--[[ ############################################################################## _____/\\\\\\\\\\\____/\\\________/\\\__/\\\________/\\\__/\\\\\\\\\\\_ # ___/\\\/////////\\\_\/\\\_______\/\\\_\/\\\_______\/\\\_\/////\\\///__ # __\//\\\______\///__\//\\\______/\\\__\/\\\_______\/\\\_____\/\\\_____ # ___\////\\\__________\//\\\____/\\\___\/\\\_______\/\\\_____\/\\\_____ # ______\////\\\________\//\\\__/\\\____\/\\\_______\/\\\_____\/\\\_____ # _________\////\\\______\//\\\/\\\_____\/\\\_______\/\\\_____\/\\\_____ # __/\\\______\//\\\______\//\\\\\______\//\\\______/\\\______\/\\\_____ # _\///\\\\\\\\\\\/________\//\\\________\///\\\\\\\\\/____/\\\\\\\\\\\_# ___\///////////___________\///___________\/////////_____\///////////_# ############################################################################## S U P E R - V I L L A I N - U I By: Munglunch # ############################################################################## --]] --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.select; local pairs = _G.pairs; --[[ ADDON ]]-- local SV = _G.SVUI; local L = SV.L; local PLUGIN = select(2, ...); local Schema = PLUGIN.Schema; --[[ ########################################################## HELPERS ########################################################## ]]-- local AuctionSortLinks = { "BrowseQualitySort", "BrowseLevelSort", "BrowseDurationSort", "BrowseHighBidderSort", "BrowseCurrentBidSort", "BidQualitySort", "BidLevelSort", "BidDurationSort", "BidBuyoutSort", "BidStatusSort", "BidBidSort", "AuctionsQualitySort", "AuctionsDurationSort", "AuctionsHighBidderSort", "AuctionsBidSort" } local AuctionBidButtons = { "BrowseBidButton", "BidBidButton", "BrowseBuyoutButton", "BidBuyoutButton", "BrowseCloseButton", "BidCloseButton", "BrowseSearchButton", "AuctionsCreateAuctionButton", "AuctionsCancelAuctionButton", "AuctionsCloseButton", "BrowseResetButton", "AuctionsStackSizeMaxButton", "AuctionsNumStacksMaxButton", } local AuctionTextFields = { "BrowseName", "BrowseMinLevel", "BrowseMaxLevel", "BrowseBidPriceGold", "BidBidPriceGold", "AuctionsStackSizeEntry", "AuctionsNumStacksEntry", "StartPriceGold", "BuyoutPriceGold", "BrowseBidPriceSilver", "BrowseBidPriceCopper", "BidBidPriceSilver", "BidBidPriceCopper", "StartPriceSilver", "StartPriceCopper", "BuyoutPriceSilver", "BuyoutPriceCopper" } --[[ ########################################################## AUCTIONFRAME PLUGINR ########################################################## ]]-- local function AuctionStyle() --PLUGIN.Debugging = true if(PLUGIN.db.blizzard.enable ~= true or PLUGIN.db.blizzard.auctionhouse ~= true) then return end PLUGIN:ApplyWindowStyle(AuctionFrame, false, true) BrowseFilterScrollFrame:RemoveTextures() BrowseScrollFrame:RemoveTextures() AuctionsScrollFrame:RemoveTextures() BidScrollFrame:RemoveTextures() PLUGIN:ApplyCloseButtonStyle(AuctionFrameCloseButton) PLUGIN:ApplyScrollFrameStyle(AuctionsScrollFrameScrollBar) PLUGIN:ApplyDropdownStyle(BrowseDropDown) PLUGIN:ApplyDropdownStyle(PriceDropDown) PLUGIN:ApplyDropdownStyle(DurationDropDown) PLUGIN:ApplyScrollFrameStyle(BrowseFilterScrollFrameScrollBar) PLUGIN:ApplyScrollFrameStyle(BrowseScrollFrameScrollBar) IsUsableCheckButton:SetCheckboxTemplate(true) ShowOnPlayerCheckButton:SetCheckboxTemplate(true) --ExactMatchCheckButton:SetCheckboxTemplate(true) SideDressUpFrame:RemoveTextures(true) SideDressUpFrame:Size(300, 400) SideDressUpFrame:SetPoint("LEFT", AuctionFrame, "RIGHT", 16, 0) SideDressUpFrame.SetPoint = SV.fubar SideDressUpModel:RemoveTextures(true) SideDressUpModel:SetAllPoints(SideDressUpFrame) SideDressUpModel:SetFixedPanelTemplate("Model") SideDressUpModelResetButton:SetButtonTemplate() SideDressUpModelResetButton:SetPoint("BOTTOM", SideDressUpModel, "BOTTOM", 0, 20) PLUGIN:ApplyCloseButtonStyle(SideDressUpModelCloseButton) AuctionProgressFrame:RemoveTextures() AuctionProgressFrame:SetFixedPanelTemplate("Transparent", true) AuctionProgressFrameCancelButton:SetButtonTemplate() AuctionProgressFrameCancelButton:SetFixedPanelTemplate("Default") AuctionProgressFrameCancelButton:SetHitRectInsets(0, 0, 0, 0) AuctionProgressFrameCancelButton:GetNormalTexture():FillInner() AuctionProgressFrameCancelButton:GetNormalTexture():SetTexCoord(0.67, 0.37, 0.61, 0.26) AuctionProgressFrameCancelButton:Size(28, 28) AuctionProgressFrameCancelButton:Point("LEFT", AuctionProgressBar, "RIGHT", 8, 0) AuctionProgressBarIcon:SetTexCoord(0.67, 0.37, 0.61, 0.26) local AuctionProgressBarBG = CreateFrame("Frame", nil, AuctionProgressBarIcon:GetParent()) AuctionProgressBarBG:WrapOuter(AuctionProgressBarIcon) AuctionProgressBarBG:SetFixedPanelTemplate("Default") AuctionProgressBarIcon:SetParent(AuctionProgressBarBG) AuctionProgressBarText:ClearAllPoints() AuctionProgressBarText:SetPoint("CENTER") AuctionProgressBar:RemoveTextures() AuctionProgressBar:SetPanelTemplate("Default") AuctionProgressBar:SetStatusBarTexture(SV.Media.bar.default) AuctionProgressBar:SetStatusBarColor(1, 1, 0) PLUGIN:ApplyPaginationStyle(BrowseNextPageButton) PLUGIN:ApplyPaginationStyle(BrowsePrevPageButton) for _,gName in pairs(AuctionBidButtons) do if(_G[gName]) then _G[gName]:RemoveTextures() _G[gName]:SetButtonTemplate() end end AuctionsCloseButton:Point("BOTTOMRIGHT", AuctionFrameAuctions, "BOTTOMRIGHT", 66, 10) AuctionsCancelAuctionButton:Point("RIGHT", AuctionsCloseButton, "LEFT", -4, 0) BidBuyoutButton:Point("RIGHT", BidCloseButton, "LEFT", -4, 0) BidBidButton:Point("RIGHT", BidBuyoutButton, "LEFT", -4, 0) BrowseBuyoutButton:Point("RIGHT", BrowseCloseButton, "LEFT", -4, 0) BrowseBidButton:Point("RIGHT", BrowseBuyoutButton, "LEFT", -4, 0) AuctionsItemButton:RemoveTextures() AuctionsItemButton:SetButtonTemplate() AuctionsItemButton:SetScript("OnUpdate", function() if AuctionsItemButton:GetNormalTexture()then AuctionsItemButton:GetNormalTexture():SetTexCoord(0.1, 0.9, 0.1, 0.9) AuctionsItemButton:GetNormalTexture():FillInner() end end) for _,frame in pairs(AuctionSortLinks)do _G[frame.."Left"]:Die() _G[frame.."Middle"]:Die() _G[frame.."Right"]:Die() end PLUGIN:ApplyTabStyle(_G["AuctionFrameTab1"]) PLUGIN:ApplyTabStyle(_G["AuctionFrameTab2"]) PLUGIN:ApplyTabStyle(_G["AuctionFrameTab3"]) AuctionFrameBrowse.bg1 = CreateFrame("Frame", nil, AuctionFrameBrowse) AuctionFrameBrowse.bg1:Point("TOPLEFT", 20, -103) AuctionFrameBrowse.bg1:Point("BOTTOMRIGHT", -575, 40) AuctionFrameBrowse.bg1:SetFixedPanelTemplate("Inset") BrowseNoResultsText:SetParent(AuctionFrameBrowse.bg1) BrowseSearchCountText:SetParent(AuctionFrameBrowse.bg1) BrowseSearchButton:Point("TOPRIGHT", AuctionFrameBrowse, "TOPRIGHT", 25, -34) BrowseResetButton:Point("TOPRIGHT", BrowseSearchButton, "TOPLEFT", -4, 0) AuctionFrameBrowse.bg1:SetFrameLevel(AuctionFrameBrowse.bg1:GetFrameLevel()-1) BrowseFilterScrollFrame:Height(300) AuctionFrameBrowse.bg2 = CreateFrame("Frame", nil, AuctionFrameBrowse) AuctionFrameBrowse.bg2:SetFixedPanelTemplate("Inset") AuctionFrameBrowse.bg2:Point("TOPLEFT", AuctionFrameBrowse.bg1, "TOPRIGHT", 4, 0) AuctionFrameBrowse.bg2:Point("BOTTOMRIGHT", AuctionFrame, "BOTTOMRIGHT", -8, 40) AuctionFrameBrowse.bg2:SetFrameLevel(AuctionFrameBrowse.bg2:GetFrameLevel() - 1) for i = 1, NUM_FILTERS_TO_DISPLAY do local header = _G[("AuctionFilterButton%d"):format(i)] if(header) then header:RemoveTextures() header:SetButtonTemplate() end end for _,field in pairs(AuctionTextFields)do _G[field]:SetEditboxTemplate() _G[field]:SetTextInsets(-1, -1, -2, -2) end BrowseMaxLevel:Point("LEFT", BrowseMinLevel, "RIGHT", 8, 0) AuctionsStackSizeEntry.Panel:SetAllPoints() AuctionsNumStacksEntry.Panel:SetAllPoints() for h = 1, NUM_BROWSE_TO_DISPLAY do local button = _G["BrowseButton"..h]; local buttonItem = _G["BrowseButton"..h.."Item"]; local buttonTex = _G["BrowseButton"..h.."ItemIconTexture"]; if(button) then if(buttonTex) then buttonTex:SetTexCoord(0.1, 0.9, 0.1, 0.9) buttonTex:FillInner() end button:RemoveTextures() button:SetButtonTemplate() if(buttonItem) then buttonItem:SetButtonTemplate() buttonItem.Panel:SetAllPoints() buttonItem:HookScript("OnUpdate", function() buttonItem:GetNormalTexture():Die() end) local highLight = button:GetHighlightTexture() _G["BrowseButton"..h.."Highlight"] = highLight highLight:ClearAllPoints() highLight:Point("TOPLEFT", buttonItem, "TOPRIGHT", 2, 0) highLight:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 5) button:GetPushedTexture():SetAllPoints(highLight) end end end for h = 1, NUM_AUCTIONS_TO_DISPLAY do local button = _G["AuctionsButton"..h]; local buttonItem = _G["AuctionsButton"..h.."Item"]; local buttonTex = _G["AuctionsButton"..h.."ItemIconTexture"]; if(button) then if(buttonTex) then buttonTex:SetTexCoord(0.1, 0.9, 0.1, 0.9) buttonTex:FillInner() end button:RemoveTextures() button:SetButtonTemplate() if(buttonItem) then buttonItem:SetButtonTemplate() buttonItem.Panel:SetAllPoints() buttonItem:HookScript("OnUpdate", function() buttonItem:GetNormalTexture():Die() end) local highLight = button:GetHighlightTexture() _G["AuctionsButton"..h.."Highlight"] = highLight highLight:ClearAllPoints() highLight:Point("TOPLEFT", buttonItem, "TOPRIGHT", 2, 0) highLight:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 5) button:GetPushedTexture():SetAllPoints(highLight) end end end for h = 1, NUM_BIDS_TO_DISPLAY do local button = _G["BidButton"..h]; local buttonItem = _G["BidButton"..h.."Item"]; local buttonTex = _G["BidButton"..h.."ItemIconTexture"]; if(button) then if(buttonTex) then buttonTex:SetTexCoord(0.1, 0.9, 0.1, 0.9) buttonTex:FillInner() end button:RemoveTextures() button:SetButtonTemplate() if(buttonItem) then buttonItem:SetButtonTemplate() buttonItem.Panel:SetAllPoints() buttonItem:HookScript("OnUpdate", function() buttonItem:GetNormalTexture():Die() end) local highLight = button:GetHighlightTexture() _G["BidButton"..h.."Highlight"] = highLight highLight:ClearAllPoints() highLight:Point("TOPLEFT", buttonItem, "TOPRIGHT", 2, 0) highLight:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 5) button:GetPushedTexture():SetAllPoints(highLight) end end end BrowseScrollFrame:Height(300) AuctionFrameBid.bg = CreateFrame("Frame", nil, AuctionFrameBid) AuctionFrameBid.bg:SetFixedPanelTemplate("Inset") AuctionFrameBid.bg:Point("TOPLEFT", 22, -72) AuctionFrameBid.bg:Point("BOTTOMRIGHT", 66, 39) AuctionFrameBid.bg:SetFrameLevel(AuctionFrameBid.bg:GetFrameLevel()-1) BidScrollFrame:Height(332) AuctionsScrollFrame:Height(336) AuctionFrameAuctions.bg1 = CreateFrame("Frame", nil, AuctionFrameAuctions) AuctionFrameAuctions.bg1:SetFixedPanelTemplate("Inset") AuctionFrameAuctions.bg1:Point("TOPLEFT", 15, -70) AuctionFrameAuctions.bg1:Point("BOTTOMRIGHT", -545, 35) AuctionFrameAuctions.bg1:SetFrameLevel(AuctionFrameAuctions.bg1:GetFrameLevel() - 2) AuctionFrameAuctions.bg2 = CreateFrame("Frame", nil, AuctionFrameAuctions) AuctionFrameAuctions.bg2:SetFixedPanelTemplate("Inset") AuctionFrameAuctions.bg2:Point("TOPLEFT", AuctionFrameAuctions.bg1, "TOPRIGHT", 3, 0) AuctionFrameAuctions.bg2:Point("BOTTOMRIGHT", AuctionFrame, -8, 35) AuctionFrameAuctions.bg2:SetFrameLevel(AuctionFrameAuctions.bg2:GetFrameLevel() - 2) end --[[ ########################################################## PLUGIN LOADING ########################################################## ]]-- PLUGIN:SaveBlizzardStyle("Blizzard_AuctionUI", AuctionStyle)