--[[ ############################################################################## _____/\\\\\\\\\\\____/\\\________/\\\__/\\\________/\\\__/\\\\\\\\\\\_ # ___/\\\/////////\\\_\/\\\_______\/\\\_\/\\\_______\/\\\_\/////\\\///__ # __\//\\\______\///__\//\\\______/\\\__\/\\\_______\/\\\_____\/\\\_____ # ___\////\\\__________\//\\\____/\\\___\/\\\_______\/\\\_____\/\\\_____ # ______\////\\\________\//\\\__/\\\____\/\\\_______\/\\\_____\/\\\_____ # _________\////\\\______\//\\\/\\\_____\/\\\_______\/\\\_____\/\\\_____ # __/\\\______\//\\\______\//\\\\\______\//\\\______/\\\______\/\\\_____ # _\///\\\\\\\\\\\/________\//\\\________\///\\\\\\\\\/____/\\\\\\\\\\\_# ___\///////////___________\///___________\/////////_____\///////////_# ############################################################################## S U P E R - V I L L A I N - U I By: Munglunch # ############################################################################## --]] --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.select; local ipairs = _G.ipairs; local pairs = _G.pairs; local type = _G.type; --[[ ADDON ]]-- local SV = _G.SVUI; local L = SV.L; local STYLE = select(2, ...); local Schema = STYLE.Schema; --[[ ########################################################## HELPERS ########################################################## ]]-- local VoidStorageList = { "VoidStorageBorderFrame", "VoidStorageDepositFrame", "VoidStorageWithdrawFrame", "VoidStorageCostFrame", "VoidStorageStorageFrame", "VoidStoragePurchaseFrame", "VoidItemSearchBox" }; local function Tab_OnEnter(this) this.backdrop:SetBackdropColor(0.1, 0.8, 0.8) this.backdrop:SetBackdropBorderColor(0.1, 0.8, 0.8) end local function Tab_OnLeave(this) this.backdrop:SetBackdropColor(0,0,0,1) this.backdrop:SetBackdropBorderColor(0,0,0,1) end local function ChangeTabHelper(this) this:RemoveTextures() local nTex = this:GetNormalTexture() if(nTex) then nTex:SetTexture([[Interface\ICONS\INV_Enchant_VoidSphere]]) nTex:SetTexCoord(0.1, 0.9, 0.1, 0.9) nTex:FillInner() end this.pushed = true; this.backdrop = CreateFrame("Frame", nil, this) this.backdrop:WrapOuter(this,1,1) this.backdrop:SetFrameLevel(0) this.backdrop:SetBackdrop({ bgFile = [[Interface\BUTTONS\WHITE8X8]], tile = false, tileSize = 0, edgeFile = [[Interface\AddOns\SVUI\assets\artwork\Template\GLOW]], edgeSize = 3, insets = { left = 0, right = 0, top = 0, bottom = 0 } }); this.backdrop:SetBackdropColor(0,0,0,1) this.backdrop:SetBackdropBorderColor(0,0,0,1) this:SetScript("OnEnter", Tab_OnEnter) this:SetScript("OnLeave", Tab_OnLeave) local a,b,c,d,e = this:GetPoint() this:Point(a,b,c,1,e) end --[[ ########################################################## VOIDSTORAGE STYLER ########################################################## ]]-- local function VoidStorageStyle() STYLE.Debugging = true if SV.db[Schema].blizzard.enable ~= true or SV.db[Schema].blizzard.voidstorage ~= true then return end STYLE:ApplyWindowStyle(VoidStorageFrame, true) for _,frame in pairs(VoidStorageList)do _G[frame]:RemoveTextures() end VoidStoragePurchaseFrame:SetFrameStrata('DIALOG') VoidStoragePurchaseFrame:SetFixedPanelTemplate("Button", true) VoidStorageFrameMarbleBg:Die() VoidStorageFrameLines:Die() select(2, VoidStorageFrame:GetRegions()):Die() VoidStoragePurchaseButton:SetButtonTemplate() VoidStorageHelpBoxButton:SetButtonTemplate() VoidStorageTransferButton:SetButtonTemplate() STYLE:ApplyCloseButtonStyle(VoidStorageBorderFrame.CloseButton) VoidItemSearchBox:SetPanelTemplate("Inset") VoidItemSearchBox.Panel:Point("TOPLEFT", 10, -1) VoidItemSearchBox.Panel:Point("BOTTOMRIGHT", 4, 1) for e = 1, 9 do local f = _G["VoidStorageDepositButton"..e] local g = _G["VoidStorageWithdrawButton"..e] local h = _G["VoidStorageDepositButton"..e.."IconTexture"] local i = _G["VoidStorageWithdrawButton"..e.."IconTexture"] _G["VoidStorageDepositButton"..e.."Bg"]:Hide() _G["VoidStorageWithdrawButton"..e.."Bg"]:Hide() f:SetSlotTemplate(true) g:SetSlotTemplate(true) h:SetTexCoord(0.1, 0.9, 0.1, 0.9) h:FillInner() i:SetTexCoord(0.1, 0.9, 0.1, 0.9) i:FillInner() end for e = 1, 80 do local j = _G["VoidStorageStorageButton"..e] local k = _G["VoidStorageStorageButton"..e.."IconTexture"] _G["VoidStorageStorageButton"..e.."Bg"]:Hide() j:SetSlotTemplate(true, 2, 0, 0) k:SetTexCoord(0.1, 0.9, 0.1, 0.9) k:FillInner() end ChangeTabHelper(VoidStorageFrame.Page1) ChangeTabHelper(VoidStorageFrame.Page2) end --[[ ########################################################## STYLE LOADING ########################################################## ]]-- STYLE:SaveBlizzardStyle("Blizzard_VoidStorageUI", VoidStorageStyle)