------------------------------------------------------------------------------- -- Localization -- -- Simple Chinese Translated by 昏睡墨鱼&Costa<CWDG> -- ------------------------------------------------------------------------------- local L = Clique.Locals if GetLocale() == "zhCN" then L.RANK = "等级" L.RANK_PATTERN = "等级 (%d+)" L.CAST_FORMAT = "%s(等级 %s)" L.RACIAL_PASSIVE = "种族被动技能" L.PASSIVE = SPELL_PASSIVE L.CLICKSET_DEFAULT = "默认" L.CLICKSET_HARMFUL = "对敌方动作" L.CLICKSET_HELPFUL = "对友方动作" L.CLICKSET_OOC = "非战斗中动作" L.CLICKSET_BEARFORM = "熊形态" L.CLICKSET_CATFORM = "猎豹形态" L.CLICKSET_AQUATICFORM = "水栖形态" L.CLICKSET_TRAVELFORM = "旅行形态" L.CLICKSET_MOONKINFORM = "枭兽形态" L.CLICKSET_TREEOFLIFE = "树形" L.CLICKSET_SHADOWFORM = "暗影形态" L.CLICKSET_STEALTHED = "潜行状态" L.CLICKSET_BATTLESTANCE = "战斗姿态" L.CLICKSET_DEFENSIVESTANCE = "防御姿态" L.CLICKSET_BERSERKERSTANCE = "狂暴姿态" L.BEAR_FORM = "熊形态" L.DIRE_BEAR_FORM = "巨熊形态" L.CAT_FORM = "猎豹形态" L.AQUATIC_FORM = "水栖形态" L.TRAVEL_FORM = "旅行形态" L.TREEOFLIFE = "树形" L.MOONKIN_FORM = "枭兽形态" L.STEALTH = "潜行状态" L.SHADOWFORM = "暗影形态" L.BATTLESTANCE = "战斗姿态" L.DEFENSIVESTANCE = "防御姿态" L.BERSERKERSTANCE = "狂暴姿态" L.BINDING_NOT_DEFINED = "未定义绑定" L.CANNOT_CHANGE_COMBAT = "战斗状态中无法改变. 这些改变被推迟到脱离战斗状态后." L.APPLY_QUEUE = "脱离战斗状态. 进行所有预定了的改变." L.PROFILE_CHANGED = "已经切换到设置 '%s'." L.PROFILE_DELETED = "你的设置 '%s' 已经被删除." L.PROFILE_RESET = "你的设置 '%s' 已经被重值." L.ACTION_ACTIONBAR = "切换动作条" L.ACTION_ACTION = "动作按钮" L.ACTION_PET = "宠物动作按钮" L.ACTION_SPELL = "释放法术" L.ACTION_ITEM = "使用物品" L.ACTION_MACRO = "运行自定义宏" L.ACTION_STOP = "终止施法" L.ACTION_TARGET = "目标单位" L.ACTION_FOCUS = "指定目标单位" L.ACTION_ASSIST = "协助某单位" L.ACTION_CLICK = "点击按钮" L.ACTION_MENU = "显示菜单" L.HELP_TEXT = "欢迎使用Clique. 最基本的操作,你可以浏览法术书然后给喜欢的法术绑定按键.例如,你可以找到\快速治疗\ 然后按住shift点左键,这样shift+左键就被设置为释放快速治疗了." L.CUSTOM_HELP = "这是Clique自定义窗口.在这里,你可以设置任何点击影射到界面允许的组合按键. 从左侧选择一个基本的动作,然后可以可以点击下边的按钮来映射到任何你希望的操作. " L.BS_ACTIONBAR_HELP = "切换动作条. 'increment' 会向后翻一页, 'decrement' 则相反. 如果你提供了一个编号, 动作条就会翻到那一页.你可以定义1,3来在1和3页之间翻动." L.BS_ACTIONBAR_ARG1_LABEL = "动作条:" L.BS_ACTION_HELP = "将一种点击影射到某动作条的按钮上. 请指定动作条的编号." L.BS_ACTION_ARG1_LABEL = "按钮编号:" L.BS_ACTION_ARG2_LABEL = "(可选) 单位:" L.BS_PET_HELP = "将一种点击影射到宠物动作条的按钮上. 请指定按钮编号." L.BS_PET_ARG1_LABEL = "宠物按钮编号:" L.BS_PET_ARG2_LABEL = "(可选) 单位:" L.BS_SPELL_HELP = "从法术书上选择施法. 设定法术名称, 以及包裹与物品槽编号或者物品名称(可选), 来对目标进行施法 (例如喂养宠物)" L.BS_SPELL_ARG1_LABEL = "法术名称:" L.BS_SPELL_ARG2_LABEL = "*包裹编号:" L.BS_SPELL_ARG3_LABEL = "*物品槽编号:" L.BS_SPELL_ARG4_LABEL = "*物品名称:" L.BS_SPELL_ARG5_LABEL = "(可选) 单位:" L.BS_ITEM_HELP = "使用一个物品. 可以通过包裹与物品槽的编号,或者物品名称来指定." L.BS_ITEM_ARG1_LABEL = "包裹编号:" L.BS_ITEM_ARG2_LABEL = "物品槽编号:" L.BS_ITEM_ARG3_LABEL = "物品名称:" L.BS_ITEM_ARG4_LABEL = "(可选) 单位:" L.BS_MACRO_HELP = "使用给定索引的自定义宏" L.BS_MACRO_ARG1_LABEL = "宏索引:" L.BS_MACRO_ARG2_LABEL = "宏内容:" L.BS_STOP_HELP = "中断当前施法" L.BS_TARGET_HELP = "将单位设定为目标" L.BS_TARGET_ARG1_LABEL = "(可选) 单位:" L.BS_FOCUS_HELP = "设定你的 \"目标\" 单位" L.BS_FOCUS_ARG1_LABEL = "(可选) 单位:" L.BS_ASSIST_HELP = "协助某单位" L.BS_ASSIST_ARG1_LABEL = "(可选) 单位:" L.BS_CLICK_HELP = "使用按钮模拟点击" L.BS_CLICK_ARG1_LABEL = "按钮名称:" L.BS_MENU_HELP = "显示单位的弹出菜单" end