Quantcast
--[[
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_____/\\\\\\\\\\\____/\\\________/\\\__/\\\________/\\\__/\\\\\\\\\\\_       #
 ___/\\\/////////\\\_\/\\\_______\/\\\_\/\\\_______\/\\\_\/////\\\///__      #
  __\//\\\______\///__\//\\\______/\\\__\/\\\_______\/\\\_____\/\\\_____     #
   ___\////\\\__________\//\\\____/\\\___\/\\\_______\/\\\_____\/\\\_____    #
    ______\////\\\________\//\\\__/\\\____\/\\\_______\/\\\_____\/\\\_____   #
     _________\////\\\______\//\\\/\\\_____\/\\\_______\/\\\_____\/\\\_____  #
      __/\\\______\//\\\______\//\\\\\______\//\\\______/\\\______\/\\\_____ #
       _\///\\\\\\\\\\\/________\//\\\________\///\\\\\\\\\/____/\\\\\\\\\\\_#
        ___\///////////___________\///___________\/////////_____\///////////_#
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S U P E R - V I L L A I N - U I   By: Munglunch                              #
##############################################################################
##########################################################
LOCALIZED LUA FUNCTIONS
##########################################################
]]--
--[[ GLOBALS ]]--
local _G = _G;
local unpack 	 =  _G.unpack;
local pairs 	 =  _G.pairs;
local tinsert 	 =  _G.tinsert;
local table 	 =  _G.table;
--[[ TABLE METHODS ]]--
local tsort = table.sort;
--[[
##########################################################
GET ADDON DATA
##########################################################
]]--
local SuperVillain, L = unpack(SVUI);
local MOD = SuperVillain.Registry:Expose('SVUnit');
local _, ns = ...
--[[
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##################################################################################################
##################################################################################################
]]
SuperVillain.Options.args.SVUnit.args.boss = {
	name = L["Boss Frames"],
	type = "group",
	order = 1000,
	childGroups = "tab",
	get = function(l)return SuperVillain.db.SVUnit["boss"][l[#l]]end,
	set = function(l, m)MOD:ChangeDBVar(m, l[#l], "boss");MOD:SetExtraFrame("boss", MAX_BOSS_FRAMES)end,
	args = {
		enable = {type = "toggle", order = 1, name = L["Enable"]},
		displayFrames = {type = "execute", order = 2, name = L["Display Frames"], desc = L["Force the frames to show, they will act as if they are the player frame."], func = function()MOD:SwapElement("boss", 4)end},
		resetSettings = {type = "execute", order = 3, name = L["Restore Defaults"], func = function(l, m)MOD:ResetUnitOptions("boss")SuperVillain:ResetMovables("Boss Frames")end},
		tabGroups = {
			order = 3,
			type = "group",
			name = L["Unit Options"],
			childGroups = "tree",
			args = {
				commonGroup = {
					order = 1,
					type = "group",
					name = L["General Settings"],
					args = {
						baseGroup = {
							order = 1,
							type = "group",
							guiInline = true,
							name = L["Base Settings"],
							args = {
								showBy = {order = 1, name = L["Growth Direction"], type = "select", values = {["UP"] = L["Up"], ["DOWN"] = L["Down"]}},
								spacer1 = {
									order = 2,
									type = "description",
									name = "",
								},
								rangeCheck = {order = 3, name = L["Range Check"], desc = L["Check if you are in range to cast spells on this specific unit."], type = "toggle"},
								hideonnpc = {type = "toggle", order = 4, name = L["Text Toggle On NPC"], desc = L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."], get = function(l)return SuperVillain.db.SVUnit["boss"]["power"].hideonnpc end, set = function(l, m)SuperVillain.db.SVUnit["boss"]["power"].hideonnpc = m;MOD:SetBasicFrame("boss")end},
								threatEnabled = {type = "toggle", order = 5, name = L["Show Threat"]}
							}
						},
						sizeGroup = {
							order = 2,
							guiInline = true,
							type = "group",
							name = L["Size Settings"],
							args = {
								width = {order = 1, width = "full", name = L["Width"], type = "range", min = 50, max = 500, step = 1},
								height = {order = 2, width = "full", name = L["Height"], type = "range", min = 10, max = 250, step = 1},
							}
						},
					}
				},
				misc = ns:SetMiscConfigGroup(false, MOD.SetExtraFrame, "boss", MAX_BOSS_FRAMES),
				health = ns:SetHealthConfigGroup(false, MOD.SetExtraFrame, "boss", MAX_BOSS_FRAMES),
				power = ns:SetPowerConfigGroup(false, MOD.SetExtraFrame, "boss", MAX_BOSS_FRAMES),
				name = ns:SetNameConfigGroup(MOD.SetExtraFrame, "boss", MAX_BOSS_FRAMES),
				portrait = ns:SetPortraitConfigGroup(MOD.SetExtraFrame, "boss", MAX_BOSS_FRAMES),
				buffs = ns:SetAuraConfigGroup(true, "buffs", false, MOD.SetExtraFrame, "boss", MAX_BOSS_FRAMES),
				debuffs = ns:SetAuraConfigGroup(true, "debuffs", false, MOD.SetExtraFrame, "boss", MAX_BOSS_FRAMES),
				castbar = ns:SetCastbarConfigGroup(MOD.SetExtraFrame, "boss", MAX_BOSS_FRAMES),
				icons = ns:SetIconConfigGroup(MOD.SetExtraFrame, "boss", MAX_BOSS_FRAMES)
			}
		}
	}
}
--[[
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##################################################################################################
##################################################################################################
]]
SuperVillain.Options.args.SVUnit.args.arena = {
	name = L["Arena Frames"],
	type = "group",
	order = 1100,
	childGroups = "tab",
	get = function(l)return SuperVillain.db.SVUnit["arena"][l[#l]]end,
	set = function(l, m)MOD:ChangeDBVar(m, l[#l], "arena");MOD:SetExtraFrame("arena", 5)end,
	args = {
		enable = {type = "toggle", order = 1, name = L["Enable"]},
		displayFrames = {type = "execute", order = 2, name = L["Display Frames"], desc = L["Force the frames to show, they will act as if they are the player frame."], func = function()MOD:SwapElement("arena", 5)end},
		resetSettings = {type = "execute", order = 3, name = L["Restore Defaults"], func = function(l, m)MOD:ResetUnitOptions("arena")SuperVillain:ResetMovables("Arena Frames")end},
		tabGroups = {
			order = 3,
			type = "group",
			name = L["Unit Options"],
			childGroups = "tree",
			args = {
				commonGroup = {
					order = 1,
					type = "group",
					name = L["General Settings"],
					args = {
						baseGroup = {
							order = 1,
							type = "group",
							guiInline = true,
							name = L["Base Settings"],
							args = {
								showBy = {order = 1, name = L["Growth Direction"], type = "select", values = {["UP"] = L["Up"], ["DOWN"] = L["Down"]}},
								spacer1 = {
									order = 2,
									type = "description",
									name = "",
								},
								predict = {order = 3, name = L["Heal Prediction"], desc = L["Show a incomming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."], type = "toggle"},
								pvpSpecIcon = {order = 4, name = L["Spec Icon"], desc = L["Display icon on arena frame indicating the units talent specialization or the units faction if inside a battleground."], type = "toggle"},
								rangeCheck = {order = 5, name = L["Range Check"], desc = L["Check if you are in range to cast spells on this specific unit."], type = "toggle"},
								hideonnpc = {type = "toggle", order = 6, name = L["Text Toggle On NPC"], desc = L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."], get = function(l)return SuperVillain.db.SVUnit["arena"]["power"].hideonnpc end, set = function(l, m)SuperVillain.db.SVUnit["arena"]["power"].hideonnpc = m;MOD:SetBasicFrame("arena")end},
								threatEnabled = {type = "toggle", order = 7, name = L["Show Threat"]}
							}
						},
						sizeGroup = {
							order = 2,
							guiInline = true,
							type = "group",
							name = L["Size Settings"],
							args = {
								width = {order = 1, width = "full", name = L["Width"], type = "range", min = 50, max = 500, step = 1},
								height = {order = 2, width = "full", name = L["Height"], type = "range", min = 10, max = 250, step = 1},
							}
						},
						pvpTrinket = {
							order = 3,
							guiInline = true,
							type = "group",
							name = L["PVP Trinket"],
							get = function(l)return SuperVillain.db.SVUnit["arena"]["pvpTrinket"][l[#l]]end,
							set = function(l, m)MOD:ChangeDBVar(m, l[#l], "arena", "pvpTrinket");MOD:SetExtraFrame("arena", 5)end,
							args = {
								enable = {
									type = "toggle",
									order = 1,
									name = L["Enable"]
								},
								position = {
									type = "select",
									order = 2,
									name = L["Position"],
									values = {
										["LEFT"] = L["Left"],
										["RIGHT"] = L["Right"]
									}
								},
								size = {
									order = 3,
									type = "range",
									name = L["Size"],
									min = 10,
									max = 60,
									step = 1
								},
								xOffset = {
									order = 4,
									type = "range",
									name = L["xOffset"],
									min = -60,
									max = 60,
									step = 1
								},
								yOffset = {
									order = 4,
									type = "range",
									name = L["yOffset"],
									min = -60,
									max = 60,
									step = 1
								}
							}
						},
					}
				},
				misc = ns:SetMiscConfigGroup(false, MOD.SetExtraFrame, "arena", 5),
				health = ns:SetHealthConfigGroup(false, MOD.SetExtraFrame, "arena", 5),
				power = ns:SetPowerConfigGroup(false, MOD.SetExtraFrame, "arena", 5),
				name = ns:SetNameConfigGroup(MOD.SetExtraFrame, "arena", 5),
				buffs = ns:SetAuraConfigGroup(false, "buffs", false, MOD.SetExtraFrame, "arena", 5),
				debuffs = ns:SetAuraConfigGroup(false, "debuffs", false, MOD.SetExtraFrame, "arena", 5),
				castbar = ns:SetCastbarConfigGroup(MOD.SetExtraFrame, "arena", 5)
			}
		}
	}
}
--[[
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##################################################################################################
]]
SuperVillain.Options.args.SVUnit.args.tank = {
	name = L["Tank Frames"],
	type = "group",
	order = 1200,
	childGroups = "tab",
	get = function(l)return SuperVillain.db.SVUnit["tank"][l[#l]]end,
	set = function(l, m)MOD:ChangeDBVar(m, l[#l], "tank");MOD:SetGroupFrame("tank")end,
	args = {
		enable = {type = "toggle", order = 1, name = L["Enable"]},
		resetSettings = {type = "execute", order = 2, name = L["Restore Defaults"], func = function(l, m)MOD:ResetUnitOptions("tank")end},
		tabGroups = {
			order = 3,
			type = "group",
			name = L["Unit Options"],
			childGroups = "tree",
			args = {
				commonGroup = {
					order = 1,
					type = "group",
					name = L["General Settings"],
					args = {
						width = {order = 2, name = L["Width"], type = "range", min = 50, max = 500, step = 1},
						height = {order = 3, name = L["Height"], type = "range", min = 10, max = 250, step = 1}
					}
				},
				targetsGroup = {
					order = 2,
					type = "group",
					name = L["Tank Target"],
					guiInline = true,
					get = function(l)return SuperVillain.db.SVUnit["tank"]["targetsGroup"][l[#l]]end,
					set = function(l, m)MOD:ChangeDBVar(m, l[#l], "tank", "targetsGroup");MOD:SetGroupFrame("tank")end,
					args = {
						enable = {type = "toggle", name = L["Enable"], order = 1},
						width = {order = 2, name = L["Width"], type = "range", min = 10, max = 500, step = 1},
						height = {order = 3, name = L["Height"], type = "range", min = 10, max = 250, step = 1},
						anchorPoint = {type = "select", order = 5, name = L["Anchor Point"], desc = L["What point to anchor to the frame you set to attach to."], values = {TOPLEFT = "TOPLEFT", LEFT = "LEFT", BOTTOMLEFT = "BOTTOMLEFT", RIGHT = "RIGHT", TOPRIGHT = "TOPRIGHT", BOTTOMRIGHT = "BOTTOMRIGHT", CENTER = "CENTER", TOP = "TOP", BOTTOM = "BOTTOM"}},
						xOffset = {order = 6, type = "range", name = L["xOffset"], desc = L["An X offset (in pixels) to be used when anchoring new frames."], min = -500, max = 500, step = 1},
						yOffset = {order = 7, type = "range", name = L["yOffset"], desc = L["An Y offset (in pixels) to be used when anchoring new frames."], min = -500, max = 500, step = 1}
					}
				}
			}
		}
	}
}
--[[
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]]
SuperVillain.Options.args.SVUnit.args.assist = {
	name = L["Assist Frames"],
	type = "group",
	order = 1300,
	childGroups = "tab",
	get = function(l)return SuperVillain.db.SVUnit["assist"][l[#l]]end,
	set = function(l, m)MOD:ChangeDBVar(m, l[#l], "assist");MOD:SetGroupFrame("assist")end,
	args = {
		enable = {type = "toggle", order = 1, name = L["Enable"]},
		resetSettings = {type = "execute", order = 2, name = L["Restore Defaults"], func = function(l, m)MOD:ResetUnitOptions("assist")end},
		tabGroups = {
			order = 3,
			type = "group",
			name = L["Unit Options"],
			childGroups = "tree",
			args = {
				commonGroup = {
					order = 1,
					type = "group",
					name = L["General Settings"],
					args = {
						width = {order = 2, name = L["Width"], type = "range", min = 50, max = 500, step = 1},
						height = {order = 3, name = L["Height"], type = "range", min = 10, max = 250, step = 1}
					}
				},
				targetsGroup = {
					order = 4,
					type = "group",
					name = L["Assist Target"],
					guiInline = true,
					get = function(l)return SuperVillain.db.SVUnit["assist"]["targetsGroup"][l[#l]]end,
					set = function(l, m)MOD:ChangeDBVar(m, l[#l], "assist", "targetsGroup");MOD:SetGroupFrame("assist")end,
					args = {
						enable = {type = "toggle", name = L["Enable"], order = 1},
						width = {order = 2, name = L["Width"], type = "range", min = 10, max = 500, step = 1},
						height = {order = 3, name = L["Height"], type = "range", min = 10, max = 250, step = 1},
						anchorPoint = {type = "select", order = 5, name = L["Anchor Point"], desc = L["What point to anchor to the frame you set to attach to."], values = {TOPLEFT = "TOPLEFT", LEFT = "LEFT", BOTTOMLEFT = "BOTTOMLEFT", RIGHT = "RIGHT", TOPRIGHT = "TOPRIGHT", BOTTOMRIGHT = "BOTTOMRIGHT", CENTER = "CENTER", TOP = "TOP", BOTTOM = "BOTTOM"}},
						xOffset = {order = 6, type = "range", name = L["xOffset"], desc = L["An X offset (in pixels) to be used when anchoring new frames."], min = -500, max = 500, step = 1},
						yOffset = {order = 7, type = "range", name = L["yOffset"], desc = L["An Y offset (in pixels) to be used when anchoring new frames."], min = -500, max = 500, step = 1}
					}
				}
			}
		}
	}
}
--[[
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##################################################################################################
##################################################################################################
]]
if SuperVillain.class == "MONK" or SuperVillain.class == "WARLOCK" or SuperVillain.class == "DEATHKNIGHT" then
	SuperVillain.Options.args.SVUnit.args.common.args.allColorsGroup.args.classResourceGroup = {
		order = -1,
		type = "group",
		guiInline = true,
		name = L["Class Resources"],
		args = {}
	}
	if SuperVillain.class == "MONK" then
		for w = 1, 5 do
			SuperVillain.Options.args.SVUnit.args.common.args.allColorsGroup.args.classResourceGroup.args["resource"..w] = {
				type = "color",
				name = L["Harmony"].." #"..w,
				get = function(l)local P = SuperVillain.db.media.unitframes.MonkHarmony[w]return P.r, P.g, P.b, P.a end,
				set = function(l, Q, R, S)SuperVillain.db.media.unitframes.MonkHarmony[w] = {}local P = SuperVillain.db.media.unitframes.MonkHarmony[w]P.r, P.g, P.b = Q, R, S;MOD:RefreshUnitFrames()end
			}
		end
	elseif SuperVillain.class == "WARLOCK" then
		local W = {[1] = L["Affliction"], [2] = L["Demonology"], [3] = L["Destruction"]}
		for w = 1, 3 do
			SuperVillain.Options.args.SVUnit.args.common.args.allColorsGroup.args.classResourceGroup.args["resource"..w] = {
				type = "color",
				name = W[w],
				get = function(l)local P = SuperVillain.db.media.unitframes.WarlockShards[w]return P.r, P.g, P.b, P.a end,
				set = function(l, Q, R, S)SuperVillain.db.media.unitframes.WarlockShards[w] = {}local P = SuperVillain.db.media.unitframes.WarlockShards[w]P.r, P.g, P.b = Q, R, S;MOD:RefreshUnitFrames()end
			}
		end
	elseif SuperVillain.class == "DEATHKNIGHT" then
		local W = {[1] = L["Blood"], [2] = L["Unholy"], [3] = L["Frost"], [4] = L["Death"]}
		for w = 1, 4 do
			SuperVillain.Options.args.SVUnit.args.common.args.allColorsGroup.args.classResourceGroup.args["resource"..w] = {
				type = "color",
				name = W[w],
				get = function(l)local P = SuperVillain.db.media.unitframes.Runes[w]return P.r, P.g, P.b, P.a end,
				set = function(l, Q, R, S)SuperVillain.db.media.unitframes.Runes[w] = {}local P = SuperVillain.db.media.unitframes.Runes[w]P.r, P.g, P.b = Q, R, S;MOD:RefreshUnitFrames()end
			}
		end
	end
end