--[[ ############################################################################## _____/\\\\\\\\\\\____/\\\________/\\\__/\\\________/\\\__/\\\\\\\\\\\_ # ___/\\\/////////\\\_\/\\\_______\/\\\_\/\\\_______\/\\\_\/////\\\///__ # __\//\\\______\///__\//\\\______/\\\__\/\\\_______\/\\\_____\/\\\_____ # ___\////\\\__________\//\\\____/\\\___\/\\\_______\/\\\_____\/\\\_____ # ______\////\\\________\//\\\__/\\\____\/\\\_______\/\\\_____\/\\\_____ # _________\////\\\______\//\\\/\\\_____\/\\\_______\/\\\_____\/\\\_____ # __/\\\______\//\\\______\//\\\\\______\//\\\______/\\\______\/\\\_____ # _\///\\\\\\\\\\\/________\//\\\________\///\\\\\\\\\/____/\\\\\\\\\\\_# ___\///////////___________\///___________\/////////_____\///////////_# ############################################################################## S U P E R - V I L L A I N - U I By: Munglunch # ############################################################################## --]] --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.select; local math = _G.math; --[[ MATH METHODS ]]-- local ceil = math.ceil; -- Basic --[[ ADDON ]]-- local SV = _G.SVUI; local L = SV.L; local PLUGIN = select(2, ...); local Schema = PLUGIN.Schema; --[[ ########################################################## HELPERS ########################################################## ]]-- local MissingLootFrame_OnShow = function(self) local numMissing = GetNumMissingLootItems() for i = 1, numMissing do local slot = _G["MissingLootFrameItem"..i] local icon = slot.icon; PLUGIN:ApplyItemButtonStyle(slot, true) local texture, name, count, quality = GetMissingLootItemInfo(i); local r,g,b,hex = GetItemQualityColor(quality) if(not r) then r,g,b = 0,0,0 end icon:SetTexture(texture) _G.MissingLootFrame:SetBackdropBorderColor(r,g,b) end local calc = (ceil(numMissing * 0.5) * 43) + 38 _G.MissingLootFrame:SetHeight(calc + _G.MissingLootFrameLabel:GetHeight()) end local LootHistoryFrame_OnUpdate = function(self) local numItems = _G.C_LootHistory.GetNumItems() for i = 1, numItems do local frame = _G.LootHistoryFrame.itemFrames[i] if not frame.isStyled then local Icon = frame.Icon:GetTexture() frame:RemoveTextures() frame.Icon:SetTexture(Icon) frame.Icon:SetTexCoord(0.1, 0.9, 0.1, 0.9) frame:SetFixedPanelTemplate("Button") frame.Panel:WrapOuter(frame.Icon) frame.Icon:SetParent(frame.Panel) frame.isStyled = true end end end local _hook_MasterLootFrame_OnShow = function() local MasterLooterFrame = _G.MasterLooterFrame; local item = MasterLooterFrame.Item; local LootFrame = _G.LootFrame; if item then local icon = item.Icon; local tex = icon:GetTexture() local colors = ITEM_QUALITY_COLORS[LootFrame.selectedQuality] item:RemoveTextures() icon:SetTexture(tex) icon:SetTexCoord(0.1, 0.9, 0.1, 0.9) item:SetPanelTemplate("Pattern") item.Panel:WrapOuter(icon) item:SetBackdropBorderColor(colors.r, colors.g, colors.b) end for i = 1, MasterLooterFrame:GetNumChildren()do local child = select(i, MasterLooterFrame:GetChildren()) if child and not child.isStyled and not child:GetName() then if child:GetObjectType() == "Button" then if child:GetPushedTexture() then PLUGIN:ApplyCloseButtonStyle(child) else child:SetFixedPanelTemplate() child:SetButtonTemplate() end child.isStyled = true end end end end --[[ ########################################################## LOOTHISTORY PLUGINR ########################################################## ]]-- local function LootHistoryStyle() if PLUGIN.db.blizzard.enable ~= true or PLUGIN.db.blizzard.loot ~= true then return end local MasterLooterFrame = _G.MasterLooterFrame; local MissingLootFrame = _G.MissingLootFrame; local LootHistoryFrame = _G.LootHistoryFrame; local BonusRollFrame = _G.BonusRollFrame; local MissingLootFramePassButton = _G.MissingLootFramePassButton; LootHistoryFrame:SetFrameStrata('HIGH') MissingLootFrame:RemoveTextures() MissingLootFrame:SetPanelTemplate("Pattern") PLUGIN:ApplyCloseButtonStyle(MissingLootFramePassButton) hooksecurefunc("MissingLootFrame_Show", MissingLootFrame_OnShow) LootHistoryFrame:RemoveTextures() PLUGIN:ApplyCloseButtonStyle(LootHistoryFrame.CloseButton) LootHistoryFrame:RemoveTextures() LootHistoryFrame:SetFixedPanelTemplate('Transparent') PLUGIN:ApplyCloseButtonStyle(LootHistoryFrame.ResizeButton) LootHistoryFrame.ResizeButton:SetFixedPanelTemplate() LootHistoryFrame.ResizeButton:Width(LootHistoryFrame:GetWidth()) LootHistoryFrame.ResizeButton:Height(19) LootHistoryFrame.ResizeButton:ClearAllPoints() LootHistoryFrame.ResizeButton:Point("TOP", LootHistoryFrame, "BOTTOM", 0, -2) LootHistoryFrame.ResizeButton:SetNormalTexture("") local txt = LootHistoryFrame.ResizeButton:CreateFontString(nil,"OVERLAY") txt:SetFont(SV.Media.font.roboto, 14, "NONE") txt:SetAllPoints(LootHistoryFrame.ResizeButton) txt:SetJustifyH("CENTER") txt:SetText("RESIZE") LootHistoryFrameScrollFrame:RemoveTextures() PLUGIN:ApplyScrollFrameStyle(LootHistoryFrameScrollFrameScrollBar) hooksecurefunc("LootHistoryFrame_FullUpdate", LootHistoryFrame_OnUpdate) MasterLooterFrame:RemoveTextures() MasterLooterFrame:SetFixedPanelTemplate() MasterLooterFrame:SetFrameStrata('FULLSCREEN_DIALOG') hooksecurefunc("MasterLooterFrame_Show", _hook_MasterLootFrame_OnShow) BonusRollFrame:RemoveTextures() PLUGIN:ApplyAlertStyle(BonusRollFrame) BonusRollFrame.PromptFrame.Icon:SetTexCoord(0.1, 0.9, 0.1, 0.9) BonusRollFrame.PromptFrame.Timer.Bar:SetTexture(SV.Media.bar.default) BonusRollFrame.PromptFrame.Timer.Bar:SetVertexColor(0.1, 1, 0.1) end --[[ ########################################################## PLUGIN LOADING ########################################################## ]]-- PLUGIN:SaveCustomStyle(LootHistoryStyle)