--[[ ############################################################################## _____/\\\\\\\\\\\____/\\\________/\\\__/\\\________/\\\__/\\\\\\\\\\\_ # ___/\\\/////////\\\_\/\\\_______\/\\\_\/\\\_______\/\\\_\/////\\\///__ # __\//\\\______\///__\//\\\______/\\\__\/\\\_______\/\\\_____\/\\\_____ # ___\////\\\__________\//\\\____/\\\___\/\\\_______\/\\\_____\/\\\_____ # ______\////\\\________\//\\\__/\\\____\/\\\_______\/\\\_____\/\\\_____ # _________\////\\\______\//\\\/\\\_____\/\\\_______\/\\\_____\/\\\_____ # __/\\\______\//\\\______\//\\\\\______\//\\\______/\\\______\/\\\_____ # _\///\\\\\\\\\\\/________\//\\\________\///\\\\\\\\\/____/\\\\\\\\\\\_# ___\///////////___________\///___________\/////////_____\///////////_# ############################################################################## S U P E R - V I L L A I N - U I By: Munglunch # ############################################################################## --]] local SV, L = unpack(SVUI); local STYLE = _G.StyleVillain; --[[ ########################################################## HELPERS ########################################################## ]]-- local function AdjustMapLevel() if InCombatLockdown()then return end WorldMapFrame:SetFrameLevel(2) WorldMapDetailFrame:SetFrameLevel(4) WorldMapFrame:SetFrameStrata('HIGH') WorldMapArchaeologyDigSites:SetFrameLevel(6) WorldMapArchaeologyDigSites:SetFrameStrata('DIALOG') end local function WorldMap_SmallView() WorldMapFrame.Panel:ClearAllPoints() WorldMapFrame.Panel:SetAllPoints(WorldMapFrame) WorldMapFrame.backdrop:ClearAllPoints() WorldMapFrame.backdrop:Point("TOPLEFT", WorldMapFrame.Panel, 2, 2) WorldMapFrame.backdrop:Point("BOTTOMRIGHT", WorldMapFrame.Panel, 2, -2) end local function WorldMap_FullView() WorldMapFrame.Panel:ClearAllPoints() WorldMapFrame.Panel:Point("TOPLEFT", WorldMapDetailFrame, "TOPLEFT", -12, 70) WorldMapFrame.Panel:Point("BOTTOMRIGHT", WorldMapShowDropDown, "BOTTOMRIGHT", 4, -4) WorldMapFrame.backdrop:ClearAllPoints() WorldMapFrame.backdrop:Point("TOPLEFT", WorldMapFrame.Panel, 2, 2) WorldMapFrame.backdrop:Point("BOTTOMRIGHT", WorldMapFrame.Panel, 2, -2) end local function WorldMap_QuestView() WorldMap_FullView() if not WorldMapQuestDetailScrollFrame.Panel then WorldMapQuestDetailScrollFrame:SetFixedPanelTemplate("Inset") WorldMapQuestDetailScrollFrame.Panel:Point("TOPLEFT", -22, 2) WorldMapQuestDetailScrollFrame.Panel:Point("BOTTOMRIGHT", WorldMapShowDropDown, 4, -4) WorldMapQuestDetailScrollFrame.spellTex = WorldMapQuestDetailScrollFrame:CreateTexture(nil, 'ARTWORK') WorldMapQuestDetailScrollFrame.spellTex:SetTexture([[Interface\QuestFrame\QuestBG]]) WorldMapQuestDetailScrollFrame.spellTex:SetPoint("TOPLEFT", WorldMapQuestDetailScrollFrame.Panel, 'TOPLEFT', 2, -2) WorldMapQuestDetailScrollFrame.spellTex:Size(586, 310) WorldMapQuestDetailScrollFrame.spellTex:SetTexCoord(0, 1, 0.02, 1) end if not WorldMapQuestRewardScrollFrame.Panel then WorldMapQuestRewardScrollFrame:SetPanelTemplate("Inset") WorldMapQuestRewardScrollFrame.Panel:Point("BOTTOMRIGHT", 22, -4) WorldMapQuestRewardScrollFrame.spellTex = WorldMapQuestRewardScrollFrame:CreateTexture(nil, 'ARTWORK') WorldMapQuestRewardScrollFrame.spellTex:SetTexture([[Interface\QuestFrame\QuestBG]]) WorldMapQuestRewardScrollFrame.spellTex:SetPoint("TOPLEFT", WorldMapQuestRewardScrollFrame.Panel, 'TOPLEFT', 2, -2) WorldMapQuestRewardScrollFrame.spellTex:Size(585, 310) WorldMapQuestRewardScrollFrame.spellTex:SetTexCoord(0, 1, 0.02, 1) end if not WorldMapQuestScrollFrame.Panel then WorldMapQuestScrollFrame:SetPanelTemplate("Inset") WorldMapQuestScrollFrame.Panel:Point("TOPLEFT", 0, 2) WorldMapQuestScrollFrame.Panel:Point("BOTTOMRIGHT", 25, -3) WorldMapQuestScrollFrame.spellTex = WorldMapQuestScrollFrame:CreateTexture(nil, 'ARTWORK') WorldMapQuestScrollFrame.spellTex:SetTexture([[Interface\QuestFrame\QuestBG]]) WorldMapQuestScrollFrame.spellTex:SetPoint("TOPLEFT", WorldMapQuestScrollFrame.Panel, 'TOPLEFT', 2, -2) WorldMapQuestScrollFrame.spellTex:Size(520, 1033) WorldMapQuestScrollFrame.spellTex:SetTexCoord(0, 1, 0.02, 1) end end local function WorldMap_OnShow() WorldMapFrame:RemoveTextures() if not SV.db.SVMap.tinyWorldMap then BlackoutWorld:SetTexture(0, 0, 0, 1) else BlackoutWorld:SetTexture(0,0,0,0) end if WORLDMAP_SETTINGS.size == WORLDMAP_FULLMAP_SIZE then WorldMap_FullView() elseif WORLDMAP_SETTINGS.size == WORLDMAP_WINDOWED_SIZE then WorldMap_SmallView() elseif WORLDMAP_SETTINGS.size == WORLDMAP_QUESTLIST_SIZE then WorldMap_QuestView() end WorldMapFrameAreaLabel:SetFontTemplate(nil, 50, "OUTLINE") WorldMapFrameAreaLabel:SetShadowOffset(2, -2) WorldMapFrameAreaLabel:SetTextColor(0.90, 0.8294, 0.6407) WorldMapFrameAreaDescription:SetFontTemplate(nil, 40, "OUTLINE") WorldMapFrameAreaDescription:SetShadowOffset(2, -2) WorldMapFrameAreaPetLevels:SetFontTemplate(nil, 25, 'OUTLINE') WorldMapZoneInfo:SetFontTemplate(nil, 27, "OUTLINE") WorldMapZoneInfo:SetShadowOffset(2, -2) if InCombatLockdown() then return end WorldMapFrame:SetFrameLevel(2) WorldMapDetailFrame:SetFrameLevel(4) WorldMapFrame:SetFrameStrata('HIGH') WorldMapArchaeologyDigSites:SetFrameLevel(6) WorldMapArchaeologyDigSites:SetFrameStrata('DIALOG') AdjustMapLevel() end --[[ ########################################################## WORLDMAP STYLER ########################################################## ]]-- local function WorldMapStyle() if SV.db.SVStyle.blizzard.enable ~= true or SV.db.SVStyle.blizzard.worldmap ~= true then return end WorldMapFrame:SetFrameLevel(2) STYLE:ApplyScrollFrameStyle(WorldMapQuestScrollFrameScrollBar) STYLE:ApplyScrollFrameStyle(WorldMapQuestDetailScrollFrameScrollBar, 4) STYLE:ApplyScrollFrameStyle(WorldMapQuestRewardScrollFrameScrollBar, 4) WorldMapFrame:SetPanelTemplate("Transparent") WorldMapFrame.Panel:SetFrameLevel(1) WorldMapFrame.backdrop = CreateFrame("Frame", nil, WorldMapFrame) WorldMapFrame.backdrop:SetAllPoints(WorldMapFrame) WorldMapFrame.backdrop:SetFrameLevel(0) WorldMapFrame.backdrop:SetPanelTemplate("Action"); WorldMapDetailFrame:SetFrameLevel(4) WorldMapArchaeologyDigSites:SetFrameLevel(6) WorldMapDetailFrame:SetPanelTemplate("Inset") WorldMapDetailFrame.Panel:SetFrameLevel(3) STYLE:ApplyCloseButtonStyle(WorldMapFrameCloseButton) STYLE:ApplyCloseButtonStyle(WorldMapFrameSizeDownButton) STYLE:ApplyCloseButtonStyle(WorldMapFrameSizeUpButton) WorldMapFrameSizeDownButton:SetFrameLevel(999) WorldMapFrameSizeUpButton:SetFrameLevel(999) WorldMapFrameCloseButton:SetFrameLevel(999) STYLE:ApplyDropdownStyle(WorldMapLevelDropDown) STYLE:ApplyDropdownStyle(WorldMapZoneMinimapDropDown) STYLE:ApplyDropdownStyle(WorldMapContinentDropDown) STYLE:ApplyDropdownStyle(WorldMapZoneDropDown) STYLE:ApplyDropdownStyle(WorldMapShowDropDown) WorldMapZoomOutButton:SetButtonTemplate() WorldMapTrackQuest:SetCheckboxTemplate(true) WorldMapFrame:HookScript("OnShow", WorldMap_OnShow) hooksecurefunc("WorldMapFrame_SetFullMapView", WorldMap_FullView) hooksecurefunc("WorldMapFrame_SetQuestMapView", WorldMap_QuestView) hooksecurefunc("WorldMap_ToggleSizeUp", WorldMap_OnShow) BlackoutWorld:SetParent(WorldMapFrame.backdrop) end --[[ ########################################################## STYLE LOADING ########################################################## ]]-- STYLE:SaveCustomStyle(WorldMapStyle) --[[ function ArchaeologyDigSiteFrame_OnUpdate() WorldMapArchaeologyDigSites:DrawNone(); local numEntries = ArchaeologyMapUpdateAll(); for i = 1, numEntries do local blobID = ArcheologyGetVisibleBlobID(i); WorldMapArchaeologyDigSites:DrawBlob(blobID, true); end end ]]