function DRUIDBAROptions_OnLoad() UIPanelWindows['DRUIDBAROptionsFrame'] = {area = 'center', pushable = 0}; end -- Toggles the visibility of the DruidBar options frame function DRUIDBAROptionsFrame_Toggle() if(DRUIDBAROptionsFrame:IsVisible()) then DRUIDBAROptionsFrame:Hide(); else DRUIDBAROptionsFrame:Show(); end renderOptionsFrame(); end -- Updates options related to Width function DRUIDBAROptions_Width(self) if ( DRUIDBAROptionsWidthEditBox:GetText() < "1" ) then DRUIDBAROptionsWidthEditBox:SetText("170"); DruidBarKey.xvar = self:GetNumber(); DruidBarKey.tempW = DruidBarKey.xvar; elseif( DRUIDBAROptionsWidthEditBox:GetText() > "9999" ) then DRUIDBAROptionsWidthEditBox:SetText("9999"); DruidBarKey.xvar = self:GetNumber(); DruidBarKey.tempW = DruidBarKey.xvar; else DruidBarKey.xvar = self:GetNumber(); DruidBarKey.tempW = DruidBarKey.xvar; end end -- Updates options related to Height function DRUIDBAROptions_Height(self) if ( DRUIDBAROptionsHeightEditBox:GetText() < "1" ) then DRUIDBAROptionsHeightEditBox:SetText("18"); DruidBarKey.yvar = self:GetNumber(); DruidBarKey.tempH = DruidBarKey.yvar; elseif( DRUIDBAROptionsHeightEditBox:GetText() > "999" ) then DRUIDBAROptionsHeightEditBox:SetText("999"); DruidBarKey.yvar = self:GetNumber(); DruidBarKey.tempH = DruidBarKey.yvar; else DruidBarKey.yvar = self:GetNumber(); DruidBarKey.tempH = DruidBarKey.yvar; end end -- Updates options related to Enabled state of addon function DRUIDBAROptions_Toggle() if(DruidBarKey.Enabled) then DruidBarKey.Enabled = false; else DruidBarKey.Enabled = true; -- Show DruidBarUpdateFrame if hidden -- Incase no other event triggers the redraw, we do this now if not DruidBarUpdateFrame:IsVisible() then DruidBarUpdateFrame:Show(); end end renderOptionsFrame(); end -- Updates options related to Graphics function DRUIDBAROptions_Graphics() if(DruidBarKey.Graphics) then DruidBarKey.Graphics = false; else DruidBarKey.Graphics = true; end renderOptionsFrame(); end -- Updates options related to Minimap Button function DRUIDBAROptions_Minimap() if(DruidBarKey.Minimap) then DruidBarKey.Minimap = false; else DruidBarKey.Minimap = true; end renderOptionsFrame(); end -- Updates options related to Hid in Caster function DRUIDBAROptions_HideInCaster() if(DruidBarKey.HideInCaster) then DruidBarKey.HideInCaster = false; else DruidBarKey.HideInCaster = true; end renderOptionsFrame(); end -- Updates options related to function DRUIDBAROptions_HideWhenFull() if(DruidBarKey.HideWhenFull) then DruidBarKey.HideWhenFull = false; else DruidBarKey.HideWhenFull = true; end renderOptionsFrame(); end -- Updates options related to display location where we replace the default manabar function DRUIDBAROptions_Replace() DruidBarKey.Replace = true; DruidBarKey.Player = false; DruidBarKey.Custom = false; DruidBarKey.Lock = true; renderOptionsFrame(); end -- Updates options related to display location where we attach to bottom of player frame function DRUIDBAROptions_Player() DruidBarKey.Replace = false; DruidBarKey.Player = true; DruidBarKey.Custom = false; --Assign value that default to match player frame DruidBarKey.xvar = 125; DruidBarKey.yvar = 18; DruidBarKey.Lock = true; renderOptionsFrame(); end -- Updates options related to display location when bar is customaizable function DRUIDBAROptions_Custom() DruidBarKey.Custom = true; DruidBarKey.Replace = false; DruidBarKey.Player = false; DruidBarKey.Lock = false; DruidBarKey.xvar = DruidBarKey.tempW; DruidBarKey.yvar = DruidBarKey.tempH; renderOptionsFrame(); end -- Updates options related to locking bar in place function DRUIDBAROptions_Lock() if(DruidBarKey.Lock) then DruidBarKey.Lock = false; else DruidBarKey.Lock = true; end renderOptionsFrame(); end function DRUIDBAROptions_Text_Initialize() local info; for i = 0, 2, 1 do info = { }; info.text = DRUIDBAR_OPTIONS_DROP.Text[i]; info.func = DRUIDBAROptions_Text_OnClick; UIDropDownMenu_AddButton(info); end end function DRUIDBAROptions_Text_OnShow() -- Construct dropdown UIDropDownMenu_Initialize(DRUIDBAROptionsTextDropDown, DRUIDBAROptions_Text_Initialize); -- Sets initial value if( DruidBarKey.Text == 0 ) then -- ORIGINAL UIDropDownMenu_SetSelectedID(DRUIDBAROptionsTextDropDown, 1); elseif( DruidBarKey.Text == 1 ) then -- NEW UIDropDownMenu_SetSelectedID(DRUIDBAROptionsTextDropDown, 2); elseif( DruidBarKey.Text == nil ) then -- NO TEXT UIDropDownMenu_SetSelectedID(DRUIDBAROptionsTextDropDown, 3); end UIDropDownMenu_SetWidth(DRUIDBAROptionsTextDropDown, 100); end function DRUIDBAROptions_Text_OnClick(self) i = self:GetID(); UIDropDownMenu_SetSelectedID(DRUIDBAROptionsTextDropDown, i); if(i == 1) then DruidBarKey.Text = 0; elseif(i == 2) then DruidBarKey.Text = 1; elseif(i == 3) then DruidBarKey.Text = nil; end end function DRUIDBAROptions_Percent_Initialize() local info; for i = 0, 3, 1 do info = { }; info.text = DRUIDBAR_OPTIONS_DROP.Percent[i]; info.func = DRUIDBAROptions_Percent_OnClick; UIDropDownMenu_AddButton(info); end end function DRUIDBAROptions_Percent_OnShow() UIDropDownMenu_Initialize(DRUIDBAROptionsPercentDropDown, DRUIDBAROptions_Percent_Initialize); if( DruidBarKey.Percent == 0 ) then UIDropDownMenu_SetSelectedID(DRUIDBAROptionsPercentDropDown, 1); elseif( DruidBarKey.Percent == 1 ) then UIDropDownMenu_SetSelectedID(DRUIDBAROptionsPercentDropDown, 2); elseif( DruidBarKey.Percent == nil ) then UIDropDownMenu_SetSelectedID(DRUIDBAROptionsPercentDropDown, 3); elseif( DruidBarKey.Percent == 2 ) then UIDropDownMenu_SetSelectedID(DRUIDBAROptionsPercentDropDown, 4); end UIDropDownMenu_SetWidth(DRUIDBAROptionsPercentDropDown, 100); end function DRUIDBAROptions_Percent_OnClick(self) i = self:GetID(); UIDropDownMenu_SetSelectedID(DRUIDBAROptionsPercentDropDown, i); if(i == 1) then -- Numbers DruidBarKey.Percent = 0; elseif(i == 2) then -- Percent DruidBarKey.Percent = 1; elseif(i == 3) then -- Both DruidBarKey.Percent = nil; elseif(i == 4) then -- Bliz-like DruidBarKey.Percent = 2; end end function renderOptionsFrame() -- DruidBarKey is not set, get out if not DruidBarKey then return end local gold = {1, 0.82, 0} local grey = {0.5, 0.5, 0.5} local allDisplayStyleTexts = { DRUIDBAROptionsVisText,DRUIDBAROptionsReplaceText, DRUIDBAROptionsPlayerText, DRUIDBAROptionsCustomText, DRUIDBAROptionsHideText, DRUIDBAROptionsFullText, DRUIDBAROptionsLockText, DRUIDBAROptionsTextDropDownText, DRUIDBAROptionsPercentDropDownText } -- Check temp width and temp height if not DruidBarKey.tempW then DruidBarKey.tempW = 0; end if not DruidBarKey.tempH then DruidBarKey.tempH = 0; end -- Toggle Checkboxes/Buttons DRUIDBAROptionsToggle:SetChecked(DruidBarKey.Enabled); DRUIDBAROptionsVis:SetChecked(DruidBarKey.Graphics); DRUIDBAROptionsMinimap:SetChecked(DruidBarKey.Minimap); DRUIDBAROptionsReplace:SetChecked(DruidBarKey.Replace); DRUIDBAROptionsPlayer:SetChecked(DruidBarKey.Player); DRUIDBAROptionsCustom:SetChecked(DruidBarKey.Custom); DRUIDBAROptionsLock:SetChecked(DruidBarKey.Lock); DRUIDBAROptionsHide:SetChecked(DruidBarKey.HideInCaster); DRUIDBAROptionsFull:SetChecked(DruidBarKey.HideWhenFull); -- Assign Text Box Values DRUIDBAROptionsWidthEditBox:SetText(DruidBarKey.tempW); DRUIDBAROptionsHeightEditBox:SetText(DruidBarKey.tempH); -- Addon Enabled and Graphics on if(DruidBarKey.Enabled and DruidBarKey.Graphics) then DRUIDBAROptionsVis:Enable(); DRUIDBAROptionsReplace:Enable(); DRUIDBAROptionsPlayer:Enable(); DRUIDBAROptionsCustom:Enable(); DRUIDBAROptionsHide:Enable(); DRUIDBAROptionsFull:Enable(); DRUIDBAROptionsLock:Enable(); SetTextColorFor(allDisplayStyleTexts, gold); -- Addon Enabled and Graphics off elseif DruidBarKey.Enabled and not DruidBarKey.Graphics then DRUIDBAROptionsReplace:Disable(); DRUIDBAROptionsPlayer:Disable(); DRUIDBAROptionsCustom:Disable(); DRUIDBAROptionsHide:Disable(); DRUIDBAROptionsFull:Disable(); DRUIDBAROptionsLock:Disable(); SetTextColorFor(allDisplayStyleTexts, grey); SetTextColorFor({DRUIDBAROptionsVisText}, gold); -- Addon Disabled elseif not DruidBarKey.Enabled then DRUIDBAROptionsVis:Disable(); DRUIDBAROptionsReplace:Disable(); DRUIDBAROptionsPlayer:Disable(); DRUIDBAROptionsCustom:Disable(); DRUIDBAROptionsHide:Disable(); DRUIDBAROptionsFull:Disable(); DRUIDBAROptionsLock:Disable(); SetTextColorFor(allDisplayStyleTexts, grey); end -- Player or Replace is selected if(DruidBarKey.Player == true or DruidBarKey.Replace == true) then DRUIDBAROptionsLock:Disable(); DRUIDBAROptionsWidthEditBox:Disable(); DRUIDBAROptionsHeightEditBox:Disable(); SetTextColorFor({DRUIDBAROptionsLockText, DRUIDBAROptionsWidthText, DRUIDBAROptionsHeightText}, grey); -- Custom is selected else DRUIDBAROptionsLock:Enable(); DRUIDBAROptionsWidthEditBox:Enable(); DRUIDBAROptionsHeightEditBox:Enable(); SetTextColorFor({DRUIDBAROptionsLockText, DRUIDBAROptionsWidthText, DRUIDBAROptionsHeightText}, gold); end end function SetTextColorFor(objects, color) for k, v in pairs (objects) do v:SetTextColor(unpack(color)) end end function DRUIDBAROptions_GetColor(self) if not DruidBarKey then return end local info; info = self; info.hasColorSwatch = 1; info.r = DruidBarKey.color[1]; info.g = DruidBarKey.color[2]; info.b = DruidBarKey.color[3]; info.notCheckable = 1; info.opacity = 1.0 - DruidBarKey.color[4]; info.swatchFunc = function() DruidBarKey.color[1], DruidBarKey.color[2], DruidBarKey.color[3] = ColorPickerFrame:GetColorRGB(); end info.func = UIDropDownMenuButton_OpenColorPicker; info.hasOpacity = 0; info.opacityFunc = function() DruidBarKey.color[4] = 1.0 - OpacitySliderFrame:GetValue(); end; info.cancelFunc = function() DruidBarKey.color[1] = ColorPickerFrame.previousValues.r; DruidBarKey.color[2] = ColorPickerFrame.previousValues.g; DruidBarKey.color[3] = ColorPickerFrame.previousValues.b; DruidBarKey.color[4] = 1.0 - ColorPickerFrame.previousValues.opacity; end; getglobal(self:GetName().."_SwatchBg"):SetVertexColor(DruidBarKey.color[1], DruidBarKey.color[2], DruidBarKey.color[3]); end function DRUIDBAROptions_GetBGColor(self) if not DruidBarKey then return end local info; info = self; info.hasColorSwatch = 1; info.r = DruidBarKey.bgcolor[1]; info.g = DruidBarKey.bgcolor[2]; info.b = DruidBarKey.bgcolor[3]; info.notCheckable = 1; info.opacity = 1.0 - DruidBarKey.bgcolor[4]; info.swatchFunc = function() DruidBarKey.bgcolor[1], DruidBarKey.bgcolor[2], DruidBarKey.bgcolor[3] = ColorPickerFrame:GetColorRGB(); end info.func = UIDropDownMenuButton_OpenColorPicker; info.hasOpacity = 0; info.opacityFunc = function() DruidBarKey.bgcolor[4] = 1.0 - OpacitySliderFrame:GetValue(); end; info.cancelFunc = function() DruidBarKey.bgcolor[1] = ColorPickerFrame.previousValues.r; DruidBarKey.bgcolor[2] = ColorPickerFrame.previousValues.g; DruidBarKey.bgcolor[3] = ColorPickerFrame.previousValues.b; DruidBarKey.bgcolor[4] = 1.0 - ColorPickerFrame.previousValues.opacity; end; getglobal(self:GetName().."_SwatchBg"):SetVertexColor(DruidBarKey.bgcolor[1], DruidBarKey.bgcolor[2], DruidBarKey.bgcolor[3]); end function DRUIDBAROptions_GetBorderColor(self) if not DruidBarKey then return end local info; info = self; info.hasColorSwatch = 1; info.r = DruidBarKey.bordercolor[1]; info.g = DruidBarKey.bordercolor[2]; info.b = DruidBarKey.bordercolor[3]; info.notCheckable = 1; info.opacity = 1.0 - DruidBarKey.bordercolor[4]; info.swatchFunc = function() DruidBarKey.bordercolor[1], DruidBarKey.bordercolor[2], DruidBarKey.bordercolor[3] = ColorPickerFrame:GetColorRGB(); end info.func = UIDropDownMenuButton_OpenColorPicker; info.hasOpacity = 0; info.opacityFunc = function() DruidBarKey.bordercolor[4] = 1.0 - OpacitySliderFrame:GetValue(); end; info.cancelFunc = function() DruidBarKey.bordercolor[1] = ColorPickerFrame.previousValues.r; DruidBarKey.bordercolor[2] = ColorPickerFrame.previousValues.g; DruidBarKey.bordercolor[3] = ColorPickerFrame.previousValues.b; DruidBarKey.bordercolor[4] = 1.0 - ColorPickerFrame.previousValues.opacity; end; getglobal(self:GetName().."_SwatchBg"):SetVertexColor(DruidBarKey.bordercolor[1], DruidBarKey.bordercolor[2], DruidBarKey.bordercolor[3]); end