--[[ ############################################################################## _____/\\\\\\\\\\\____/\\\________/\\\__/\\\________/\\\__/\\\\\\\\\\\_ # ___/\\\/////////\\\_\/\\\_______\/\\\_\/\\\_______\/\\\_\/////\\\///__ # __\//\\\______\///__\//\\\______/\\\__\/\\\_______\/\\\_____\/\\\_____ # ___\////\\\__________\//\\\____/\\\___\/\\\_______\/\\\_____\/\\\_____ # ______\////\\\________\//\\\__/\\\____\/\\\_______\/\\\_____\/\\\_____ # _________\////\\\______\//\\\/\\\_____\/\\\_______\/\\\_____\/\\\_____ # __/\\\______\//\\\______\//\\\\\______\//\\\______/\\\______\/\\\_____ # _\///\\\\\\\\\\\/________\//\\\________\///\\\\\\\\\/____/\\\\\\\\\\\_# ___\///////////___________\///___________\/////////_____\///////////_# ############################################################################## S U P E R - V I L L A I N - U I By: Munglunch # ############################################################################## --]] --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.select; --[[ ADDON ]]-- local SV = _G.SVUI; local L = SV.L; local PLUGIN = select(2, ...); local Schema = PLUGIN.Schema; --[[ ########################################################## HELPERS ########################################################## ]]-- local function AdjustMapLevel() if InCombatLockdown()then return end local WorldMapFrame = _G.WorldMapFrame; WorldMapFrame:SetFrameStrata("HIGH"); WorldMapTooltip:SetFrameStrata("TOOLTIP"); WorldMapPlayerLower:SetFrameStrata("MEDIUM"); WorldMapPlayerLower:SetFrameStrata("FULLSCREEN"); WorldMapFrame:SetFrameLevel(1) WorldMapDetailFrame:SetFrameLevel(2) WorldMapArchaeologyDigSites:SetFrameLevel(3) end local function WorldMap_SmallView() local WorldMapFrame = _G.WorldMapFrame; WorldMapFrame.Panel:ClearAllPoints() WorldMapFrame.Panel:WrapOuter(WorldMapFrame, 4, 4) WorldMapFrame.Panel.Panel:WrapOuter(WorldMapFrame.Panel) if(SVUI_WorldMapCoords) then SVUI_WorldMapCoords.playerCoords:SetPoint("BOTTOMLEFT", WorldMapFrame, "BOTTOMLEFT", 5, 5) end end local function WorldMap_FullView() local WorldMapFrame = _G.WorldMapFrame; WorldMapFrame.Panel:ClearAllPoints() local w, h = WorldMapDetailFrame:GetSize() WorldMapFrame.Panel:Size(w + 24, h + 98) WorldMapFrame.Panel:Point("TOP", WorldMapFrame, "TOP", 0, 0) WorldMapFrame.Panel.Panel:WrapOuter(WorldMapFrame.Panel) if(SVUI_WorldMapCoords) then SVUI_WorldMapCoords.playerCoords:SetPoint("BOTTOMLEFT", WorldMapFrame.Panel, "BOTTOMLEFT", 5, 5) end end local function StripQuestMapFrame() local WorldMapFrame = _G.WorldMapFrame; WorldMapFrame.BorderFrame:RemoveTextures(true) WorldMapFrame.BorderFrame.ButtonFrameEdge:SetTexture(0,0,0,0) WorldMapFrame.BorderFrame.InsetBorderTop:SetTexture(0,0,0,0) WorldMapFrame.BorderFrame.Inset:RemoveTextures(true) WorldMapTitleButton:RemoveTextures(true) WorldMapFrameNavBar:RemoveTextures(true) WorldMapFrameNavBarOverlay:RemoveTextures(true) QuestMapFrame:RemoveTextures(true) QuestMapFrame.DetailsFrame:RemoveTextures(true) QuestMapFrame.DetailsFrame:SetPanelTemplate("Paper") QuestMapFrame.DetailsFrame.CompleteQuestFrame:RemoveTextures(true) QuestMapFrame.DetailsFrame.CompleteQuestFrame.CompleteButton:RemoveTextures(true) QuestMapFrame.DetailsFrame.CompleteQuestFrame.CompleteButton:SetButtonTemplate() QuestMapFrame.DetailsFrame.BackButton:RemoveTextures(true) QuestMapFrame.DetailsFrame.BackButton:SetButtonTemplate() QuestMapFrame.DetailsFrame.AbandonButton:RemoveTextures(true) QuestMapFrame.DetailsFrame.AbandonButton:SetButtonTemplate() QuestMapFrame.DetailsFrame.ShareButton:RemoveTextures(true) QuestMapFrame.DetailsFrame.ShareButton:SetButtonTemplate() QuestMapFrame.DetailsFrame.TrackButton:RemoveTextures(true) QuestMapFrame.DetailsFrame.TrackButton:SetButtonTemplate() QuestMapFrame.DetailsFrame.RewardsFrame:RemoveTextures(true) QuestMapFrame.DetailsFrame.RewardsFrame:SetPanelTemplate("Paper") QuestMapFrame.DetailsFrame.RewardsFrame:SetPanelColor("dark") QuestScrollFrame:RemoveTextures(true) QuestScrollFrame:SetFixedPanelTemplate("Paper") QuestScrollFrame:SetPanelColor("special") QuestScrollFrame.ViewAll:RemoveTextures(true) QuestScrollFrame.ViewAll:SetButtonTemplate() local w,h = WorldMapFrame.UIElementsFrame:GetSize() local underlay = CreateFrame("Frame", nil, WorldMapFrame) underlay:Size(w,h) underlay:SetAllPoints(WorldMapFrame.UIElementsFrame) underlay:SetPanelTemplate("Blackout") WorldMapFrame.UIElementsFrame:SetParent(underlay) local detailWidth = QuestMapFrame.DetailsFrame.RewardsFrame:GetWidth() QuestMapFrame.DetailsFrame:ClearAllPoints() QuestMapFrame.DetailsFrame:SetPoint("TOPLEFT", underlay, "TOPRIGHT", 2, 0) QuestMapFrame.DetailsFrame:SetWidth(detailWidth) WorldMapFrameNavBar:ClearAllPoints() WorldMapFrameNavBar:Point("TOPLEFT", WorldMapFrame.Panel, "TOPLEFT", 12, -26) WorldMapFrameTutorialButton:ClearAllPoints() WorldMapFrameTutorialButton:Point("LEFT", WorldMapFrameNavBar.Panel, "RIGHT", -50, 0) end local function WorldMap_OnShow() local WorldMapFrame = _G.WorldMapFrame; if WORLDMAP_SETTINGS.size == WORLDMAP_FULLMAP_SIZE then WorldMap_FullView() elseif WORLDMAP_SETTINGS.size == WORLDMAP_WINDOWED_SIZE then WorldMap_SmallView() end -- WorldMap_SmallView() if not SV.db.SVMap.tinyWorldMap then BlackoutWorld:SetTexture(0,0,0,1) else BlackoutWorld:SetTexture(0,0,0,0) end WorldMapFrameAreaLabel:FontManager(nil, 50, "OUTLINE") WorldMapFrameAreaLabel:SetShadowOffset(2, -2) WorldMapFrameAreaLabel:SetTextColor(0.90, 0.8294, 0.6407) WorldMapFrameAreaDescription:FontManager(nil, 40, "OUTLINE") WorldMapFrameAreaDescription:SetShadowOffset(2, -2) WorldMapFrameAreaPetLevels:FontManager(nil, 25, 'OUTLINE') WorldMapZoneInfo:FontManager(nil, 27, "OUTLINE") WorldMapZoneInfo:SetShadowOffset(2, -2) if InCombatLockdown() then return end AdjustMapLevel() end --[[ ########################################################## WORLDMAP PLUGINR ########################################################## ]]-- local function WorldMapStyle() if PLUGIN.db.blizzard.enable ~= true or PLUGIN.db.blizzard.worldmap ~= true then return end PLUGIN:ApplyWindowStyle(WorldMapFrame, true, true) WorldMapFrame.Panel:SetPanelTemplate("Blackout") PLUGIN:ApplyScrollFrameStyle(WorldMapQuestScrollFrameScrollBar) PLUGIN:ApplyScrollFrameStyle(WorldMapQuestDetailScrollFrameScrollBar, 4) PLUGIN:ApplyScrollFrameStyle(WorldMapQuestRewardScrollFrameScrollBar, 4) WorldMapDetailFrame:SetPanelTemplate("Blackout") WorldMapFrameSizeDownButton:SetFrameLevel(999) WorldMapFrameSizeUpButton:SetFrameLevel(999) WorldMapFrameCloseButton:SetFrameLevel(999) PLUGIN:ApplyCloseButtonStyle(WorldMapFrameCloseButton) PLUGIN:ApplyArrowButtonStyle(WorldMapFrameSizeDownButton, "down") PLUGIN:ApplyArrowButtonStyle(WorldMapFrameSizeUpButton, "up") PLUGIN:ApplyDropdownStyle(WorldMapLevelDropDown) PLUGIN:ApplyDropdownStyle(WorldMapZoneMinimapDropDown) PLUGIN:ApplyDropdownStyle(WorldMapContinentDropDown) PLUGIN:ApplyDropdownStyle(WorldMapZoneDropDown) PLUGIN:ApplyDropdownStyle(WorldMapShowDropDown) StripQuestMapFrame() WorldMapFrame:HookScript("OnShow", WorldMap_OnShow) hooksecurefunc("WorldMap_ToggleSizeUp", WorldMap_OnShow) BlackoutWorld:SetParent(WorldMapFrame.Panel.Panel) WorldMapFrameNavBar:ClearAllPoints() WorldMapFrameNavBar:Point("TOPLEFT", WorldMapFrame.Panel, "TOPLEFT", 12, -26) WorldMapFrameNavBar:SetPanelTemplate("Blackout") WorldMapFrameTutorialButton:ClearAllPoints() WorldMapFrameTutorialButton:Point("LEFT", WorldMapFrameNavBar.Panel, "RIGHT", -50, 0) WorldMap_OnShow() end --[[ ########################################################## PLUGIN LOADING ########################################################## ]]-- PLUGIN:SaveCustomStyle(WorldMapStyle) --[[ function ArchaeologyDigSiteFrame_OnUpdate() WorldMapArchaeologyDigSites:DrawNone(); local numEntries = ArchaeologyMapUpdateAll(); for i = 1, numEntries do local blobID = ArcheologyGetVisibleBlobID(i); WorldMapArchaeologyDigSites:DrawBlob(blobID, true); end end ]]