--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2009 Sidoine Copyright (C) 2012, 2013 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local addonName, Ovale = ... local OvaleRecount = Ovale:NewModule("OvaleRecount") Ovale.OvaleRecount = OvaleRecount --<private-static-properties> local L = LibStub("AceLocale-3.0"):GetLocale("Recount", true) local OvaleScore = nil local Recount = LibStub("AceAddon-3.0"):GetAddon("Recount", true) --</private-static-properties> --<private-static-methods> local function DataModes(self, data, num) if not data then return 0, 0 end local fight = data.Fights[Recount.db.profile.CurDataSet] local score if fight and fight.Ovale and fight.OvaleMax then score = fight.Ovale * 1000 / fight.OvaleMax else score = 0 end if num == 1 then return score end return score, nil end local function TooltipFuncs(self, name, data) local SortedData, total GameTooltip:ClearLines() GameTooltip:AddLine(name) -- Recount:AddSortedTooltipData(L["Top 3"].." Ovale",data and data.Fights[Recount.db.profile.CurDataSet] and data.Fights[Recount.db.profile.CurDataSet].Ovale,3) -- GameTooltip:AddLine("<"..L["Click for more Details"]..">",0,0.9,0) end --</private-static-methods> --<public-static-methods> function OvaleRecount:OnInitialize() OvaleScore = Ovale.OvaleScore if Recount then if not L then L = setmetatable({}, { __index = function(t, k) t[k] = k; return k; end }) end Recount:AddModeTooltip(addonName, DataModes, TooltipFuncs, nil, nil, nil, nil) end end function OvaleRecount:OnEnable() if Recount then OvaleScore:RegisterDamageMeter("OvaleRecount", self, "ReceiveScore") end end function OvaleRecount:OnDisable() OvaleScore:UnregisterDamageMeter("OvaleRecount") end function OvaleRecount:ReceiveScore(name, guid, scored, scoreMax) if Recount then local source = Recount.db2.combatants[name] if source then Recount:AddAmount(source, addonName, scored) Recount:AddAmount(source, addonName .. "Max", scoreMax) end end end --</public-static-methods>