--[[ ############################################################################## S V U I By: Failcoder ############################################################################## --]] --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.select; local pairs = _G.pairs; --[[ ADDON ]]-- local SV = _G['SVUI']; local L = SV.L; local MOD = SV.Skins; local Schema = MOD.Schema; --[[ ########################################################## HELPERS ########################################################## ]]-- local AuctionSortLinks = { "BrowseQualitySort", "BrowseLevelSort", "BrowseDurationSort", "BrowseHighBidderSort", "BrowseCurrentBidSort", "BidQualitySort", "BidLevelSort", "BidDurationSort", "BidBuyoutSort", "BidStatusSort", "BidBidSort", "AuctionsQualitySort", "AuctionsDurationSort", "AuctionsHighBidderSort", "AuctionsBidSort" } local AuctionBidButtons = { "BrowseBidButton", "BidBidButton", "BrowseBuyoutButton", "BidBuyoutButton", "BrowseCloseButton", "BidCloseButton", "BrowseSearchButton", "AuctionsCreateAuctionButton", "AuctionsCancelAuctionButton", "AuctionsCloseButton", "BrowseResetButton", "AuctionsStackSizeMaxButton", "AuctionsNumStacksMaxButton", } local AuctionTextFields = { "BrowseName", "BrowseMinLevel", "BrowseMaxLevel", "BrowseBidPriceGold", "BidBidPriceGold", "AuctionsStackSizeEntry", "AuctionsNumStacksEntry", "StartPriceGold", "BuyoutPriceGold", "BrowseBidPriceSilver", "BrowseBidPriceCopper", "BidBidPriceSilver", "BidBidPriceCopper", "StartPriceSilver", "StartPriceCopper", "BuyoutPriceSilver", "BuyoutPriceCopper" } --[[ ########################################################## AUCTIONFRAME MODR ########################################################## ]]-- local _hook_FilterButton_SetType = function(button) if(button) then local normalTexture = _G[button:GetName().."NormalTexture"]; normalTexture:SetTexture("") if(not button.Panel) then button:RemoveTextures(true) button:SetStyle("!_Button") button.Panel.CanBeRemoved = true end end end local function AuctionStyle() --MOD.Debugging = true if(SV.db.Skins.blizzard.enable ~= true or SV.db.Skins.blizzard.auctionhouse ~= true) then return end SV.API:Set("Window", AuctionFrame, false, true, 1, 2, -8) BrowseFilterScrollFrame:RemoveTextures() BrowseScrollFrame:RemoveTextures() AuctionsScrollFrame:RemoveTextures() BidScrollFrame:RemoveTextures() SV.API:Set("CloseButton", AuctionFrameCloseButton) SV.API:Set("ScrollBar", AuctionsScrollFrame) SV.API:Set("DropDown", BrowseDropDown) SV.API:Set("DropDown", PriceDropDown) SV.API:Set("DropDown", DurationDropDown) SV.API:Set("ScrollBar", BrowseFilterScrollFrame) SV.API:Set("ScrollBar", BrowseScrollFrame) IsUsableCheckButton:SetStyle("CheckButton") ShowOnPlayerCheckButton:SetStyle("CheckButton") ExactMatchCheckButton:RemoveTextures() ExactMatchCheckButton:SetStyle("CheckButton") ExactMatchCheckButtonText:ClearAllPoints() ExactMatchCheckButtonText:SetPoint("LEFT", ExactMatchCheckButton, "RIGHT", 6, 0) --SideDressUpFrame:SetPoint("LEFT", AuctionFrame, "RIGHT", 16, 0) AuctionProgressFrame:RemoveTextures() AuctionProgressFrame:SetStyle("!_Frame", "Transparent", true) AuctionProgressFrameCancelButton:SetStyle("Button") AuctionProgressFrameCancelButton:SetStyle("!_Frame", "Default") AuctionProgressFrameCancelButton:SetHitRectInsets(0, 0, 0, 0) AuctionProgressFrameCancelButton:GetNormalTexture():InsetPoints() AuctionProgressFrameCancelButton:GetNormalTexture():SetTexCoord(0.67, 0.37, 0.61, 0.26) AuctionProgressFrameCancelButton:SetSize(28, 28) AuctionProgressFrameCancelButton:SetPoint("LEFT", AuctionProgressBar, "RIGHT", 8, 0) AuctionProgressBarIcon:SetTexCoord(0.67, 0.37, 0.61, 0.26) local AuctionProgressBarBG = CreateFrame("Frame", nil, AuctionProgressBarIcon:GetParent()) AuctionProgressBarBG:WrapPoints(AuctionProgressBarIcon) AuctionProgressBarBG:SetStyle("!_Frame", "Default") AuctionProgressBarIcon:SetParent(AuctionProgressBarBG) AuctionProgressBarText:ClearAllPoints() AuctionProgressBarText:SetPoint("CENTER") AuctionProgressBar:RemoveTextures() AuctionProgressBar:SetStyle("Frame", "Default") AuctionProgressBar:SetStatusBarTexture(SV.media.statusbar.default) AuctionProgressBar:SetStatusBarColor(1, 1, 0) SV.API:Set("PageButton", BrowseNextPageButton) SV.API:Set("PageButton", BrowsePrevPageButton) for _,gName in pairs(AuctionBidButtons) do if(_G[gName]) then _G[gName]:RemoveTextures() _G[gName]:SetStyle("Button") end end AuctionsCloseButton:SetPoint("BOTTOMRIGHT", AuctionFrameAuctions, "BOTTOMRIGHT", 66, 10) AuctionsCancelAuctionButton:SetPoint("RIGHT", AuctionsCloseButton, "LEFT", -4, 0) BidBuyoutButton:SetPoint("RIGHT", BidCloseButton, "LEFT", -4, 0) BidBidButton:SetPoint("RIGHT", BidBuyoutButton, "LEFT", -4, 0) BrowseBuyoutButton:SetPoint("RIGHT", BrowseCloseButton, "LEFT", -4, 0) BrowseBidButton:SetPoint("RIGHT", BrowseBuyoutButton, "LEFT", -4, 0) AuctionsItemButton:RemoveTextures() AuctionsItemButton:SetStyle("Button") AuctionsItemButton:SetScript("OnUpdate", function() if AuctionsItemButton:GetNormalTexture()then AuctionsItemButton:GetNormalTexture():SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) AuctionsItemButton:GetNormalTexture():InsetPoints() end end) for _,frame in pairs(AuctionSortLinks)do _G[frame.."Left"]:Die() _G[frame.."Middle"]:Die() _G[frame.."Right"]:Die() end SV.API:Set("Tab", _G["AuctionFrameTab1"]) SV.API:Set("Tab", _G["AuctionFrameTab2"]) SV.API:Set("Tab", _G["AuctionFrameTab3"]) AuctionFrameBrowse.bg1 = CreateFrame("Frame", nil, AuctionFrameBrowse) AuctionFrameBrowse.bg1:SetPoint("TOPLEFT", 20, -103) AuctionFrameBrowse.bg1:SetPoint("BOTTOMRIGHT", -575, 40) AuctionFrameBrowse.bg1:SetStyle("!_Frame", "Inset") BrowseNoResultsText:SetParent(AuctionFrameBrowse.bg1) BrowseSearchCountText:SetParent(AuctionFrameBrowse.bg1) BrowseSearchButton:SetPoint("TOPRIGHT", AuctionFrameBrowse, "TOPRIGHT", 25, -34) BrowseResetButton:SetPoint("TOPRIGHT", BrowseSearchButton, "TOPLEFT", -4, 0) AuctionFrameBrowse.bg1:SetFrameLevel(AuctionFrameBrowse.bg1:GetFrameLevel()-1) BrowseFilterScrollFrame:SetHeight(300) AuctionFrameBrowse.bg2 = CreateFrame("Frame", nil, AuctionFrameBrowse) AuctionFrameBrowse.bg2:SetStyle("!_Frame", "Inset") AuctionFrameBrowse.bg2:SetPoint("TOPLEFT", AuctionFrameBrowse.bg1, "TOPRIGHT", 4, 0) AuctionFrameBrowse.bg2:SetPoint("BOTTOMRIGHT", AuctionFrame, "BOTTOMRIGHT", -8, 40) AuctionFrameBrowse.bg2:SetFrameLevel(AuctionFrameBrowse.bg2:GetFrameLevel() - 1) hooksecurefunc("FilterButton_SetType", _hook_FilterButton_SetType) for _,field in pairs(AuctionTextFields) do --_G[field]:RemoveTextures() _G[field]:SetStyle("Editbox", 2, 2) _G[field]:SetTextInsets(-1, -1, -2, -2) end BrowseNameText:ClearAllPoints() BrowseNameText:SetPoint("BOTTOMLEFT", AuctionFrame, "TOPLEFT", 30, -47) BrowseLevelText:ClearAllPoints() BrowseLevelText:SetPoint("BOTTOMLEFT", AuctionFrame, "TOPLEFT", 190, -47) BrowseNameSearchIcon:ClearAllPoints() BrowseNameSearchIcon:SetPoint("RIGHT", BrowseName, "LEFT", -2, -2) BrowseMinLevel:ClearAllPoints() BrowseMinLevel:SetPoint("LEFT", BrowseName, "RIGHT", 18, 0) BrowseLevelHyphen:ClearAllPoints() BrowseLevelHyphen:SetPoint("LEFT", BrowseMinLevel, "RIGHT", 5, 0) BrowseMaxLevel:ClearAllPoints() BrowseMaxLevel:SetPoint("LEFT", BrowseMinLevel, "RIGHT", 16, 0) BrowseDropDownName:ClearAllPoints() BrowseDropDownName:SetPoint("BOTTOMLEFT", BrowseLevelText, "BOTTOMRIGHT", 18, 0) BrowseDropDown:ClearAllPoints() BrowseDropDown:SetPoint("TOPLEFT", BrowseLevelText, "BOTTOMRIGHT", -2, 0) AuctionsStackSizeEntry.Panel:SetAllPoints() AuctionsNumStacksEntry.Panel:SetAllPoints() for h = 1, NUM_BROWSE_TO_DISPLAY do local button = _G["BrowseButton"..h]; local buttonItem = _G["BrowseButton"..h.."Item"]; local buttonTex = _G["BrowseButton"..h.."ItemIconTexture"]; if(button and (not button.Panel)) then button:RemoveTextures() button:SetStyle("Button") button.Panel:ClearAllPoints() button.Panel:SetPoint("TOPLEFT", button, "TOPLEFT", 0, 0) button.Panel:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", 0, 5) if(buttonItem) then buttonItem:RemoveTextures() buttonItem:SetStyle("Icon") if(buttonTex) then buttonTex:SetParent(buttonItem.Panel) buttonTex:InsetPoints(buttonItem.Panel, 2, 2) buttonTex:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) buttonTex:SetDesaturated(false) end local highLight = button:GetHighlightTexture() highLight:ClearAllPoints() highLight:SetPoint("TOPLEFT", buttonItem, "TOPRIGHT", 2, -2) highLight:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 7) button:GetPushedTexture():SetAllPoints(highLight) _G["BrowseButton"..h.."Highlight"] = highLight end end end for h = 1, NUM_AUCTIONS_TO_DISPLAY do local button = _G["AuctionsButton"..h]; local buttonItem = _G["AuctionsButton"..h.."Item"]; local buttonTex = _G["AuctionsButton"..h.."ItemIconTexture"]; if(button) then if(buttonTex) then buttonTex:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) buttonTex:InsetPoints() buttonTex:SetDesaturated(false) end button:RemoveTextures() button:SetStyle("Button") if(buttonItem) then buttonItem:SetStyle("Button") buttonItem.Panel:SetAllPoints() buttonItem:HookScript("OnUpdate", function() buttonItem:GetNormalTexture():Die() end) local highLight = button:GetHighlightTexture() _G["AuctionsButton"..h.."Highlight"] = highLight highLight:ClearAllPoints() highLight:SetPoint("TOPLEFT", buttonItem, "TOPRIGHT", 2, 0) highLight:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 5) button:GetPushedTexture():SetAllPoints(highLight) end end end for h = 1, NUM_BIDS_TO_DISPLAY do local button = _G["BidButton"..h]; local buttonItem = _G["BidButton"..h.."Item"]; local buttonTex = _G["BidButton"..h.."ItemIconTexture"]; if(button) then if(buttonTex) then buttonTex:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) buttonTex:InsetPoints() buttonTex:SetDesaturated(false) end button:RemoveTextures() button:SetStyle("Button") if(buttonItem) then buttonItem:SetStyle("Button") buttonItem.Panel:SetAllPoints() buttonItem:HookScript("OnUpdate", function() buttonItem:GetNormalTexture():Die() end) local highLight = button:GetHighlightTexture() _G["BidButton"..h.."Highlight"] = highLight highLight:ClearAllPoints() highLight:SetPoint("TOPLEFT", buttonItem, "TOPRIGHT", 2, 0) highLight:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 5) button:GetPushedTexture():SetAllPoints(highLight) end end end BrowseScrollFrame:SetHeight(300) AuctionFrameBid.bg = CreateFrame("Frame", nil, AuctionFrameBid) AuctionFrameBid.bg:SetStyle("!_Frame", "Inset") AuctionFrameBid.bg:SetPoint("TOPLEFT", 22, -72) AuctionFrameBid.bg:SetPoint("BOTTOMRIGHT", 66, 39) AuctionFrameBid.bg:SetFrameLevel(AuctionFrameBid.bg:GetFrameLevel()-1) BidScrollFrame:SetHeight(332) AuctionsScrollFrame:SetHeight(336) AuctionFrameAuctions.bg1 = CreateFrame("Frame", nil, AuctionFrameAuctions) AuctionFrameAuctions.bg1:SetStyle("!_Frame", "Inset") AuctionFrameAuctions.bg1:SetPoint("TOPLEFT", 15, -70) AuctionFrameAuctions.bg1:SetPoint("BOTTOMRIGHT", -545, 35) AuctionFrameAuctions.bg1:SetFrameLevel(AuctionFrameAuctions.bg1:GetFrameLevel() - 2) AuctionFrameAuctions.bg2 = CreateFrame("Frame", nil, AuctionFrameAuctions) AuctionFrameAuctions.bg2:SetStyle("!_Frame", "Inset") AuctionFrameAuctions.bg2:SetPoint("TOPLEFT", AuctionFrameAuctions.bg1, "TOPRIGHT", 3, 0) AuctionFrameAuctions.bg2:SetPoint("BOTTOMRIGHT", AuctionFrame, -8, 35) AuctionFrameAuctions.bg2:SetFrameLevel(AuctionFrameAuctions.bg2:GetFrameLevel() - 2) end --[[ ########################################################## MOD LOADING ########################################################## ]]-- MOD:SaveBlizzardStyle("Blizzard_AuctionUI", AuctionStyle)