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-------------------------------------------------------------------------------
-- Player.lua
-- Player functions and data for AckisRecipeList.
-------------------------------------------------------------------------------
-- File date: @file-date-iso@
-- File hash: @file-abbreviated-hash@
-- Project hash: @project-abbreviated-hash@
-- Project version: @project-version@
-------------------------------------------------------------------------------
-- Please see http://www.wowace.com/addons/arl/ for more information.
-------------------------------------------------------------------------------
-- This source code is released under All Rights Reserved.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
-- Localized Lua globals.
-------------------------------------------------------------------------------
local _G = getfenv(0)

-- Libraries
local bit = _G.bit
local table = _G.table

-- Functions
local pairs = _G.pairs

-------------------------------------------------------------------------------
-- AddOn namespace.
-------------------------------------------------------------------------------
local FOLDER_NAME, private	= ...

local LibStub = _G.LibStub
local addon	= LibStub("AceAddon-3.0"):GetAddon(private.addon_name)
local L		= LibStub("AceLocale-3.0"):GetLocale(private.addon_name)
local BFAC	= LibStub("LibBabble-Faction-3.0"):GetLookupTable()

------------------------------------------------------------------------------
-- Data which is stored regarding a players statistics (luadoc copied from Collectinator, needs updating)
------------------------------------------------------------------------------
-- @class table
-- @name Player
-- @field known_filtered Total number of items known filtered during the scan.
-- @field faction Player's faction
-- @field class Player's class
-- @field ["Reputation"] Listing of players reputation levels
local Player = {}
private.Player = Player
private.player_name = _G.UnitName("player")

-------------------------------------------------------------------------------
-- Constants
-------------------------------------------------------------------------------
local A = private.acquire_types
local F = private.filter_flags

-------------------------------------------------------------------------------
-- Player methods.
-------------------------------------------------------------------------------
function Player:Initialize()
	self.faction = _G.UnitFactionGroup("player")
	self.class = _G.select(2, _G.UnitClass("player"))

	self.scanned_professions = {}
	self.professions = {}

	self:SetProfessions()
end

do
	local headers = {}

	function Player:UpdateReputations()
		self["Reputation"] = self["Reputation"] or {}

		table.wipe(headers)

		-- Number of factions before expansion
		local num_factions = _G.GetNumFactions()

		-- Expand all the headers, storing those which were collapsed.
		for i = num_factions, 1, -1 do
			local name, _, _, _, _, _, _, _, _, isCollapsed = _G.GetFactionInfo(i)

			if isCollapsed then
				_G.ExpandFactionHeader(i)
				headers[name] = true
			end
		end

		-- Number of factions with everything expanded
		num_factions = _G.GetNumFactions()

		-- Get the rep levels
		for i = 1, num_factions, 1 do
			local name, _, replevel = _G.GetFactionInfo(i)

			-- If the rep is greater than neutral
			if replevel > 4 then
				-- We use levels of 0, 1, 2, 3, 4 internally for reputation levels, make it correspond here
				self["Reputation"][name] = replevel - 4
			end
		end

		-- Collapse the headers again
		for i = num_factions, 1, -1 do
			local name = _G.GetFactionInfo(i)

			if headers[name] then
				_G.CollapseFactionHeader(i)
			end
		end
	end
end	-- do-block

function Player:HasProperRepLevel(rep_data)
	if not rep_data then
		return true
	end
	local is_alliance = Player.faction == "Alliance"
	local player_rep = Player["Reputation"]
	local FAC = private.faction_ids
	local has_faction = true

	for rep_id, rep_info in pairs(rep_data) do
		for rep_level in pairs(rep_info) do
			if rep_id == FAC.HONOR_HOLD or rep_id == FAC.THRALLMAR then
				rep_id = is_alliance and FAC.HONOR_HOLD or FAC.THRALLMAR
			elseif rep_id == FAC.MAGHAR or rep_id == FAC.KURENAI then
				rep_id = is_alliance and FAC.KURENAI or FAC.MAGHAR
			end
			local rep_name = private.reputation_list[rep_id].name

			if not player_rep[rep_name] or player_rep[rep_name] < rep_level then
				has_faction = false
			else
				has_faction = true
				break
			end
		end
	end
	return has_faction
end

function Player:HasRecipeFaction(recipe)
	local flagged_horde = recipe:HasFilter("common1", "HORDE")
	local flagged_alliance = recipe:HasFilter("common1", "ALLIANCE")

	if self.faction == "Alliance" and flagged_horde and not flagged_alliance then
		return false
	elseif self.faction == "Horde" and flagged_alliance and not flagged_horde then
		return false
	end
	return true
end

do
	local known_professions = {
		["prof1"]	= false,
		["prof2"]	= false,
		["archaeology"]	= false,
		["fishing"]	= false,
		["cooking"]	= false,
		["firstaid"]	= false,
	}

	-- Sets the player's professions. Used when the AddOn initializes and when a profession has been learned or unlearned.
	function Player:SetProfessions()
		for i in pairs(self.professions) do
			self.professions[i] = nil
		end
		local known = known_professions

		known.prof1, known.prof2, known.archaeology, known.fishing, known.cooking, known.firstaid = _G.GetProfessions()

		for profession, index in pairs(known_professions) do
			if index then
				local name, icon, rank, maxrank, numspells, spelloffset, skillline = _G.GetProfessionInfo(index)

				if name == private.mining_name then
					name = private.professions["Smelting"]
				end
				self.professions[name] = rank
			end
		end
	end
end	-- do-block