--[[ ############################################################################## _____/\\\\\\\\\\\____/\\\________/\\\__/\\\________/\\\__/\\\\\\\\\\\_ # ___/\\\/////////\\\_\/\\\_______\/\\\_\/\\\_______\/\\\_\/////\\\///__ # __\//\\\______\///__\//\\\______/\\\__\/\\\_______\/\\\_____\/\\\_____ # ___\////\\\__________\//\\\____/\\\___\/\\\_______\/\\\_____\/\\\_____ # ______\////\\\________\//\\\__/\\\____\/\\\_______\/\\\_____\/\\\_____ # _________\////\\\______\//\\\/\\\_____\/\\\_______\/\\\_____\/\\\_____ # __/\\\______\//\\\______\//\\\\\______\//\\\______/\\\______\/\\\_____ # _\///\\\\\\\\\\\/________\//\\\________\///\\\\\\\\\/____/\\\\\\\\\\\_# ___\///////////___________\///___________\/////////_____\///////////_# ############################################################################## S U P E R - V I L L A I N - U I By: Munglunch # ############################################################################## --]] local SuperVillain, L = unpack(SVUI); local MOD = SuperVillain.Registry:Expose("SVStyle"); --[[ ########################################################## HELPERS ########################################################## ]]-- local AuctionSortLinks = { "BrowseQualitySort", "BrowseLevelSort", "BrowseDurationSort", "BrowseHighBidderSort", "BrowseCurrentBidSort", "BidQualitySort", "BidLevelSort", "BidDurationSort", "BidBuyoutSort", "BidStatusSort", "BidBidSort", "AuctionsQualitySort", "AuctionsDurationSort", "AuctionsHighBidderSort", "AuctionsBidSort" } local AuctionBidButtons = { "BrowseBidButton", "BidBidButton", "BrowseBuyoutButton", "BidBuyoutButton", "BrowseCloseButton", "BidCloseButton", "BrowseSearchButton", "AuctionsCreateAuctionButton", "AuctionsCancelAuctionButton", "AuctionsCloseButton", "BrowseResetButton", "AuctionsStackSizeMaxButton", "AuctionsNumStacksMaxButton" } local AuctionMoneyFields = { "BrowseBidPriceSilver", "BrowseBidPriceCopper", "BidBidPriceSilver", "BidBidPriceCopper", "StartPriceSilver", "StartPriceCopper", "BuyoutPriceSilver", "BuyoutPriceCopper" } local AuctionTextFields = { "BrowseName", "BrowseMinLevel", "BrowseMaxLevel", "BrowseBidPriceGold", "BidBidPriceGold", "AuctionsStackSizeEntry", "AuctionsNumStacksEntry", "StartPriceGold", "BuyoutPriceGold" } --[[ ########################################################## AUCTIONFRAME STYLER ########################################################## ]]-- local function AuctionStyle() if(SuperVillain.db.SVStyle.blizzard.enable ~= true or SuperVillain.db.SVStyle.blizzard.auctionhouse ~= true) then return end; MOD:ApplyCloseButtonStyle(AuctionFrameCloseButton) MOD:ApplyScrollStyle(AuctionsScrollFrameScrollBar) AuctionFrame:Formula409(true) AuctionFrame:SetPanelTemplate("Halftone", false, 2) BrowseFilterScrollFrame:Formula409() BrowseScrollFrame:Formula409() AuctionsScrollFrame:Formula409() BidScrollFrame:Formula409() MOD:ApplyDropdownStyle(BrowseDropDown) MOD:ApplyDropdownStyle(PriceDropDown) MOD:ApplyDropdownStyle(DurationDropDown) MOD:ApplyScrollStyle(BrowseFilterScrollFrameScrollBar) MOD:ApplyScrollStyle(BrowseScrollFrameScrollBar) IsUsableCheckButton:SetCheckboxTemplate(true) ShowOnPlayerCheckButton:SetCheckboxTemplate(true) SideDressUpFrame:Formula409(true) SideDressUpFrame:SetPanelTemplate("Halftone") SideDressUpFrame:Point("TOPLEFT", AuctionFrame, "TOPRIGHT", 7, 0) SideDressUpModel:Formula409(true) SideDressUpModel:SetFixedPanelTemplate("Comic") SideDressUpModel:SetPanelColor("special") SideDressUpModelResetButton:SetButtonTemplate() MOD:ApplyCloseButtonStyle(SideDressUpModelCloseButton) AuctionProgressFrame:Formula409() AuctionProgressFrame:SetFixedPanelTemplate("Transparent", true) AuctionProgressFrameCancelButton:SetButtonTemplate() AuctionProgressFrameCancelButton:SetFixedPanelTemplate("Default") AuctionProgressFrameCancelButton:SetHitRectInsets(0, 0, 0, 0) AuctionProgressFrameCancelButton:GetNormalTexture():FillInner() AuctionProgressFrameCancelButton:GetNormalTexture():SetTexCoord(0.67, 0.37, 0.61, 0.26) AuctionProgressFrameCancelButton:Size(28, 28) AuctionProgressFrameCancelButton:Point("LEFT", AuctionProgressBar, "RIGHT", 8, 0) AuctionProgressBarIcon:SetTexCoord(0.67, 0.37, 0.61, 0.26) local AuctionProgressBarBG = CreateFrame("Frame", nil, AuctionProgressBarIcon:GetParent()) AuctionProgressBarBG:WrapOuter(AuctionProgressBarIcon) AuctionProgressBarBG:SetFixedPanelTemplate("Default") AuctionProgressBarIcon:SetParent(AuctionProgressBarBG) AuctionProgressBarText:ClearAllPoints() AuctionProgressBarText:SetPoint("CENTER") AuctionProgressBar:Formula409() AuctionProgressBar:SetPanelTemplate("Default") AuctionProgressBar:SetStatusBarTexture(SuperVillain.Media.bar.default) AuctionProgressBar:SetStatusBarColor(1, 1, 0) MOD:ApplyPaginationStyle(BrowseNextPageButton) MOD:ApplyPaginationStyle(BrowsePrevPageButton) for _,button in pairs(AuctionBidButtons) do _G[button]:SetButtonTemplate() end; AuctionsCloseButton:Point("BOTTOMRIGHT", AuctionFrameAuctions, "BOTTOMRIGHT", 66, 10) AuctionsCancelAuctionButton:Point("RIGHT", AuctionsCloseButton, "LEFT", -4, 0) BidBuyoutButton:Point("RIGHT", BidCloseButton, "LEFT", -4, 0) BidBidButton:Point("RIGHT", BidBuyoutButton, "LEFT", -4, 0) BrowseBuyoutButton:Point("RIGHT", BrowseCloseButton, "LEFT", -4, 0) BrowseBidButton:Point("RIGHT", BrowseBuyoutButton, "LEFT", -4, 0) BrowseResetButton:Point("TOPLEFT", AuctionFrameBrowse, "TOPLEFT", 81, -74) BrowseSearchButton:Point("TOPRIGHT", AuctionFrameBrowse, "TOPRIGHT", 25, -34) AuctionsItemButton:Formula409() AuctionsItemButton:SetButtonTemplate() AuctionsItemButton:SetScript("OnUpdate", function() if AuctionsItemButton:GetNormalTexture()then AuctionsItemButton:GetNormalTexture():SetTexCoord(0.1, 0.9, 0.1, 0.9) AuctionsItemButton:GetNormalTexture():FillInner() end end) for _,frame in pairs(AuctionSortLinks)do _G[frame.."Left"]:MUNG() _G[frame.."Middle"]:MUNG() _G[frame.."Right"]:MUNG() end; MOD:ApplyTabStyle(_G["AuctionFrameTab1"]) MOD:ApplyTabStyle(_G["AuctionFrameTab2"]) MOD:ApplyTabStyle(_G["AuctionFrameTab3"]) for h = 1, NUM_FILTERS_TO_DISPLAY do local i = _G["AuctionFilterButton"..h]i:Formula409() i:SetButtonTemplate() end; for _,field in pairs(AuctionTextFields)do _G[field]:SetEditboxTemplate() _G[field]:SetTextInsets(-1, -1, -2, -2) end; for _,field in pairs(AuctionMoneyFields)do local frame = _G[field] frame:SetEditboxTemplate() frame.Panel:Point("TOPLEFT", -2, 1) frame.Panel:Point("BOTTOMRIGHT", -12, -1) frame:SetTextInsets(-1, -1, -2, -2) end; BrowseMaxLevel:Point("LEFT", BrowseMinLevel, "RIGHT", 8, 0) AuctionsStackSizeEntry.Panel:SetAllPoints() AuctionsNumStacksEntry.Panel:SetAllPoints() for h = 1, NUM_BROWSE_TO_DISPLAY do local button = _G["BrowseButton"..h]; local buttonItem = _G["BrowseButton"..h.."Item"]; local buttonTex = _G["BrowseButton"..h.."ItemIconTexture"]; if(button) then if(buttonTex) then buttonTex:SetTexCoord(0.1, 0.9, 0.1, 0.9) buttonTex:FillInner() end; if(not button.styled) then button:Formula409() button:SetButtonTemplate() end if(buttonItem) then if(not buttonItem.styled) then buttonItem:SetButtonTemplate() buttonItem.Panel:SetAllPoints() buttonItem:HookScript("OnUpdate", function() buttonItem:GetNormalTexture():MUNG() end) end; local highLight = button:GetHighlightTexture() _G["BrowseButton"..h.."Highlight"] = highLight highLight:ClearAllPoints() highLight:Point("TOPLEFT", buttonItem, "TOPRIGHT", 2, 0) highLight:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 5) button:GetPushedTexture():SetAllPoints(highLight) end; end end; for h = 1, NUM_AUCTIONS_TO_DISPLAY do local button = _G["AuctionsButton"..h]; local buttonItem = _G["AuctionsButton"..h.."Item"]; local buttonTex = _G["AuctionsButton"..h.."ItemIconTexture"]; if(button) then if(buttonTex) then buttonTex:SetTexCoord(0.1, 0.9, 0.1, 0.9) buttonTex:FillInner() end; if(not button.styled) then button:Formula409() button:SetButtonTemplate() end if(buttonItem) then if(not buttonItem.styled) then buttonItem:SetButtonTemplate() buttonItem.Panel:SetAllPoints() buttonItem:HookScript("OnUpdate", function() buttonItem:GetNormalTexture():MUNG() end) end; local highLight = button:GetHighlightTexture() _G["AuctionsButton"..h.."Highlight"] = highLight highLight:ClearAllPoints() highLight:Point("TOPLEFT", buttonItem, "TOPRIGHT", 2, 0) highLight:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 5) button:GetPushedTexture():SetAllPoints(highLight) end; end end; for h = 1, NUM_BIDS_TO_DISPLAY do local button = _G["BidButton"..h]; local buttonItem = _G["BidButton"..h.."Item"]; local buttonTex = _G["BidButton"..h.."ItemIconTexture"]; if(button) then if(buttonTex) then buttonTex:SetTexCoord(0.1, 0.9, 0.1, 0.9) buttonTex:FillInner() end; if(not button.styled) then button:Formula409() button:SetButtonTemplate() end if(buttonItem) then if(not buttonItem.styled) then buttonItem:SetButtonTemplate() buttonItem.Panel:SetAllPoints() buttonItem:HookScript("OnUpdate", function() buttonItem:GetNormalTexture():MUNG() end) end; local highLight = button:GetHighlightTexture() _G["BidButton"..h.."Highlight"] = highLight highLight:ClearAllPoints() highLight:Point("TOPLEFT", buttonItem, "TOPRIGHT", 2, 0) highLight:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 5) button:GetPushedTexture():SetAllPoints(highLight) end; end end; AuctionFrameBrowse.bg1 = CreateFrame("Frame", nil, AuctionFrameBrowse) AuctionFrameBrowse.bg1:SetFixedPanelTemplate("Inset") AuctionFrameBrowse.bg1:Point("TOPLEFT", 20, -103) AuctionFrameBrowse.bg1:Point("BOTTOMRIGHT", -575, 40) BrowseNoResultsText:SetParent(AuctionFrameBrowse.bg1) BrowseSearchCountText:SetParent(AuctionFrameBrowse.bg1) AuctionFrameBrowse.bg1:SetFrameLevel(AuctionFrameBrowse.bg1:GetFrameLevel()-1) BrowseFilterScrollFrame:Height(300) AuctionFrameBrowse.bg2 = CreateFrame("Frame", nil, AuctionFrameBrowse) AuctionFrameBrowse.bg2:SetFixedPanelTemplate("Inset") AuctionFrameBrowse.bg2:Point("TOPLEFT", AuctionFrameBrowse.bg1, "TOPRIGHT", 4, 0) AuctionFrameBrowse.bg2:Point("BOTTOMRIGHT", AuctionFrame, "BOTTOMRIGHT", -8, 40) AuctionFrameBrowse.bg2:SetFrameLevel(AuctionFrameBrowse.bg2:GetFrameLevel() - 1) BrowseScrollFrame:Height(300) AuctionFrameBid.bg = CreateFrame("Frame", nil, AuctionFrameBid) AuctionFrameBid.bg:SetFixedPanelTemplate("Inset") AuctionFrameBid.bg:Point("TOPLEFT", 22, -72) AuctionFrameBid.bg:Point("BOTTOMRIGHT", 66, 39) AuctionFrameBid.bg:SetFrameLevel(AuctionFrameBid.bg:GetFrameLevel()-1) BidScrollFrame:Height(332) AuctionsScrollFrame:Height(336) AuctionFrameAuctions.bg1 = CreateFrame("Frame", nil, AuctionFrameAuctions) AuctionFrameAuctions.bg1:SetFixedPanelTemplate("Inset") AuctionFrameAuctions.bg1:Point("TOPLEFT", 15, -70) AuctionFrameAuctions.bg1:Point("BOTTOMRIGHT", -545, 35) AuctionFrameAuctions.bg1:SetFrameLevel(AuctionFrameAuctions.bg1:GetFrameLevel() - 2) AuctionFrameAuctions.bg2 = CreateFrame("Frame", nil, AuctionFrameAuctions) AuctionFrameAuctions.bg2:SetFixedPanelTemplate("Inset") AuctionFrameAuctions.bg2:Point("TOPLEFT", AuctionFrameAuctions.bg1, "TOPRIGHT", 3, 0) AuctionFrameAuctions.bg2:Point("BOTTOMRIGHT", AuctionFrame, -8, 35) AuctionFrameAuctions.bg2:SetFrameLevel(AuctionFrameAuctions.bg2:GetFrameLevel() - 2) end; --[[ ########################################################## STYLE LOADING ########################################################## ]]-- MOD:SaveBlizzardStyle("Blizzard_AuctionUI", AuctionStyle)