--[[ ############################################################################## _____/\\\\\\\\\\\____/\\\________/\\\__/\\\________/\\\__/\\\\\\\\\\\_ # ___/\\\/////////\\\_\/\\\_______\/\\\_\/\\\_______\/\\\_\/////\\\///__ # __\//\\\______\///__\//\\\______/\\\__\/\\\_______\/\\\_____\/\\\_____ # ___\////\\\__________\//\\\____/\\\___\/\\\_______\/\\\_____\/\\\_____ # ______\////\\\________\//\\\__/\\\____\/\\\_______\/\\\_____\/\\\_____ # _________\////\\\______\//\\\/\\\_____\/\\\_______\/\\\_____\/\\\_____ # __/\\\______\//\\\______\//\\\\\______\//\\\______/\\\______\/\\\_____ # _\///\\\\\\\\\\\/________\//\\\________\///\\\\\\\\\/____/\\\\\\\\\\\_# ___\///////////___________\///___________\/////////_____\///////////_# ############################################################################## S U P E R - V I L L A I N - U I By: Munglunch # ############################################################################## ########################################################## LOCALIZED LUA FUNCTIONS ########################################################## ]]-- --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local pairs = _G.pairs; local tinsert = _G.tinsert; local table = _G.table; --[[ TABLE METHODS ]]-- local tsort = table.sort; --[[ ########################################################## GET ADDON DATA ########################################################## ]]-- local SV = _G["SVUI"]; local L = SV.L; local MOD = SV.SVUnit if(not MOD) then return end local _, ns = ... local subOrder = 11; for w=10,40,15 do subOrder = subOrder + 1 SV.Options.args.SVUnit.args["raid" .. w] = { name = L["Raid-" .. w .. " Frames"], type = "group", order = subOrder, childGroups = "tab", get = function(l) return SV.db.SVUnit["raid" .. w][l[#l]] end, set = function(l, m)MOD:ChangeDBVar(m, l[#l], "raid" .. w);MOD:SetGroupFrame("raid" .. w)end, args = { enable = { type = "toggle", order = 1, name = L["Enable"], }, configureToggle = { order = 2, type = "execute", name = L["Display Frames"], func = function()MOD:UpdateGroupConfig(_G["SVUI_Raid" .. w], _G["SVUI_Raid" .. w].forceShow ~= true or nil)end, }, resetSettings = { type = "execute", order = 3, name = L["Restore Defaults"], func = function(l, m)MOD:ResetUnitOptions("raid" .. w)SV.Mentalo:Reset("Raid 1-" .. w .. " Frames")end, }, tabGroups = { order = 3, type = "group", name = L["Unit Options"], childGroups = "tree", args = { commonGroup = { order = 1, type = "group", name = L["General Settings"], args = { hideonnpc = { type = "toggle", order = 1, name = L["Text Toggle On NPC"], desc = L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."], get = function(l)return SV.db.SVUnit["raid" .. w]["power"].hideonnpc end, set = function(l, m)SV.db.SVUnit["raid" .. w]["power"].hideonnpc = m;MOD:SetGroupFrame("raid" .. w)end, }, rangeCheck = { order = 2, name = L["Range Check"], desc = L["Check if you are in range to cast spells on this specific unit."], type = "toggle", }, gps = { order = 3, name = "GPS Tracking", desc = "Show an arrow giving the direction and distance to the frames unit.", type = "toggle", }, predict = { order = 4, name = L["Heal Prediction"], desc = L["Show a incomming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."], type = "toggle", }, threatEnabled = { type = "toggle", order = 5, name = L["Show Threat"], }, colorOverride = { order = 6, name = L["Class Color Override"], desc = L["Override the default class color setting."], type = "select", values = { ["USE_DEFAULT"] = L["Use Default"], ["FORCE_ON"] = L["Force On"], ["FORCE_OFF"] = L["Force Off"], }, }, positionsGroup = { order = 100, name = L["Size and Positions"], type = "group", guiInline = true, set = function(l, m)MOD:ChangeDBVar(m, l[#l], "raid" .. w);MOD:SetGroupFrame("raid" .. w, nil, nil, true)end, args = { width = { order = 1, name = L["Width"], type = "range", min = 10, max = 500, step = 1, set = function(l, m)MOD:ChangeDBVar(m, l[#l], "raid" .. w);MOD:SetGroupFrame("raid" .. w)end, }, height = { order = 2, name = L["Height"], type = "range", min = 10, max = 500, step = 1, set = function(l, m)MOD:ChangeDBVar(m, l[#l], "raid" .. w);MOD:SetGroupFrame("raid" .. w)end, }, spacer = { order = 3, name = "", type = "description", width = "full", }, showBy = { order = 4, name = L["Growth Direction"], desc = L["Growth direction from the first unitframe."], type = "select", values = { DOWN_RIGHT = format(L["%s and then %s"], L["Down"], L["Right"]), DOWN_LEFT = format(L["%s and then %s"], L["Down"], L["Left"]), UP_RIGHT = format(L["%s and then %s"], L["Up"], L["Right"]), UP_LEFT = format(L["%s and then %s"], L["Up"], L["Left"]), RIGHT_DOWN = format(L["%s and then %s"], L["Right"], L["Down"]), RIGHT_UP = format(L["%s and then %s"], L["Right"], L["Up"]), LEFT_DOWN = format(L["%s and then %s"], L["Left"], L["Down"]), LEFT_UP = format(L["%s and then %s"], L["Left"], L["Up"]), }, }, groupCount = { order = 5, type = "range", name = L["Number of Groups"], min = 1, max = 8, step = 1, set = function(l, m) MOD:ChangeDBVar(m, l[#l], "raid" .. w); MOD:SetGroupFrame("raid" .. w) if _G["SVUI_Raid" .. w].isForced then MOD:UpdateGroupConfig(_G["SVUI_Raid" .. w]) MOD:UpdateGroupConfig(_G["SVUI_Raid" .. w], true) end end, }, gRowCol = { order = 6, type = "range", name = L["Groups Per Row / Column"], min = 1, max = 8, step = 1, set = function(l, m) MOD:ChangeDBVar(m, l[#l], "raid" .. w); MOD:SetGroupFrame("raid" .. w) if _G["SVUI_Raid" .. w].isForced then MOD:UpdateGroupConfig(_G["SVUI_Raid" .. w]) MOD:UpdateGroupConfig(_G["SVUI_Raid" .. w], true) end end, }, wrapXOffset = { order = 7, type = "range", name = L["Horizontal Spacing"], min = 0, max = 50, step = 1, }, wrapYOffset = { order = 8, type = "range", name = L["Vertical Spacing"], min = 0, max = 50, step = 1, }, }, }, visibilityGroup = { order = 200, name = L["Visibility"], type = "group", guiInline = true, set = function(l, m)MOD:ChangeDBVar(m, l[#l], "raid" .. w);MOD:SetGroupFrame("raid" .. w, nil, nil, true)end, args = { showPlayer = { order = 1, type = "toggle", name = L["Display Player"], desc = L["When true, the header includes the player when not in a raid."], }, visibility = { order = 2, type = "input", name = L["Visibility"], desc = L["The following macro must be true in order for the group to be shown, in addition to any filter that may already be set."], width = "full", desc = L["TEXT_FORMAT_DESC"], }, }, }, sortingGroup = { order = 300, type = "group", guiInline = true, name = L["Sorting"], set = function(l, m)MOD:ChangeDBVar(m, l[#l], "raid" .. w);MOD:SetGroupFrame("raid" .. w, nil, nil, true)end, args = { sortMethod = { order = 1, name = L["Group By"], desc = L["Set the order that the group will sort."], type = "select", values = { ["CLASS"] = CLASS, ["ROLE"] = ROLE.."(Tanks, Healers, DPS)", ["ROLE_TDH"] = ROLE.."(Tanks, DPS, Healers)", ["ROLE_HDT"] = ROLE.."(Healers, DPS, Tanks)", ["ROLE_HTD"] = ROLE.."(Healers, Tanks, DPS)", ["NAME"] = NAME, ["MTMA"] = L["Main Tanks / Main Assist"], ["GROUP"] = GROUP, }, }, sortDir = { order = 2, name = L["Sort Direction"], desc = L["Defines the sort order of the selected sort method."], type = "select", values = { ["ASC"] = L["Ascending"], ["DESC"] = L["Descending"], }, }, spacer = { order = 3, type = "description", width = "full", name = " ", }, customSorting = { order = 4, name = L["Raid-Wide Sorting"], desc = L["Enabling this allows raid-wide sorting however you will not be able to distinguish between groups."], type = "toggle", }, invertGroupingOrder = { order = 5, name = L["Invert Grouping Order"], desc = L["Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from."], disabled = function()return not SV.db.SVUnit["raid" .. w].customSorting end, type = "toggle", }, startFromCenter = { order = 6, name = L["Start Near Center"], desc = L["The initial group will start near the center and grow out."], disabled = function()return not SV.db.SVUnit["raid" .. w].customSorting end, type = "toggle", }, }, } } }, misc = ns:SetMiscConfigGroup(true, MOD.SetGroupFrame, "raid" .. w), health = ns:SetHealthConfigGroup(true, MOD.SetGroupFrame, "raid" .. w), power = ns:SetPowerConfigGroup(false, MOD.SetGroupFrame, "raid" .. w), name = ns:SetNameConfigGroup(MOD.SetGroupFrame, "raid" .. w), buffs = ns:SetAuraConfigGroup(true, "buffs", true, MOD.SetGroupFrame, "raid" .. w), debuffs = ns:SetAuraConfigGroup(true, "debuffs", true, MOD.SetGroupFrame, "raid" .. w), auraWatch = { order = 600, type = "group", name = L["Aura Watch"], args = { enable = { type = "toggle", name = L["Enable"], order = 1, get = function(l)return SV.db.SVUnit["raid" .. w].auraWatch.enable end, set = function(l, m)MOD:ChangeDBVar(m, "enable", "raid" .. w, "auraWatch");MOD:SetGroupFrame("raid" .. w)end, }, size = { type = "range", name = L["Size"], desc = L["Size of the indicator icon."], order = 2, min = 4, max = 15, step = 1, get = function(l)return SV.db.SVUnit["raid" .. w].auraWatch.size end, set = function(l, m)MOD:ChangeDBVar(m, "size", "raid" .. w, "auraWatch");MOD:SetGroupFrame("raid" .. w)end, }, configureButton = { type = "execute", name = L["Configure Auras"], func = function()ns:SetToFilterConfig("BuffWatch")end, order = 3, }, }, }, rdebuffs = { order = 800, type = "group", name = L["RaidDebuff Indicator"], get = function(l)return SV.db.SVUnit["raid" .. w]["rdebuffs"][l[#l]]end, set = function(l, m)MOD:ChangeDBVar(m, l[#l], "raid" .. w, "rdebuffs");MOD:SetGroupFrame("raid" .. w)end, args = { enable = { type = "toggle", name = L["Enable"], order = 1, }, size = { type = "range", name = L["Size"], order = 2, min = 8, max = 35, step = 1, }, fontSize = { type = "range", name = L["Font Size"], order = 3, min = 7, max = 22, step = 1, }, xOffset = { order = 4, type = "range", name = L["xOffset"], min = - 300, max = 300, step = 1, }, yOffset = { order = 5, type = "range", name = L["yOffset"], min = - 300, max = 300, step = 1, }, configureButton = { type = "execute", name = L["Configure Auras"], func = function()ns:SetToFilterConfig("Raid")end, order = 7, }, }, }, icons = ns:SetIconConfigGroup(MOD.SetGroupFrame, "raid" .. w), }, }, }, } end subOrder = subOrder + 1 SV.Options.args.SVUnit.args.raidpet ={ order = subOrder, type = 'group', name = L['Raid Pet Frames'], childGroups = "tab", get = function(l)return SV.db.SVUnit['raidpet'][l[#l]]end, set = function(l, m)MOD:ChangeDBVar(m, l[#l], "raidpet");MOD:SetGroupFrame('raidpet')end, args ={ enable ={ type = 'toggle', order = 1, name = L['Enable'], }, configureToggle ={ order = 2, type = 'execute', name = L['Display Frames'], func = function()MOD:UpdateGroupConfig(SVUI_Raidpet, SVUI_Raidpet.forceShow ~= true or nil)end, }, resetSettings ={ type = 'execute', order = 3, name = L['Restore Defaults'], func = function(l, m)MOD:ResetUnitOptions('raidpet')SV.Mentalo:Reset('Raid Pet Frames')MOD:SetGroupFrame('raidpet', nil, nil, true)end, }, tabGroups={ order=3, type='group', name=L['Unit Options'], childGroups="tree", args={ commonGroup={ order=1, type='group', name=L['General Settings'], args={ rangeCheck ={ order = 3, name = L["Range Check"], desc = L["Check if you are in range to cast spells on this specific unit."], type = "toggle", }, predict ={ order = 4, name = L['Heal Prediction'], desc = L['Show a incomming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals.'], type = 'toggle', }, threatEnabled ={ type = 'toggle', order = 5, name = L['Show Threat'], }, colorOverride ={ order = 6, name = L['Class Color Override'], desc = L['Override the default class color setting.'], type = 'select', values ={ ['USE_DEFAULT'] = L['Use Default'], ['FORCE_ON'] = L['Force On'], ['FORCE_OFF'] = L['Force Off'], }, }, positionsGroup ={ order = 100, name = L['Size and Positions'], type = 'group', guiInline = true, set = function(l, m)MOD:ChangeDBVar(m, l[#l], "raidpet");MOD:SetGroupFrame('raidpet', nil, nil, true)end, args ={ width ={ order = 1, name = L['Width'], type = 'range', min = 10, max = 500, step = 1, set = function(l, m)MOD:ChangeDBVar(m, l[#l], "raidpet");MOD:SetGroupFrame('raidpet')end, }, height ={ order = 2, name = L['Height'], type = 'range', min = 10, max = 500, step = 1, set = function(l, m)MOD:ChangeDBVar(m, l[#l], "raidpet");MOD:SetGroupFrame('raidpet')end, }, spacer ={ order = 3, name = '', type = 'description', width = 'full', }, showBy ={ order = 4, name = L['Growth Direction'], desc = L['Growth direction from the first unitframe.'], type = 'select', values ={ DOWN_RIGHT = format(L['%s and then %s'], L['Down'], L['Right']), DOWN_LEFT = format(L['%s and then %s'], L['Down'], L['Left']), UP_RIGHT = format(L['%s and then %s'], L['Up'], L['Right']), UP_LEFT = format(L['%s and then %s'], L['Up'], L['Left']), RIGHT_DOWN = format(L['%s and then %s'], L['Right'], L['Down']), RIGHT_UP = format(L['%s and then %s'], L['Right'], L['Up']), LEFT_DOWN = format(L['%s and then %s'], L['Left'], L['Down']), LEFT_UP = format(L['%s and then %s'], L['Left'], L['Up']), }, }, groupCount ={ order = 7, type = 'range', name = L['Number of Groups'], min = 1, max = 8, step = 1, set = function(l, m)MOD:ChangeDBVar(m, l[#l], "raidpet");MOD:SetGroupFrame('raidpet')if SVUI_Raidpet.isForced then MOD:UpdateGroupConfig(SVUI_Raidpet)MOD:UpdateGroupConfig(SVUI_Raidpet, true)end end, }, gRowCol ={ order = 8, type = 'range', name = L['Groups Per Row/Column'], min = 1, max = 8, step = 1, set = function(l, m)MOD:ChangeDBVar(m, l[#l], "raidpet");MOD:SetGroupFrame('raidpet')if SVUI_Raidpet.isForced then MOD:UpdateGroupConfig(SVUI_Raidpet)MOD:UpdateGroupConfig(SVUI_Raidpet, true)end end, }, wrapXOffset ={ order = 9, type = 'range', name = L['Horizontal Spacing'], min = 0, max = 50, step = 1, }, wrapYOffset ={ order = 10, type = 'range', name = L['Vertical Spacing'], min = 0, max = 50, step = 1, }, }, }, visibilityGroup ={ order = 200, name = L['Visibility'], type = 'group', guiInline = true, set = function(l, m)MOD:ChangeDBVar(m, l[#l], "raidpet");MOD:SetGroupFrame('raidpet', nil, nil, true)end, args ={ visibility ={ order = 2, type = 'input', name = L['Visibility'], desc = L['The following macro must be true in order for the group to be shown, in addition to any filter that may already be set.'], width = 'full', desc = L['TEXT_FORMAT_DESC'], }, }, }, sortingGroup ={ order = 300, type = 'group', guiInline = true, name = L['Grouping & Sorting'], set = function(l, m)MOD:ChangeDBVar(m, l[#l], "raidpet");MOD:SetGroupFrame('raidpet', nil, nil, true)end, args ={ sortMethod ={ order = 1, name = L['Group By'], desc = L['Set the order that the group will sort.'], type = 'select', values ={ ['NAME'] = L['Owners Name'], ['PETNAME'] = L['Pet Name'], ['GROUP'] = GROUP, }, }, sortDir ={ order = 2, name = L['Sort Direction'], desc = L['Defines the sort order of the selected sort method.'], type = 'select', values ={ ['ASC'] = L['Ascending'], ['DESC'] = L['Descending'], }, }, spacer ={ order = 3, type = 'description', width = 'full', name = ' ', }, customSorting ={ order = 4, name = L['Raid-Wide Sorting'], desc = L['Enabling this allows raid-wide sorting however you will not be able to distinguish between groups.'], type = 'toggle', }, invertGroupingOrder ={ order = 5, name = L['Invert Grouping Order'], desc = L['Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from.'], disabled = function()return not SV.db.SVUnit['raidpet'].customSorting end, type = 'toggle', }, startFromCenter ={ order = 6, name = L['Start Near Center'], desc = L['The initial group will start near the center and grow out.'], disabled = function()return not SV.db.SVUnit['raidpet'].customSorting end, type = 'toggle', }, }, } } }, misc = ns:SetMiscConfigGroup(true, MOD.SetGroupFrame, 'raidpet'), health = ns:SetHealthConfigGroup(true, MOD.SetGroupFrame, 'raidpet'), name = ns:SetNameConfigGroup(MOD.SetGroupFrame, 'raidpet'), buffs = ns:SetAuraConfigGroup(true, 'buffs', true, MOD.SetGroupFrame, 'raidpet'), debuffs = ns:SetAuraConfigGroup(true, 'debuffs', true, MOD.SetGroupFrame, 'raidpet'), auraWatch ={ order = 600, type = 'group', name = L['Aura Watch'], args ={ enable = { type = "toggle", name = L["Enable"], order = 1, get = function(l)return SV.db.SVUnit["raidpet"].auraWatch.enable end, set = function(l, m)MOD:ChangeDBVar(m, "enable", "raidpet", "auraWatch");MOD:SetGroupFrame("raidpet")end, }, size = { type = "range", name = L["Size"], desc = L["Size of the indicator icon."], order = 2, min = 4, max = 15, step = 1, get = function(l)return SV.db.SVUnit["raidpet"].auraWatch.size end, set = function(l, m)MOD:ChangeDBVar(m, "size", "raidpet", "auraWatch");MOD:SetGroupFrame("raidpet")end, }, configureButton ={ type = 'execute', name = L['Configure Auras'], func = function()ns:SetToFilterConfig('BuffWatch')end, order = 3, }, }, }, rdebuffs ={ order = 700, type = 'group', name = L['RaidDebuff Indicator'], get = function(l)return SV.db.SVUnit['raidpet']['rdebuffs'][l[#l]]end, set = function(l, m)MOD:ChangeDBVar(m, l[#l], "raidpet", "rdebuffs");MOD:SetGroupFrame('raidpet')end, args ={ enable ={ type = 'toggle', name = L['Enable'], order = 1, }, size ={ type = 'range', name = L['Size'], order = 2, min = 8, max = 35, step = 1, }, xOffset ={ order = 3, type = 'range', name = L['xOffset'], min = - 300, max = 300, step = 1, }, yOffset ={ order = 4, type = 'range', name = L['yOffset'], min = - 300, max = 300, step = 1, }, configureButton ={ type = 'execute', name = L['Configure Auras'], func = function()ns:SetToFilterConfig('Raid')end, order = 5, }, }, }, icons = ns:SetIconConfigGroup(MOD.SetGroupFrame, 'raidpet'), }, }, }, }