--[[ ############################################################################## _____/\\\\\\\\\\\____/\\\________/\\\__/\\\________/\\\__/\\\\\\\\\\\_ # ___/\\\/////////\\\_\/\\\_______\/\\\_\/\\\_______\/\\\_\/////\\\///__ # __\//\\\______\///__\//\\\______/\\\__\/\\\_______\/\\\_____\/\\\_____ # ___\////\\\__________\//\\\____/\\\___\/\\\_______\/\\\_____\/\\\_____ # ______\////\\\________\//\\\__/\\\____\/\\\_______\/\\\_____\/\\\_____ # _________\////\\\______\//\\\/\\\_____\/\\\_______\/\\\_____\/\\\_____ # __/\\\______\//\\\______\//\\\\\______\//\\\______/\\\______\/\\\_____ # _\///\\\\\\\\\\\/________\//\\\________\///\\\\\\\\\/____/\\\\\\\\\\\_# ___\///////////___________\///___________\/////////_____\///////////_# ############################################################################## S U P E R - V I L L A I N - U I By: Munglunch # ############################################################################## --]] --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.select; local ipairs = _G.ipairs; local pairs = _G.pairs; local type = _G.type; --[[ ADDON ]]-- local SV = _G.SVUI; local L = SV.L; local STYLE = select(2, ...); local Schema = STYLE.Schema; --[[ ########################################################## HELPERS ########################################################## ]]-- local function cleanT(a,b) for c=1,a:GetNumRegions()do local d=select(c,a:GetRegions()) if d and d:GetObjectType()=="Texture"then local n=d:GetName(); if n=='TabardFrameEmblemTopRight' or n=='TabardFrameEmblemTopLeft' or n=='TabardFrameEmblemBottomRight' or n=='TabardFrameEmblemBottomLeft' then return end if b and type(b)=='boolean'then d:Die() elseif d:GetDrawLayer()==b then d:SetTexture(0,0,0,0) elseif b and type(b)=='string'and d:GetTexture()~=b then d:SetTexture(0,0,0,0) else d:SetTexture(0,0,0,0) end end end end --[[ ########################################################## TABARDFRAME STYLER ########################################################## ]]-- local function TabardFrameStyle() if SV.db[Schema].blizzard.enable ~= true or SV.db[Schema].blizzard.tabard ~= true then return end cleanT(TabardFrame, true) TabardFrame:SetPanelTemplate("Action", false) TabardModel:SetFixedPanelTemplate("Transparent") TabardFrameCancelButton:SetButtonTemplate() TabardFrameAcceptButton:SetButtonTemplate() STYLE:ApplyCloseButtonStyle(TabardFrameCloseButton) TabardFrameCostFrame:RemoveTextures() TabardFrameCustomizationFrame:RemoveTextures() TabardFrameInset:Die() TabardFrameMoneyInset:Die() TabardFrameMoneyBg:RemoveTextures() for b = 1, 5 do local c = "TabardFrameCustomization"..b;_G[c]:RemoveTextures() STYLE:ApplyPaginationStyle(_G[c.."LeftButton"]) STYLE:ApplyPaginationStyle(_G[c.."RightButton"]) if b > 1 then _G[c]:ClearAllPoints() _G[c]:Point("TOP", _G["TabardFrameCustomization"..b-1], "BOTTOM", 0, -6) else local d, e, f, g, h = _G[c]:GetPoint() _G[c]:Point(d, e, f, g, h + 4) end end TabardCharacterModelRotateLeftButton:SetPoint("BOTTOMLEFT", 4, 4) TabardCharacterModelRotateRightButton:SetPoint("TOPLEFT", TabardCharacterModelRotateLeftButton, "TOPRIGHT", 4, 0) hooksecurefunc(TabardCharacterModelRotateLeftButton, "SetPoint", function(self, d, j, k, l, m) if d ~= "BOTTOMLEFT" or l ~= 4 or m ~= 4 then self:SetPoint("BOTTOMLEFT", 4, 4) end end) hooksecurefunc(TabardCharacterModelRotateRightButton, "SetPoint", function(self, d, j, k, l, m) if d ~= "TOPLEFT" or l ~= 4 or m ~= 0 then self:SetPoint("TOPLEFT", _G.TabardCharacterModelRotateLeftButton, "TOPRIGHT", 4, 0) end end) end --[[ ########################################################## STYLE LOADING ########################################################## ]]-- STYLE:SaveCustomStyle(TabardFrameStyle)