local addonName, ptable = ... local C = ptable.CONST local L = ptable.L local O = addonName .. "RewardPanel" local RewardPanel = CreateFrame("Frame", O) RewardPanel.name = QUEST_REWARDS local function CreateCheckbox(name, parent, marginx, marginy, text) local cb = CreateFrame("CheckButton", "$parent"..name, parent, "OptionsCheckButtonTemplate") cb:SetPoint("TOPLEFT", parent, marginx, marginy) _G[cb:GetName().."Text"]:SetText(text and text or name) cb:SetScript("OnClick", function(self) parent.GetConfig()[name] = self:GetChecked() == 1 and true or nil end) tinsert(parent.buttons, cb) return cb end local function CreatePanel(name, text, w, h) local panel = CreateFrame("Frame", O..name, RewardPanel, "OptionsBoxTemplate") panel:SetWidth(w) panel:SetHeight(h) panel.buttons = {} panel.config=config function panel:ClearCheckBoxes() for k,v in ipairs(self.buttons) do v:SetChecked(false) end end function panel:GetConfig() if name == "StatPanel" then return ptable.TempConfig.stat elseif name == "ArmorPanel" then return ptable.TempConfig.armor else return ptable.TempConfig.weapon end end _G[panel:GetName().."Title"]:SetText(text) return panel end -- Description local description = RewardPanel:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall") description:SetText(L["rewardlootoptions"]) RewardPanel.parent = _G["AutoTurnInOptionsPanel"] local weapon = {GetAuctionItemSubClasses(1)} local armor = {GetAuctionItemSubClasses(2)} -- WEAPON local WeaponPanel = CreatePanel("WeaponPanel", C.WEAPONLABEL, 590, 170) CreateCheckbox(weapon[1], WeaponPanel, 10, -8) CreateCheckbox(weapon[2], WeaponPanel, 206, -8) CreateCheckbox(weapon[5], WeaponPanel, 402, -8) -- 2nd line CreateCheckbox(weapon[6], WeaponPanel, 10, -40) CreateCheckbox(weapon[7], WeaponPanel, 206, -40) CreateCheckbox(weapon[8], WeaponPanel, 402, -40) -- 3rd line CreateCheckbox(weapon[9], WeaponPanel, 10, -72) CreateCheckbox(weapon[10], WeaponPanel, 206, -72) CreateCheckbox(weapon[11], WeaponPanel, 402, -72) -- 4rd line CreateCheckbox(weapon[13], WeaponPanel, 10, -104) CreateCheckbox(weapon[14], WeaponPanel, 206, -104) CreateCheckbox(weapon[16], WeaponPanel, 402, -104) -- 5th line CreateCheckbox("Ranged", WeaponPanel, 10, -136, string.format("%s, %s, %s", weapon[3], weapon[4], weapon[15]) ) -- ARMOR local ArmorPanel = CreatePanel("ArmorPanel", C.ARMORLABEL, 590, 70) CreateCheckbox(armor[2], ArmorPanel, 10, -8) CreateCheckbox(armor[3], ArmorPanel, 152, -8) CreateCheckbox(armor[4], ArmorPanel, 292, -8) CreateCheckbox(armor[5], ArmorPanel, 436, -8) -- 2nd line CreateCheckbox(armor[6], ArmorPanel, 10, -40) CreateCheckbox("Jewelry", ArmorPanel, 190, -40, L['Jewelry'] ) CreateCheckbox(INVTYPE_HOLDABLE, ArmorPanel, 380, -40) -- ATTRIBUTES local StatPanel = CreatePanel("StatPanel", STAT_CATEGORY_ATTRIBUTES, 590, 40) CreateCheckbox("Strength", StatPanel, 10, -8, SPELL_STAT1_NAME) CreateCheckbox("Agility", StatPanel, 152, -8, SPELL_STAT2_NAME) CreateCheckbox("Intellect", StatPanel, 292, -8, SPELL_STAT4_NAME) CreateCheckbox("Spirit", StatPanel, 436, -8, SPELL_STAT5_NAME) -- 'Enable' CheckBox local GreedAfterNeed = CreateFrame("CheckButton", O.."Enable", RewardPanel, "OptionsCheckButtonTemplate") _G[GreedAfterNeed:GetName().."Text"]:SetText(L["greedifnothing"]) GreedAfterNeed:SetScript("OnClick", function(self) ptable.TempConfig.greedifnothingfound = self:GetChecked() == 1 end) --[[ CONTROL PLACEMENT]]-- description:SetPoint("TOPLEFT", 16, -8) WeaponPanel:SetPoint("TOPLEFT", description, "BOTTOMLEFT", 0, -20) ArmorPanel:SetPoint("TOPLEFT", WeaponPanel, "BOTTOMLEFT", 0, -20) StatPanel:SetPoint("TOPLEFT", ArmorPanel, "BOTTOMLEFT", 0, -20) GreedAfterNeed:SetPoint("TOPLEFT", StatPanel, "BOTTOMLEFT", 8, -16) --[[ PANEL FINCTIONS ]]-- RewardPanel.refresh = function() WeaponPanel:ClearCheckBoxes() ArmorPanel:ClearCheckBoxes() StatPanel:ClearCheckBoxes() for k,v in pairs(ptable.TempConfig.armor) do _G[ArmorPanel:GetName()..k]:SetChecked(v) end for k,v in pairs(ptable.TempConfig.weapon) do _G[WeaponPanel:GetName()..k]:SetChecked(v) end for k,v in pairs(ptable.TempConfig.stat) do _G[StatPanel:GetName()..k]:SetChecked(v) end GreedAfterNeed:SetChecked(ptable.TempConfig.greedifnothingfound ) end --RewardPanel.default = function() end --RewardPanel.okay = function()end --[[ REGISTERING PANEL ]]-- InterfaceOptions_AddCategory(RewardPanel)