--[[ ############################################################################## _____/\\\\\\\\\\\____/\\\________/\\\__/\\\________/\\\__/\\\\\\\\\\\_ # ___/\\\/////////\\\_\/\\\_______\/\\\_\/\\\_______\/\\\_\/////\\\///__ # __\//\\\______\///__\//\\\______/\\\__\/\\\_______\/\\\_____\/\\\_____ # ___\////\\\__________\//\\\____/\\\___\/\\\_______\/\\\_____\/\\\_____ # ______\////\\\________\//\\\__/\\\____\/\\\_______\/\\\_____\/\\\_____ # _________\////\\\______\//\\\/\\\_____\/\\\_______\/\\\_____\/\\\_____ # __/\\\______\//\\\______\//\\\\\______\//\\\______/\\\______\/\\\_____ # _\///\\\\\\\\\\\/________\//\\\________\///\\\\\\\\\/____/\\\\\\\\\\\_# ___\///////////___________\///___________\/////////_____\///////////_# ############################################################################## S U P E R - V I L L A I N - U I By: Munglunch # ############################################################################## --]] --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.select; --[[ ADDON ]]-- local SV = _G.SVUI; local L = SV.L; local STYLE = select(2, ...); local Schema = STYLE.Schema; --[[ ########################################################## HELPERS ########################################################## ]]-- local function AdjustMapLevel() if InCombatLockdown()then return end local WorldMapFrame = _G.WorldMapFrame; WorldMapFrame:SetFrameLevel(4) WorldMapDetailFrame:SetFrameLevel(6) WorldMapFrame:SetFrameStrata('HIGH') WorldMapArchaeologyDigSites:SetFrameLevel(8) WorldMapArchaeologyDigSites:SetFrameStrata('DIALOG') end local function WorldMap_SmallView() local WorldMapFrame = _G.WorldMapFrame; WorldMapFrame.Panel:ClearAllPoints() WorldMapFrame.Panel:WrapOuter(WorldMapFrame, 4, 4) WorldMapFrame.Panel.Panel:WrapOuter(WorldMapFrame.Panel) end local function WorldMap_FullView() local WorldMapFrame = _G.WorldMapFrame; WorldMapFrame.Panel:ClearAllPoints() if(SV.GameVersion >= 60000) then WorldMapFrame.Panel:Point("TOPLEFT", WorldMapDetailFrame, "TOPLEFT", -12, 74) WorldMapFrame.Panel:Point("BOTTOMRIGHT", WorldMapDetailFrame, "BOTTOMRIGHT", 12, -24) else WorldMapFrame.Panel:Point("TOPLEFT", WorldMapDetailFrame, "TOPLEFT", -12, 74) WorldMapFrame.Panel:Point("BOTTOMRIGHT", WorldMapShowDropDown, "BOTTOMRIGHT", 4, -4) end WorldMapFrame.Panel.Panel:SetAllPoints(SV.UIParent) end local function WorldMap_QuestView() WorldMap_FullView() if not WorldMapQuestDetailScrollFrame.Panel then WorldMapQuestDetailScrollFrame:SetFixedPanelTemplate("Inset") WorldMapQuestDetailScrollFrame.Panel:Point("TOPLEFT", -22, 2) WorldMapQuestDetailScrollFrame.Panel:Point("BOTTOMRIGHT", WorldMapShowDropDown, 4, -4) WorldMapQuestDetailScrollFrame.spellTex = WorldMapQuestDetailScrollFrame:CreateTexture(nil, 'ARTWORK') WorldMapQuestDetailScrollFrame.spellTex:SetTexture([[Interface\QuestFrame\QuestBG]]) WorldMapQuestDetailScrollFrame.spellTex:SetPoint("TOPLEFT", WorldMapQuestDetailScrollFrame.Panel, 'TOPLEFT', 2, -2) WorldMapQuestDetailScrollFrame.spellTex:Size(586, 310) WorldMapQuestDetailScrollFrame.spellTex:SetTexCoord(0, 1, 0.02, 1) end if not WorldMapQuestRewardScrollFrame.Panel then WorldMapQuestRewardScrollFrame:SetPanelTemplate("Inset") WorldMapQuestRewardScrollFrame.Panel:Point("BOTTOMRIGHT", 22, -4) WorldMapQuestRewardScrollFrame.spellTex = WorldMapQuestRewardScrollFrame:CreateTexture(nil, 'ARTWORK') WorldMapQuestRewardScrollFrame.spellTex:SetTexture([[Interface\QuestFrame\QuestBG]]) WorldMapQuestRewardScrollFrame.spellTex:SetPoint("TOPLEFT", WorldMapQuestRewardScrollFrame.Panel, 'TOPLEFT', 2, -2) WorldMapQuestRewardScrollFrame.spellTex:Size(585, 310) WorldMapQuestRewardScrollFrame.spellTex:SetTexCoord(0, 1, 0.02, 1) end if not WorldMapQuestScrollFrame.Panel then WorldMapQuestScrollFrame:SetPanelTemplate("Inset") WorldMapQuestScrollFrame.Panel:Point("TOPLEFT", 0, 2) WorldMapQuestScrollFrame.Panel:Point("BOTTOMRIGHT", 25, -3) WorldMapQuestScrollFrame.spellTex = WorldMapQuestScrollFrame:CreateTexture(nil, 'ARTWORK') WorldMapQuestScrollFrame.spellTex:SetTexture([[Interface\QuestFrame\QuestBG]]) WorldMapQuestScrollFrame.spellTex:SetPoint("TOPLEFT", WorldMapQuestScrollFrame.Panel, 'TOPLEFT', 2, -2) WorldMapQuestScrollFrame.spellTex:Size(520, 1033) WorldMapQuestScrollFrame.spellTex:SetTexCoord(0, 1, 0.02, 1) end end local function StripQuestMapFrame() local WorldMapFrame = _G.WorldMapFrame; WorldMapFrame.BorderFrame:RemoveTextures(true) WorldMapFrame.BorderFrame.ButtonFrameEdge:SetTexture(0,0,0,0) WorldMapFrame.BorderFrame.InsetBorderTop:SetTexture(0,0,0,0) WorldMapFrame.BorderFrame.Inset:RemoveTextures(true) WorldMapTitleButton:RemoveTextures(true) WorldMapFrameNavBar:RemoveTextures(true) WorldMapFrameNavBarOverlay:RemoveTextures(true) QuestMapFrame:RemoveTextures(true) QuestMapFrame.DetailsFrame:RemoveTextures(true) QuestMapFrame.DetailsFrame:SetPanelTemplate("Paper") QuestMapFrame.DetailsFrame.CompleteQuestFrame:RemoveTextures(true) QuestMapFrame.DetailsFrame.CompleteQuestFrame.CompleteButton:RemoveTextures(true) QuestMapFrame.DetailsFrame.CompleteQuestFrame.CompleteButton:SetButtonTemplate() QuestMapFrame.DetailsFrame.BackButton:RemoveTextures(true) QuestMapFrame.DetailsFrame.BackButton:SetButtonTemplate() QuestMapFrame.DetailsFrame.AbandonButton:RemoveTextures(true) QuestMapFrame.DetailsFrame.AbandonButton:SetButtonTemplate() QuestMapFrame.DetailsFrame.ShareButton:RemoveTextures(true) QuestMapFrame.DetailsFrame.ShareButton:SetButtonTemplate() QuestMapFrame.DetailsFrame.TrackButton:RemoveTextures(true) QuestMapFrame.DetailsFrame.TrackButton:SetButtonTemplate() QuestMapFrame.DetailsFrame.RewardsFrame:RemoveTextures(true) QuestMapFrame.DetailsFrame.RewardsFrame:SetPanelTemplate("Paper") QuestMapFrame.DetailsFrame.RewardsFrame:SetPanelColor("dark") QuestScrollFrame:RemoveTextures(true) local w,h = WorldMapFrame.UIElementsFrame:GetSize() local underlay = CreateFrame("Frame", nil, WorldMapFrame) underlay:Size(w,h) underlay:SetAllPoints(WorldMapFrame.UIElementsFrame) underlay:SetPanelTemplate("Blackout") WorldMapFrame.UIElementsFrame:SetParent(underlay) local detailWidth = QuestMapFrame.DetailsFrame.RewardsFrame:GetWidth() QuestMapFrame.DetailsFrame:ClearAllPoints() QuestMapFrame.DetailsFrame:SetPoint("TOPLEFT", underlay, "TOPRIGHT", 2, 0) QuestMapFrame.DetailsFrame:SetWidth(detailWidth) WorldMapFrameNavBar:ClearAllPoints() WorldMapFrameNavBar:Point("TOPLEFT", WorldMapFrame.Panel, "TOPLEFT", 12, -22) WorldMapFrameNavBar:SetPanelTemplate("Blackout") end local function WorldMap_OnShow() local WorldMapFrame = _G.WorldMapFrame; if(SV.GameVersion >= 60000) then --StripQuestMapFrame() if WORLDMAP_SETTINGS.size == WORLDMAP_FULLMAP_SIZE then WorldMap_FullView() elseif WORLDMAP_SETTINGS.size == WORLDMAP_WINDOWED_SIZE then WorldMap_SmallView() end else WorldMapFrame:RemoveTextures() if WORLDMAP_SETTINGS.size == WORLDMAP_FULLMAP_SIZE then WorldMap_FullView() elseif WORLDMAP_SETTINGS.size == WORLDMAP_WINDOWED_SIZE then WorldMap_SmallView() elseif WORLDMAP_SETTINGS.size == WORLDMAP_QUESTLIST_SIZE then WorldMap_QuestView() end end if not SV.db.SVMap.tinyWorldMap then BlackoutWorld:SetTexture(0, 0, 0, 1) else BlackoutWorld:SetTexture(0,0,0,0) end WorldMapFrameAreaLabel:SetFontTemplate(nil, 50, "OUTLINE") WorldMapFrameAreaLabel:SetShadowOffset(2, -2) WorldMapFrameAreaLabel:SetTextColor(0.90, 0.8294, 0.6407) WorldMapFrameAreaDescription:SetFontTemplate(nil, 40, "OUTLINE") WorldMapFrameAreaDescription:SetShadowOffset(2, -2) WorldMapFrameAreaPetLevels:SetFontTemplate(nil, 25, 'OUTLINE') WorldMapZoneInfo:SetFontTemplate(nil, 27, "OUTLINE") WorldMapZoneInfo:SetShadowOffset(2, -2) if InCombatLockdown() then return end AdjustMapLevel() end --[[ ########################################################## WORLDMAP STYLER ########################################################## ]]-- local function WorldMapStyle() if SV.db[Schema].blizzard.enable ~= true or SV.db[Schema].blizzard.worldmap ~= true then return end WorldMapFrame:SetFrameLevel(4) STYLE:ApplyWindowStyle(WorldMapFrame, true, true) WorldMapFrame.Panel:SetPanelTemplate("Blackout") STYLE:ApplyScrollFrameStyle(WorldMapQuestScrollFrameScrollBar) STYLE:ApplyScrollFrameStyle(WorldMapQuestDetailScrollFrameScrollBar, 4) STYLE:ApplyScrollFrameStyle(WorldMapQuestRewardScrollFrameScrollBar, 4) WorldMapDetailFrame:SetFrameLevel(6) WorldMapDetailFrame:SetPanelTemplate("Blackout") WorldMapArchaeologyDigSites:SetFrameLevel(8) WorldMapFrameSizeDownButton:SetFrameLevel(999) WorldMapFrameSizeUpButton:SetFrameLevel(999) WorldMapFrameCloseButton:SetFrameLevel(999) STYLE:ApplyCloseButtonStyle(WorldMapFrameCloseButton) STYLE:ApplyArrowButtonStyle(WorldMapFrameSizeDownButton, "down") STYLE:ApplyArrowButtonStyle(WorldMapFrameSizeUpButton, "up") STYLE:ApplyDropdownStyle(WorldMapLevelDropDown) STYLE:ApplyDropdownStyle(WorldMapZoneMinimapDropDown) STYLE:ApplyDropdownStyle(WorldMapContinentDropDown) STYLE:ApplyDropdownStyle(WorldMapZoneDropDown) STYLE:ApplyDropdownStyle(WorldMapShowDropDown) if(SV.GameVersion < 60000) then WorldMapZoomOutButton:SetButtonTemplate() WorldMapTrackQuest:SetCheckboxTemplate(true) hooksecurefunc("WorldMapFrame_SetFullMapView", WorldMap_FullView) hooksecurefunc("WorldMapFrame_SetQuestMapView", WorldMap_QuestView) else StripQuestMapFrame() end WorldMapFrame:HookScript("OnShow", WorldMap_OnShow) hooksecurefunc("WorldMap_ToggleSizeUp", WorldMap_OnShow) BlackoutWorld:SetParent(WorldMapFrame.Panel.Panel) end --[[ ########################################################## STYLE LOADING ########################################################## ]]-- STYLE:SaveCustomStyle(WorldMapStyle) --[[ function ArchaeologyDigSiteFrame_OnUpdate() WorldMapArchaeologyDigSites:DrawNone(); local numEntries = ArchaeologyMapUpdateAll(); for i = 1, numEntries do local blobID = ArcheologyGetVisibleBlobID(i); WorldMapArchaeologyDigSites:DrawBlob(blobID, true); end end ]]