--[[ ############################################################################## _____/\\\\\\\\\\\____/\\\________/\\\__/\\\________/\\\__/\\\\\\\\\\\_ # ___/\\\/////////\\\_\/\\\_______\/\\\_\/\\\_______\/\\\_\/////\\\///__ # __\//\\\______\///__\//\\\______/\\\__\/\\\_______\/\\\_____\/\\\_____ # ___\////\\\__________\//\\\____/\\\___\/\\\_______\/\\\_____\/\\\_____ # ______\////\\\________\//\\\__/\\\____\/\\\_______\/\\\_____\/\\\_____ # _________\////\\\______\//\\\/\\\_____\/\\\_______\/\\\_____\/\\\_____ # __/\\\______\//\\\______\//\\\\\______\//\\\______/\\\______\/\\\_____ # _\///\\\\\\\\\\\/________\//\\\________\///\\\\\\\\\/____/\\\\\\\\\\\_# ___\///////////___________\///___________\/////////_____\///////////_# ############################################################################## S U P E R - V I L L A I N - U I By: Munglunch # ############################################################################## ########################################################## LOCALIZED LUA FUNCTIONS ########################################################## ]]-- --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local pairs = _G.pairs; local tinsert = _G.tinsert; local table = _G.table; --[[ TABLE METHODS ]]-- local tsort = table.sort; --[[ ########################################################## GET ADDON DATA ########################################################## ]]-- local SV = _G["SVUI"]; local L = SV.L; local MOD = SV.SVUnit if(not MOD) then return end local _, ns = ... SV.Options.args.SVUnit.args.party = { name = L['Party Frames'], type = 'group', order = 11, childGroups = "tab", get = function(l)return SV.db.SVUnit['party'][l[#l]]end, set = function(l, m)MOD:ChangeDBVar(m, l[#l], "party");MOD:SetGroupFrame('party')end, args = { enable = { type = 'toggle', order = 1, name = L['Enable'], }, configureToggle = { order = 2, type = 'execute', name = L['Display Frames'], func = function() MOD:UpdateGroupConfig(SVUI_Party, SVUI_Party.forceShow ~= true or nil) end, }, resetSettings = { type = 'execute', order = 3, name = L['Restore Defaults'], func = function(l, m)MOD:ResetUnitOptions('party')SV.Mentalo:Reset('Party Frames')end, }, tabGroups= { order=3, type='group', name=L['Unit Options'], childGroups="tree", args= { common = { order = 4, type = 'group', name = L['General'], args = { hideonnpc = { type = 'toggle', order = 2, name = L['Text Toggle On NPC'], desc = L['Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point.'], get = function(l)return SV.db.SVUnit['party']['power'].hideonnpc end, set = function(l, m)SV.db.SVUnit['party']['power'].hideonnpc = m;MOD:SetGroupFrame('party')end, }, rangeCheck = { order = 3, name = L["Range Check"], desc = L["Check if you are in range to cast spells on this specific unit."], type = "toggle", }, gps = { order = 4, name = "GPS Tracking", desc = "Show an arrow giving the direction and distance to the frames unit.", type = "toggle", }, predict = { order = 5, name = L['Heal Prediction'], desc = L['Show a incomming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals.'], type = 'toggle', }, threatEnabled = { type = 'toggle', order = 6, name = L['Show Threat'], }, colorOverride = { order = 7, name = L['Class Color Override'], desc = L['Override the default class color setting.'], type = 'select', values = { ['USE_DEFAULT'] = L['Use Default'], ['FORCE_ON'] = L['Force On'], ['FORCE_OFF'] = L['Force Off'], }, }, positionsGroup = { order = 100, name = L['Size and Positions'], type = 'group', guiInline = true, set = function(l, m)MOD:ChangeDBVar(m, l[#l], "party");MOD:SetGroupFrame('party', nil, nil, true)end, args = { width = { order = 1, name = L['Width'], type = 'range', min = 10, max = 500, step = 1, set = function(l, m)MOD:ChangeDBVar(m, l[#l], "party");MOD:SetGroupFrame('party')end, }, height = { order = 2, name = L['Height'], type = 'range', min = 10, max = 500, step = 1, set = function(l, m)MOD:ChangeDBVar(m, l[#l], "party");MOD:SetGroupFrame('party')end, }, spacer = { order = 3, name = '', type = 'description', width = 'full', }, showBy = { order = 4, name = L['Growth Direction'], desc = L['Growth direction from the first unitframe.'], type = 'select', values = { DOWN_RIGHT = format(L['%s and then %s'], L['Down'], L['Right']), DOWN_LEFT = format(L['%s and then %s'], L['Down'], L['Left']), UP_RIGHT = format(L['%s and then %s'], L['Up'], L['Right']), UP_LEFT = format(L['%s and then %s'], L['Up'], L['Left']), RIGHT_DOWN = format(L['%s and then %s'], L['Right'], L['Down']), RIGHT_UP = format(L['%s and then %s'], L['Right'], L['Up']), LEFT_DOWN = format(L['%s and then %s'], L['Left'], L['Down']), LEFT_UP = format(L['%s and then %s'], L['Left'], L['Up']), }, }, groupCount = { order = 5, type = 'range', name = L['Number of Groups'], min = 1, max = 8, step = 1, set = function(l, m) MOD:ChangeDBVar(m, l[#l], "party"); MOD:SetGroupFrame('party') if SVUI_Party.isForced then MOD:UpdateGroupConfig(SVUI_Party) MOD:UpdateGroupConfig(SVUI_Party, true) end end, }, gRowCol = { order = 6, type = 'range', name = L['Groups Per Row/Column'], min = 1, max = 8, step = 1, set = function(l, m) MOD:ChangeDBVar(m, l[#l], "party"); MOD:SetGroupFrame('party') if SVUI_Party.isForced then MOD:UpdateGroupConfig(SVUI_Party) MOD:UpdateGroupConfig(SVUI_Party, true) end end, }, wrapXOffset = { order = 7, type = 'range', name = L['Horizontal Spacing'], min = 0, max = 50, step = 1, }, wrapYOffset = { order = 8, type = 'range', name = L['Vertical Spacing'], min = 0, max = 50, step = 1, }, }, }, visibilityGroup = { order = 200, name = L['Visibility'], type = 'group', guiInline = true, set = function(l, m)MOD:ChangeDBVar(m, l[#l], "party");MOD:SetGroupFrame('party', nil, nil, true)end, args = { showPlayer = { order = 1, type = 'toggle', name = L['Display Player'], desc = L['When true, the header includes the player when not in a raid.'], }, visibility = { order = 2, type = 'input', name = L['Visibility'], desc = L['The following macro must be true in order for the group to be shown, in addition to any filter that may already be set.'], width = 'full', desc = L['TEXT_FORMAT_DESC'], }, }, }, sortingGroup = { order = 300, type = 'group', guiInline = true, name = L['Grouping & Sorting'], set = function(l, m)MOD:ChangeDBVar(m, l[#l], "party");MOD:SetGroupFrame('party', nil, nil, true)end, args = { sortMethod = { order = 1, name = L['Group By'], desc = L['Set the order that the group will sort.'], type = 'select', values = { ["CLASS"] = CLASS, ["ROLE"] = ROLE.."(Tanks, Healers, DPS)", ["ROLE_TDH"] = ROLE.."(Tanks, DPS, Healers)", ["ROLE_HDT"] = ROLE.."(Healers, DPS, Tanks)", ["ROLE_HTD"] = ROLE.."(Healers, Tanks, DPS)", ["NAME"] = NAME, ["GROUP"] = GROUP, }, }, sortDir = { order = 2, name = L['Sort Direction'], desc = L['Defines the sort order of the selected sort method.'], type = 'select', values = { ['ASC'] = L['Ascending'], ['DESC'] = L['Descending'], }, }, spacer = { order = 3, type = 'description', width = 'full', name = ' ', }, customSorting = { order = 4, name = L['Custom Sorting'], desc = L['Enabling this allows unique sorting.'], type = 'toggle', }, invertGroupingOrder = { order = 5, name = L['Invert Grouping Order'], desc = L['Enabling this inverts the sorting order.'], disabled = function()return not SV.db.SVUnit['party'].customSorting end, type = 'toggle', }, startFromCenter = { order = 6, name = L['Start Near Center'], desc = L['The initial group will start near the center and grow out.'], disabled = function()return not SV.db.SVUnit['party'].customSorting end, type = 'toggle', }, }, }, }, }, auraWatch = { order = 600, type = 'group', name = L['Aura Watch'], get = function(l)return SV.db.SVUnit['party']['auraWatch'][l[#l]]end, set = function(l, m)MOD:ChangeDBVar(m, l[#l], "party", "auraWatch");MOD:SetGroupFrame('party')end, args = { enable = { type = 'toggle', name = L['Enable'], order = 1, }, size = { type = 'range', name = L['Size'], desc = L['Size of the indicator icon.'], order = 2, min = 4, max = 15, step = 1, }, configureButton = { type = 'execute', name = L['Configure Auras'], func = function()ns:SetToFilterConfig('BuffWatch')end, order = 3, }, }, }, misc = ns:SetMiscConfigGroup(true, MOD.SetGroupFrame, 'party'), health = ns:SetHealthConfigGroup(true, MOD.SetGroupFrame, 'party'), power = ns:SetPowerConfigGroup(false, MOD.SetGroupFrame, 'party'), name = ns:SetNameConfigGroup(MOD.SetGroupFrame, 'party'), portrait = ns:SetPortraitConfigGroup(MOD.SetGroupFrame, 'party'), buffs = ns:SetAuraConfigGroup(true, 'buffs', true, MOD.SetGroupFrame, 'party'), debuffs = ns:SetAuraConfigGroup(true, 'debuffs', true, MOD.SetGroupFrame, 'party'), petsGroup = { order = 800, type = 'group', name = L['Party Pets'], get = function(l)return SV.db.SVUnit['party']['petsGroup'][l[#l]]end, set = function(l, m)MOD:ChangeDBVar(m, l[#l], "party", "petsGroup");MOD:SetGroupFrame('party')end, args = { enable = { type = 'toggle', name = L['Enable'], order = 1, }, width = { order = 3, name = L['Width'], type = 'range', min = 10, max = 500, step = 1, }, height = { order = 4, name = L['Height'], type = 'range', min = 10, max = 250, step = 1, }, anchorPoint = { type = 'select', order = 5, name = L['Anchor Point'], desc = L['What point to anchor to the frame you set to attach to.'], values = {TOPLEFT='TOPLEFT',LEFT='LEFT',BOTTOMLEFT='BOTTOMLEFT',RIGHT='RIGHT',TOPRIGHT='TOPRIGHT',BOTTOMRIGHT='BOTTOMRIGHT',CENTER='CENTER',TOP='TOP',BOTTOM='BOTTOM'}, }, xOffset = { order = 6, type = 'range', name = L['xOffset'], desc = L['An X offset (in pixels) to be used when anchoring new frames.'], min = - 500, max = 500, step = 1, }, yOffset = { order = 7, type = 'range', name = L['yOffset'], desc = L['An Y offset (in pixels) to be used when anchoring new frames.'], min = - 500, max = 500, step = 1, }, name_length = { order = 8, name = L["Name Length"], desc = L["TEXT_FORMAT_DESC"], type = "range", width = "full", min = 1, max = 30, step = 1, set = function(key, value) MOD:ChangeDBVar(value, key[#key], "party", "petsGroup"); local tag = "[name:" .. value .. "]"; MOD:ChangeDBVar(tag, "tags", "party", "petsGroup"); end, } }, }, targetsGroup = { order = 900, type = 'group', name = L['Party Targets'], get = function(l)return SV.db.SVUnit['party']['targetsGroup'][l[#l]]end, set = function(l, m)MOD:ChangeDBVar(m, l[#l], "party", "targetsGroup");MOD:SetGroupFrame('party')end, args = { enable = { type = 'toggle', name = L['Enable'], order = 1, }, width = { order = 3, name = L['Width'], type = 'range', min = 10, max = 500, step = 1, }, height = { order = 4, name = L['Height'], type = 'range', min = 10, max = 250, step = 1, }, anchorPoint = { type = 'select', order = 5, name = L['Anchor Point'], desc = L['What point to anchor to the frame you set to attach to.'], values = {TOPLEFT='TOPLEFT',LEFT='LEFT',BOTTOMLEFT='BOTTOMLEFT',RIGHT='RIGHT',TOPRIGHT='TOPRIGHT',BOTTOMRIGHT='BOTTOMRIGHT',CENTER='CENTER',TOP='TOP',BOTTOM='BOTTOM'}, }, xOffset = { order = 6, type = 'range', name = L['xOffset'], desc = L['An X offset (in pixels) to be used when anchoring new frames.'], min = - 500, max = 500, step = 1, }, yOffset = { order = 7, type = 'range', name = L['yOffset'], desc = L['An Y offset (in pixels) to be used when anchoring new frames.'], min = - 500, max = 500, step = 1, }, name_length = { order = 8, name = L["Name Length"], desc = L["TEXT_FORMAT_DESC"], type = "range", width = "full", min = 1, max = 30, step = 1, set = function(key, value) MOD:ChangeDBVar(value, key[#key], "party", "targetsGroup"); local tag = "[name:" .. value .. "]"; MOD:ChangeDBVar(tag, "tags", "party", "targetsGroup"); end, } }, }, icons = ns:SetIconConfigGroup(MOD.SetGroupFrame, 'party') } } }, }