--[[ ############################################################################## _____/\\\\\\\\\\\____/\\\________/\\\__/\\\________/\\\__/\\\\\\\\\\\_ # ___/\\\/////////\\\_\/\\\_______\/\\\_\/\\\_______\/\\\_\/////\\\///__ # __\//\\\______\///__\//\\\______/\\\__\/\\\_______\/\\\_____\/\\\_____ # ___\////\\\__________\//\\\____/\\\___\/\\\_______\/\\\_____\/\\\_____ # ______\////\\\________\//\\\__/\\\____\/\\\_______\/\\\_____\/\\\_____ # _________\////\\\______\//\\\/\\\_____\/\\\_______\/\\\_____\/\\\_____ # __/\\\______\//\\\______\//\\\\\______\//\\\______/\\\______\/\\\_____ # _\///\\\\\\\\\\\/________\//\\\________\///\\\\\\\\\/____/\\\\\\\\\\\_# ___\///////////___________\///___________\/////////_____\///////////_# ############################################################################## S U P E R - V I L L A I N - U I By: Munglunch # ############################################################################## ########################################################## LOCALIZED LUA FUNCTIONS ########################################################## ]]-- --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local pairs = _G.pairs; local tinsert = _G.tinsert; local table = _G.table; --[[ TABLE METHODS ]]-- local tsort = table.sort; --[[ ########################################################## GET ADDON DATA ########################################################## ]]-- local SV = _G["SVUI"]; local L = SV.L; local MOD = SV.SVUnit if(not MOD) then return end local _, ns = ... SV.Options.args.SVUnit.args.commonGroup.args.party = { name = L['Party'], type = 'group', order = 11, childGroups = "select", get = function(l) return SV.db.SVUnit['party'][l[#l]] end, set = function(l, m) MOD:ChangeDBVar(m, l[#l], "party"); MOD:SetGroupFrame('party') end, args = { enable = { type = 'toggle', order = 1, name = L['Enable'], }, configureToggle = { order = 2, type = 'execute', name = L['Display Frames'], func = function() MOD:ViewGroupFrames(SVUI_Party, SVUI_Party.forceShow ~= true or nil) end, }, resetSettings = { type = 'execute', order = 3, name = L['Restore Defaults'], func = function(l, m)MOD:ResetUnitOptions('party')SV.Mentalo:Reset('Party Frames')end, }, spacer1 = { order = 4, name = "", type = "description", width = "full", }, spacer2 = { order = 5, name = "", type = "description", width = "full", }, general = { order = 6, type = "group", name = L["General Settings"], args = { commonGroup = { order = 1, name = L["Basic Options"], type = "group", guiInline = true, args = { rangeCheck = { order = 1, type = "toggle", name = L["Range Check"], desc = L["Check if you are in range to cast spells on this specific unit."], }, predict = { order = 2, type = "toggle", name = L["Heal Prediction"], desc = L["Show a incomming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."], }, threatEnabled = { order = 3, type = "toggle", name = L["Show Threat"], }, } }, layoutGroup = { order = 2, name = L["Layout Options"], type = "group", guiInline = true, set = function(key, value) MOD:ChangeDBVar(value, key[#key], "party"); MOD:SetGroupFrame("party", true) end, args = { common = { order = 1, name = L["General Layout"], type = "group", guiInline = true, args = { enable = { order = 1, name = L["Enable Grid Mode"], desc = L["Converts frames into symmetrical squares. Ideal for healers."], type = "toggle", get = function(key) return SV.db.SVUnit["party"].grid.enable end, set = function(key, value) MOD:ChangeDBVar(value, key[#key], "party", "grid"); MOD:SetGroupFrame("party", true); SV.Options.args.SVUnit.args.commonGroup.args.party.args.tabGroups.args.general.args.layoutGroup.args.sizing = ns:SetSizeConfigGroup(value, "party"); end, }, invertGroupingOrder = { order = 2, type = "toggle", name = L["Invert Grouping Order"], desc = L["Enabling this inverts the grouping order."], disabled = function() return not SV.db.SVUnit["party"].customSorting end, }, } }, sizing = ns:SetSizeConfigGroup(SV.db.SVUnit.party.grid.enable, "party"), sorting = { order = 3, name = L["Sorting"], type = "group", guiInline = true, args = { gRowCol = { order = 1, type = "range", name = L["Groups Per Row / Column"], min = 1, max = 8, step = 1, width = 'full', set = function(key, value) MOD:ChangeDBVar(value, key[#key], "party"); MOD:SetGroupFrame("party") if(_G["SVUI_Raid"] and _G["SVUI_Raid"].isForced) then MOD:ViewGroupFrames(_G["SVUI_Raid"]) MOD:ViewGroupFrames(_G["SVUI_Raid"], true) end end, }, showBy = { order = 2, name = L["Growth Direction"], desc = L["Growth direction from the first unitframe."], type = "select", values = { DOWN_RIGHT = format(L["%s and then %s"], L["Down"], L["Right"]), DOWN_LEFT = format(L["%s and then %s"], L["Down"], L["Left"]), UP_RIGHT = format(L["%s and then %s"], L["Up"], L["Right"]), UP_LEFT = format(L["%s and then %s"], L["Up"], L["Left"]), RIGHT_DOWN = format(L["%s and then %s"], L["Right"], L["Down"]), RIGHT_UP = format(L["%s and then %s"], L["Right"], L["Up"]), LEFT_DOWN = format(L["%s and then %s"], L["Left"], L["Down"]), LEFT_UP = format(L["%s and then %s"], L["Left"], L["Up"]), }, }, sortMethod = { order = 3, name = L["Group By"], desc = L["Set the order that the group will sort."], type = "select", values = { ["CLASS"] = CLASS, ["ROLE"] = ROLE.."(Tanks, Healers, DPS)", ["ROLE_TDH"] = ROLE.."(Tanks, DPS, Healers)", ["ROLE_HDT"] = ROLE.."(Healers, DPS, Tanks)", ["ROLE_HTD"] = ROLE.."(Healers, Tanks, DPS)", ["NAME"] = NAME, ["MTMA"] = L["Main Tanks / Main Assist"], ["GROUP"] = GROUP, }, }, sortDir = { order = 4, name = L["Sort Direction"], desc = L["Defines the sort order of the selected sort method."], type = "select", values = { ["ASC"] = L["Ascending"], ["DESC"] = L["Descending"], }, }, } } }, }, } }, auraWatch = { order = 600, type = 'group', name = L['Aura Watch'], get = function(l)return SV.db.SVUnit['party']['auraWatch'][l[#l]]end, set = function(l, m) MOD:ChangeDBVar(m, l[#l], "party", "auraWatch"); MOD:SetGroupFrame('party')end, args = { enable = { type = 'toggle', name = L['Enable'], order = 1, }, size = { type = 'range', name = L['Size'], desc = L['Size of the indicator icon.'], order = 2, min = 4, max = 15, step = 1, }, configureButton = { type = 'execute', name = L['Configure Auras'], func = function()ns:SetToFilterConfig('BuffWatch')end, order = 3, }, }, }, misc = ns:SetMiscConfigGroup(true, MOD.SetGroupFrame, 'party'), health = ns:SetHealthConfigGroup(true, MOD.SetGroupFrame, 'party'), power = ns:SetPowerConfigGroup(false, MOD.SetGroupFrame, 'party'), name = ns:SetNameConfigGroup(MOD.SetGroupFrame, 'party'), portrait = ns:SetPortraitConfigGroup(MOD.SetGroupFrame, 'party'), buffs = ns:SetAuraConfigGroup(true, 'buffs', true, MOD.SetGroupFrame, 'party'), debuffs = ns:SetAuraConfigGroup(true, 'debuffs', true, MOD.SetGroupFrame, 'party'), petsGroup = { order = 800, type = 'group', name = L['Party Pets'], get = function(l)return SV.db.SVUnit['party']['petsGroup'][l[#l]]end, set = function(l, m)MOD:ChangeDBVar(m, l[#l], "party", "petsGroup");MOD:SetGroupFrame('party')end, args = { enable = { type = 'toggle', name = L['Enable'], order = 1, }, width = { order = 3, name = L['Width'], type = 'range', min = 10, max = 500, step = 1, }, height = { order = 4, name = L['Height'], type = 'range', min = 10, max = 250, step = 1, }, anchorPoint = { type = 'select', order = 5, name = L['Anchor Point'], desc = L['What point to anchor to the frame you set to attach to.'], values = {TOPLEFT='TOPLEFT',LEFT='LEFT',BOTTOMLEFT='BOTTOMLEFT',RIGHT='RIGHT',TOPRIGHT='TOPRIGHT',BOTTOMRIGHT='BOTTOMRIGHT',CENTER='CENTER',TOP='TOP',BOTTOM='BOTTOM'}, }, xOffset = { order = 6, type = 'range', name = L['xOffset'], desc = L['An X offset (in pixels) to be used when anchoring new frames.'], min = - 500, max = 500, step = 1, }, yOffset = { order = 7, type = 'range', name = L['yOffset'], desc = L['An Y offset (in pixels) to be used when anchoring new frames.'], min = - 500, max = 500, step = 1, }, name_length = { order = 8, name = L["Name Length"], desc = L["TEXT_FORMAT_DESC"], type = "range", width = "full", min = 1, max = 30, step = 1, set = function(key, value) MOD:ChangeDBVar(value, key[#key], "party", "petsGroup"); local tag = "[name:" .. value .. "]"; MOD:ChangeDBVar(tag, "tags", "party", "petsGroup"); end, } }, }, targetsGroup = { order = 900, type = 'group', name = L['Party Targets'], get = function(l)return SV.db.SVUnit['party']['targetsGroup'][l[#l]]end, set = function(l, m) MOD:ChangeDBVar(m, l[#l], "party", "targetsGroup"); MOD:SetGroupFrame('party') end, args = { enable = { type = 'toggle', name = L['Enable'], order = 1, }, width = { order = 3, name = L['Width'], type = 'range', min = 10, max = 500, step = 1, }, height = { order = 4, name = L['Height'], type = 'range', min = 10, max = 250, step = 1, }, anchorPoint = { type = 'select', order = 5, name = L['Anchor Point'], desc = L['What point to anchor to the frame you set to attach to.'], values = {TOPLEFT='TOPLEFT',LEFT='LEFT',BOTTOMLEFT='BOTTOMLEFT',RIGHT='RIGHT',TOPRIGHT='TOPRIGHT',BOTTOMRIGHT='BOTTOMRIGHT',CENTER='CENTER',TOP='TOP',BOTTOM='BOTTOM'}, }, xOffset = { order = 6, type = 'range', name = L['xOffset'], desc = L['An X offset (in pixels) to be used when anchoring new frames.'], min = - 500, max = 500, step = 1, }, yOffset = { order = 7, type = 'range', name = L['yOffset'], desc = L['An Y offset (in pixels) to be used when anchoring new frames.'], min = - 500, max = 500, step = 1, }, name_length = { order = 8, name = L["Name Length"], desc = L["TEXT_FORMAT_DESC"], type = "range", width = "full", min = 1, max = 30, step = 1, set = function(key, value) MOD:ChangeDBVar(value, key[#key], "party", "targetsGroup"); local tag = "[name:" .. value .. "]"; MOD:ChangeDBVar(tag, "tags", "party", "targetsGroup"); end, } }, }, icons = ns:SetIconConfigGroup(MOD.SetGroupFrame, 'party') }, }