEFT"] = "TOPLEFT", ["TOPRIGHT"] = "TOPRIGHT", ["BOTTOMLEFT"] = "BOTTOMLEFT", ["BOTTOMRIGHT"] = "BOTTOMRIGHT", ["LEFT"] = "LEFT", ["RIGHT"] = "RIGHT", ["TOP"] = "TOP", ["BOTTOM"] = "BOTTOM" } }, xOffset = {order = 2, type = "range", name = L["xOffset"], min = -75, max = 75, step = 1}, yOffset = {order = 2, type = "range", name = L["yOffset"], min = -75, max = 75, step = 1}, style = { name = L["Style"], order = 3, type = "select", values = {["coloredIcon"] = L["Colored Icon"], ["texturedIcon"] = L["Textured Icon"], [""] = NONE} }, color = { name = L["Color"], type = "color", order = 4, get = function(e) local abColor = SV.filters.PetBuffWatch[registeredSpell][e[#e]] return abColor.r, abColor.g, abColor.b, abColor.a end, set = function(e, i, j, k) local abColor = SV.filters.PetBuffWatch[registeredSpell][e[#e]] abColor.r, abColor.g, abColor.b = i, j, k; MOD:SetUnitFrame("pet") end }, displayText = { name = L["Display Text"], type = "toggle", order = 5 }, textColor = { name = L["Text Color"], type = "color", order = 6, get = function(e) local abColor = SV.filters.PetBuffWatch[registeredSpell][e[#e]] if abColor then return abColor.r,abColor.g,abColor.b,abColor.a else return 1,1,1,1 end end, set = function(e,i,j,k) local abColor = SV.filters.PetBuffWatch[registeredSpell][e[#e]] abColor.r,abColor.g,abColor.b = i,j,k; MOD:SetUnitFrame("pet") end }, textThreshold = { name = L["Text Threshold"], desc = L["At what point should the text be displayed. Set to -1 to disable."], type = "range", order = 6, min = -1, max = 60, step = 1 }, anyUnit = { name = L["Show Aura From Other Players"], order = 7, type = "toggle" }, onlyShowMissing = { name = L["Show When Not Active"], order = 8, type = "toggle", disabled = function()return SV.filters.PetBuffWatch[registeredSpell].style == "text"end } } } end elseif(filterType == 'BuffWatch') then if not SV.filters.BuffWatch then SV.filters.BuffWatch = {} end for o,f in pairs(SV.filters.BuffWatch) do tinsert(watchedBuffs,f) end SV.Options.args.filters.args.filterGroup = { type = "group", name = filterType, guiInline = true, order = -10, childGroups = "tab", args = { addSpellID = { order = 1, name = L["Add SpellID"], desc = L["Add a spell to the filter."], type = "input", get = function(e)return""end, set = function(e, arg) if(not tonumber(arg)) then SV:AddonMessage(L["Value must be a number"]) elseif(not GetSpellInfo(arg)) then SV:AddonMessage(L["Not valid spell id"]) else tinsert(SV.filters.BuffWatch, {["enable"] = true, ["id"] = tonumber(arg), ["point"] = "TOPRIGHT", ["color"] = {["r"] = 1, ["g"] = 0, ["b"] = 0}, ["anyUnit"] = false}) for t = 10, 40, 15 do MOD:UpdateGroupAuraWatch("raid"..t) end MOD:UpdateGroupAuraWatch("party") MOD:UpdateGroupAuraWatch("raidpet", true) generateFilterOptions(filterType) end end }, removeSpellID = { order = 2, name = L["Remove SpellID"], desc = L["Remove a spell from the filter."], type = "input", get = function(e)return""end, set = function(e, arg) if not tonumber(arg)then SV:AddonMessage(L["Value must be a number"]) elseif not GetSpellInfo(arg)then SV:AddonMessage(L["Not valid spell id"]) else local p; for q, r in pairs(SV.filters.BuffWatch)do if r["id"] == tonumber(arg)then p = r; if SV.filters.BuffWatch[q]then SV.filters.BuffWatch[q].enable = false; else SV.filters.BuffWatch[q] = nil end end end if p == nil then SV:AddonMessage(L["Spell not found in list."]) else generateFilterOptions() end end for t = 10, 40, 15 do MOD:UpdateGroupAuraWatch("raid"..t) end MOD:UpdateGroupAuraWatch("party") MOD:UpdateGroupAuraWatch("raidpet", true) generateFilterOptions(filterType) end }, selectSpell = { name = L["Select Spell"], type = "select", order = 3, values = function() local v = {} wipe(watchedBuffs) for o, f in pairs(SV.filters.BuffWatch)do tinsert(watchedBuffs, f) end for o, l in pairs(watchedBuffs)do if l.id then local name = GetSpellInfo(l.id) v[l.id] = name end end return v end, get = function(e) return selectedSpell end, set = function(e, arg) generateFilterOptions(filterType, selectedSpell) end } } } local registeredSpell; for t,l in pairs(SV.filters.BuffWatch)do if l.id==selectedSpell then registeredSpell=t end end if selectedSpell and registeredSpell then local currentSpell=GetSpellInfo(selectedSpell) SV.Options.args.filters.args.filterGroup.args[currentSpell] = { name = currentSpell.." ("..selectedSpell..")", type = "group", get = function(e)return SV.filters.BuffWatch[registeredSpell][e[#e]]end, set = function(e, arg) SV.filters.BuffWatch[registeredSpell][e[#e]] = arg; for t = 10, 40, 15 do MOD:UpdateGroupAuraWatch("raid"..t) end MOD:UpdateGroupAuraWatch("party") MOD:UpdateGroupAuraWatch("raidpet", true) end, order = -10, args = { enable = {name = L["Enable"], order = 0, type = "toggle"}, point = { name = L["Anchor Point"], order = 1, type = "select", values = { ["TOPLEFT"] = "TOPLEFT", ["TOPRIGHT"] = "TOPRIGHT", ["BOTTOMLEFT"] = "BOTTOMLEFT", ["BOTTOMRIGHT"] = "BOTTOMRIGHT", ["LEFT"] = "LEFT", ["RIGHT"] = "RIGHT", ["TOP"] = "TOP", ["BOTTOM"] = "BOTTOM" } }, xOffset = {order = 2, type = "range", name = L["xOffset"], min = -75, max = 75, step = 1}, yOffset = {order = 2, type = "range", name = L["yOffset"], min = -75, max = 75, step = 1}, style = {name = L["Style"], order = 3, type = "select", values = {["coloredIcon"] = L["Colored Icon"], ["texturedIcon"] = L["Textured Icon"], [""] = NONE}}, color = { name = L["Color"], type = "color", order = 4, get = function(e) local abColor = SV.filters.BuffWatch[registeredSpell][e[#e]] return abColor.r, abColor.g, abColor.b, abColor.a end, set = function(e, i, j, k) local abColor = SV.filters.BuffWatch[registeredSpell][e[#e]] abColor.r, abColor.g, abColor.b = i, j, k; for t = 10, 40, 15 do MOD:UpdateGroupAuraWatch("raid"..t) end MOD:UpdateGroupAuraWatch("party") MOD:UpdateGroupAuraWatch("raidpet", true) end }, displayText = { name = L["Display Text"], type = "toggle", order = 5 }, textColor = { name = L["Text Color"], type = "color", order = 6, get = function(e) local abColor = SV.filters.BuffWatch[registeredSpell][e[#e]] if abColor then return abColor.r, abColor.g, abColor.b, abColor.a else return 1, 1, 1, 1 end end, set = function(e, i, j, k) SV.filters.BuffWatch[registeredSpell][e[#e]] = SV.filters.BuffWatch[registeredSpell][e[#e]] or {} local abColor = SV.filters.BuffWatch[registeredSpell][e[#e]] abColor.r, abColor.g, abColor.b = i, j, k; for t = 10, 40, 15 do MOD:UpdateGroupAuraWatch("raid"..t) end MOD:UpdateGroupAuraWatch("party") MOD:UpdateGroupAuraWatch("raidpet", true) end }, textThreshold = { name = L["Text Threshold"], desc = L["At what point should the text be displayed. Set to -1 to disable."], type = "range", order = 6, min = -1, max = 60, step = 1 }, anyUnit = { name = L["Show Aura From Other Players"], order = 7, type = "toggle" }, onlyShowMissing = { name = L["Show When Not Active"], order = 8, type = "toggle", disabled = function()return SV.filters.BuffWatch[registeredSpell].style == "text" end } } } end wipe(watchedBuffs) else SV.Options.args.filters.args.filterGroup = { type = "group", name = filterType, guiInline = true, order = 10, args = { addSpell = { order = 1, name = L["Add Spell"], desc = L["Add a spell to the filter."], type = "input", get = function(e) return "" end, set = function(e, arg) if(not FILTER[arg]) then FILTER[arg] = { ["enable"] = true, ["priority"] = 0 } end generateFilterOptions(filterType, arg) MOD:RefreshUnitFrames() end }, removeSpell = { order = 2, name = L["Remove Spell"], desc = L["Remove a spell from the filter."], type = "input", get = function(e)return "" end, set = function(e, arg) if(FILTER[arg]) then if(FILTER[arg].isDefault) then FILTER[arg].enable = false; SV:AddonMessage(L["You may not remove a spell from a default filter that is not customly added. Setting spell to false instead."]) else FILTER[arg] = nil end end generateFilterOptions(filterType) MOD:RefreshUnitFrames() end }, selectSpell = { name = L["Select Spell"], type = "select", order = 3, guiInline = true, get = function(e) return selectedSpell end, set = function(e, arg) generateFilterOptions(filterType, arg) end, values = function() wipe(tempFilterTable) tempFilterTable[""] = NONE; for g in pairs(FILTER)do tempFilterTable[g] = g end return tempFilterTable end } } } if not selectedSpell or not FILTER[selectedSpell] then SV.Options.args.filters.args.spellGroup = nil; return end SV.Options.args.filters.args.spellGroup = { type = "group", name = selectedSpell, order = 15, guiInline = true, args = { enable = { name = L["Enable"], type = "toggle", get = function() if not selectedSpell then return false else return FILTER[selectedSpell].enable end end, set = function(e, arg) FILTER[selectedSpell].enable = arg; generateFilterOptions() MOD:RefreshUnitFrames() end }, priority = { name = L["Priority"], type = "range", get = function() if not selectedSpell then return 0 else return FILTER[selectedSpell].priority end end, set = function(e, arg) FILTER[selectedSpell].priority = arg; generateFilterOptions() MOD:RefreshUnitFrames() end, min = 0, max = 99, step = 1, desc = L["Set the priority order of the spell, please note that prioritys are only used for the raid debuff package, not the standard buff/debuff package. If you want to disable set to zero."] } } } end MOD:RefreshUnitFrames() collectgarbage("collect") end SV.Options.args.filters = { type = "group", name = L["Filters"], order = -10, args = { createFilter = { order = 1, name = L["Create Filter"], desc = L["Create a custom filter."], type = "input", get = function(e) return "" end, set = function(e, arg) SV.filters.Custom[arg] = {} end }, deleteFilter = { type = "select", order = 2, name = L["Delete Filter"], desc = L["Delete a custom filter."], get = function(e) return "" end, set = function(e, arg) SV.filters.Custom[arg] = nil; SV.Options.args.filters.args.filterGroup = nil end, values = function() wipe(tempFilterTable) tempFilterTable[""] = NONE; for g in pairs(SV.filters.Custom) do tempFilterTable[g] = g end return tempFilterTable end }, selectFilter = { order = 3, type = "select", name = L["Select Filter"], get = function(e) return filterType end, set = function(e, arg) generateFilterOptions(arg) end, values = function() wipe(tempFilterTable) tempFilterTable[""] = NONE; for g in pairs(SV.filters) do if(publicFilters[g]) then tempFilterTable[g] = publicFilters[g] end end for g in pairs(SV.filters.Custom) do tempFilterTable[g] = g end return tempFilterTable end } } } function ns:SetToFilterConfig(newFilter) local filter = newFilter or "BuffWatch" generateFilterOptions(filter) _G.LibStub("AceConfigDialog-3.0"):SelectGroup(SV.NameID, "filters") end