<Ui xmlns="http://www.blizzard.com/wow/ui/"> <Slider name="SVUI_TinySliderTemplate" orientation="HORIZONTAL" virtual="true" enableMouse="true"> <Size> <AbsDimension x="100" y="6"/> </Size> <Backdrop bgFile="Interface\BUTTONS\WHITE8X8" edgeFile="Interface\BUTTONS\WHITE8X8" tile="false"> <EdgeSize val="1" /> <TileSize val="0" /> <BackgroundInsets left="0" right="0" top="0" bottom="0" /> <Color r="0" g="0" b="0" a="0.5" /> <BorderColor r="0" g="0" b="0" a="1" /> </Backdrop> <Layers> <Layer level="ARTWORK"> <FontString parentKey="Text" inherits="GameFontHighlightSmall"> <Anchors> <Anchor point="BOTTOM" relativePoint="TOP"/> </Anchors> </FontString> <FontString parentKey="Low" inherits="GameFontHighlightSmall" text="LOW"> <Anchors> <Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </FontString> <FontString parentKey="High" inherits="GameFontHighlightSmall" text="HIGH"> <Anchors> <Anchor point="TOPRIGHT" relativePoint="BOTTOMRIGHT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </FontString> </Layer> </Layers> <Scripts> <OnEnter> if ( self:IsEnabled() ) then if ( self.tooltipText ) then GameTooltip:SetOwner(self, self.tooltipOwnerPoint or "ANCHOR_RIGHT"); GameTooltip:SetText(self.tooltipText, nil, nil, nil, nil, true); end end </OnEnter> <OnLeave> GameTooltip:Hide(); </OnLeave> </Scripts> <ThumbTexture parentKey="Thumb" file="Interface\AddOns\SVUI_!Core\assets\buttons\SCROLLBAR-KNOB"> <Size> <AbsDimension x="20" y="20"/> </Size> </ThumbTexture> </Slider> <Slider name="SVUI_HSliderTemplate" orientation="HORIZONTAL" virtual="true" enableMouse="true"> <Size> <AbsDimension x="144" y="12"/> </Size> <HitRectInsets> <AbsInset left="0" right="0" top="-10" bottom="-10"/> </HitRectInsets> <Backdrop bgFile="Interface\BUTTONS\WHITE8X8" edgeFile="Interface\BUTTONS\WHITE8X8" tile="false"> <EdgeSize val="2" /> <TileSize val="0" /> <BackgroundInsets left="0" right="0" top="0" bottom="0" /> <Color r="0" g="0" b="0" a="0.5" /> <BorderColor r="0" g="0" b="0" a="1" /> </Backdrop> <Layers> <Layer level="ARTWORK"> <FontString name="$parentText" inherits="GameFontNormal"> <Anchors> <Anchor point="BOTTOM" relativePoint="TOP"/> </Anchors> </FontString> <FontString name="$parentLow" inherits="GameFontNormal" text="LOW"> <Anchors> <Anchor point="RIGHT" relativePoint="LEFT"> <Offset> <AbsDimension x="-8" y="0"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="$parentHigh" inherits="GameFontNormal" text="HIGH"> <Anchors> <Anchor point="LEFT" relativePoint="RIGHT"> <Offset> <AbsDimension x="8" y="0"/> </Offset> </Anchor> </Anchors> </FontString> </Layer> </Layers> <Scripts> <OnEnter> if ( self:IsEnabled() ) then if ( self.tooltipText ) then GameTooltip:SetOwner(self, self.tooltipOwnerPoint or "ANCHOR_RIGHT"); GameTooltip:SetText(self.tooltipText, nil, nil, nil, nil, true); end end </OnEnter> <OnLeave> GameTooltip:Hide(); </OnLeave> </Scripts> <ThumbTexture name="$parentThumb" file="Interface\AddOns\SVUI_!Core\assets\buttons\SCROLLBAR-KNOB"> <Size> <AbsDimension x="20" y="20"/> </Size> </ThumbTexture> </Slider> <Slider name="SVUI_VSliderTemplate" orientation="VERTICAL" virtual="true" enableMouse="true"> <Size> <AbsDimension x="12" y="144"/> </Size> <HitRectInsets> <AbsInset left="-10" right="-10" top="0" bottom="0"/> </HitRectInsets> <Backdrop bgFile="Interface\BUTTONS\WHITE8X8" edgeFile="Interface\BUTTONS\WHITE8X8" tile="false"> <EdgeSize val="2" /> <TileSize val="0" /> <BackgroundInsets left="0" right="0" top="0" bottom="0" /> <Color r="0" g="0" b="0" a="0.5" /> <BorderColor r="0" g="0" b="0" a="1" /> </Backdrop> <Layers> <Layer level="ARTWORK"> <FontString name="$parentText" inherits="GameFontHighlight"> <Anchors> <Anchor point="BOTTOM" relativePoint="TOP"/> </Anchors> </FontString> <FontString name="$parentLow" inherits="GameFontHighlightSmall" text="LOW"> <Anchors> <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="3" y="-4"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="$parentHigh" inherits="GameFontHighlightSmall" text="HIGH"> <Anchors> <Anchor point="TOPLEFT" relativePoint="TOPLEFT"> <Offset> <AbsDimension x="3" y="4"/> </Offset> </Anchor> </Anchors> </FontString> </Layer> </Layers> <Scripts> <OnEnter> if ( self:IsEnabled() ) then if ( self.tooltipText ) then GameTooltip:SetOwner(self, self.tooltipOwnerPoint or "ANCHOR_RIGHT"); GameTooltip:SetText(self.tooltipText, nil, nil, nil, nil, true); end end </OnEnter> <OnLeave> GameTooltip:Hide(); </OnLeave> </Scripts> <ThumbTexture name="$parentThumb" file="Interface\AddOns\SVUI_!Core\assets\buttons\SCROLLBAR-KNOB"> <Size> <AbsDimension x="20" y="20"/> </Size> </ThumbTexture> </Slider> <Frame name="SVUI_ShadowTemplate" virtual="true"> <Attributes> <Attribute name="shadowAlpha" type="number" value="0.5" /> </Attributes> <Backdrop edgeFile="Interface\AddOns\SVUI_!Core\assets\borders\SHADOW"> <EdgeSize val="3" /> <BackgroundInsets left="0" right="0" top="0" bottom="0" /> <Color r="0" g="0" b="0" a="0" /> <BorderColor r="0" g="0" b="0" a="0.5" /> </Backdrop> </Frame> <Button name="SVUI_DockletButtonTemplate" virtual="true" hidden="true"> <Size x="22" y="22"/> <Attributes> <Attribute name="tipText" type="string" value="" /> <Attribute name="tipExtraText" type="string" value="" /> </Attributes> <Layers> <Layer level="OVERLAY"> <Texture parentKey="Icon" file="Interface\AddOns\SVUI_!Core\assets\backgrounds\DEFAULT"> <Anchors> <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="2" y="-2" /> <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" x="-2" y="2" /> </Anchors> </Texture> </Layer> </Layers> <Scripts> <OnLoad> self:RegisterForClicks("LeftButtonUp", "RightButtonUp"); </OnLoad> </Scripts> </Button> <Frame name="SVUI_MovingPanelTemplate" virtual="true" movable="true" clampedToScreen="true" toplevel="true"> <Layers> <Layer level="BACKGROUND"> <Texture name="$parentBG" setAllPoints="true"/> </Layer> <Layer level="OVERLAY"> <Texture name="$parentTitleBG"> <Anchors> <Anchor point="TOPLEFT"/> <Anchor point="BOTTOMRIGHT" relativePoint="TOPRIGHT"> <Offset x="0" y="-30"/> </Anchor> </Anchors> </Texture> </Layer> </Layers> <Frames> <Frame name="$parentTitleButton"> <Anchors> <Anchor point="TOPLEFT" relativeTo="$parentTitleBG"/> <Anchor point="BOTTOMRIGHT" relativeTo="$parentTitleBG"/> </Anchors> </Frame> </Frames> </Frame> <Frame name="SVUI_MessagePanelTemplate" virtual="true" toplevel="true"> <Layers> <Layer level="BACKGROUND"> <Texture name="$parentBG" setAllPoints="true"/> </Layer> <Layer level="OVERLAY"> <Texture name="$parentTitleBG"> <Anchors> <Anchor point="TOPLEFT"> <Offset x="8" y="-8"/> </Anchor> <Anchor point="BOTTOMRIGHT" relativePoint="TOPRIGHT"> <Offset x="-32" y="-24"/> </Anchor> </Anchors> </Texture> <Texture name="$parentDialogBG"> <Anchors> <Anchor point="TOPLEFT"> <Offset x="8" y="-32"/> </Anchor> <Anchor point="BOTTOMRIGHT"> <Offset x="-32" y="32"/> </Anchor> </Anchors> </Texture> </Layer> <Layer level="ARTWORK"> <FontString parentKey="Title" inherits="GameFontNormal"> <Anchors> <Anchor point="TOPLEFT"> <Offset x="8" y="-8"/> </Anchor> <Anchor point="TOPRIGHT"> <Offset x="-32" y="-24"/> </Anchor> </Anchors> </FontString> </Layer> </Layers> <Frames> <Button parentKey="Close" inherits="UIPanelCloseButton"> <Anchors> <Anchor point="TOPRIGHT"> <Offset x="-2" y="-2"/> </Anchor> </Anchors> </Button> </Frames> </Frame> </Ui>