--[[ ############################################################################## S V U I By: Failcoder ############################################################################## --]] --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.select; local ipairs = _G.ipairs; local pairs = _G.pairs; --[[ ADDON ]]-- local SV = _G['SVUI']; local L = SV.L; local MOD = SV.Skins; local Schema = MOD.Schema; --[[ ########################################################## HELPERS ########################################################## ]]-- local FrameSuffix = { "LeftDisabled", "MiddleDisabled", "RightDisabled", "Left", "Middle", "Right" }; local FriendsFrameList1 = { "ScrollOfResurrectionSelectionFrame", "ScrollOfResurrectionSelectionFrameList", "FriendsListFrame", "FriendsTabHeader", "FriendsFrameFriendsScrollFrame", "WhoFrameColumnHeader1", "WhoFrameColumnHeader2", "WhoFrameColumnHeader3", "WhoFrameColumnHeader4", "ChannelListScrollFrame", "ChannelRoster", "FriendsFramePendingButton1", "FriendsFramePendingButton2", "FriendsFramePendingButton3", "FriendsFramePendingButton4", "ChannelFrameDaughterFrame", "AddFriendFrame", "AddFriendNoteFrame" }; -- local FriendsFrameList2 = { -- "FriendsFrameBroadcastInputLeft", -- "FriendsFrameBroadcastInputRight", -- "FriendsFrameBroadcastInputMiddle", -- "ChannelFrameDaughterFrameChannelNameLeft", -- "ChannelFrameDaughterFrameChannelNameRight", -- "ChannelFrameDaughterFrameChannelNameMiddle", -- "ChannelFrameDaughterFrameChannelPasswordLeft", -- "ChannelFrameDaughterFrameChannelPasswordRight", -- "ChannelFrameDaughterFrameChannelPasswordMiddle" -- }; local FriendsFrameButtons = { "FriendsFrameAddFriendButton", "FriendsFrameSendMessageButton", "WhoFrameWhoButton", "WhoFrameAddFriendButton", "WhoFrameGroupInviteButton", "ChannelFrameNewButton", "FriendsFrameIgnorePlayerButton", "FriendsFrameUnsquelchButton", "FriendsFramePendingButton1AcceptButton", "FriendsFramePendingButton1DeclineButton", "FriendsFramePendingButton2AcceptButton", "FriendsFramePendingButton2DeclineButton", "FriendsFramePendingButton3AcceptButton", "FriendsFramePendingButton3DeclineButton", "FriendsFramePendingButton4AcceptButton", "FriendsFramePendingButton4DeclineButton", "ChannelFrameDaughterFrameOkayButton", "ChannelFrameDaughterFrameCancelButton", "AddFriendEntryFrameAcceptButton", "AddFriendEntryFrameCancelButton", "AddFriendInfoFrameContinueButton", "ScrollOfResurrectionSelectionFrameAcceptButton", "ScrollOfResurrectionSelectionFrameCancelButton" }; local function TabCustomHelper(this) if not this then return end for _,prop in pairs(FrameSuffix) do local frame = _G[this:GetName()..prop] frame:SetTexture("") end this:GetHighlightTexture():SetTexture("") this.backdrop = CreateFrame("Frame", nil, this) this.backdrop:SetStyle("!_Frame", "Default") this.backdrop:SetFrameLevel(this:GetFrameLevel()-1) this.backdrop:SetPoint("TOPLEFT", 3, -8) this.backdrop:SetPoint("BOTTOMRIGHT", -6, 0) end local function ChannelList_OnUpdate() for i = 1, MAX_DISPLAY_CHANNEL_BUTTONS do local btn = _G["ChannelButton"..i] if btn then btn:RemoveTextures() btn:SetHighlightTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight") _G["ChannelButton"..i.."Text"]:SetFontObject(SVUI_Font_Default) end end end --[[ ########################################################## FRIENDSFRAME MODR ########################################################## ]]--FriendsFrameBattlenetFrameScrollFrame local function FriendsFrameStyle() --print('test FriendsFrameStyle') if SV.db.Skins.blizzard.enable ~= true or SV.db.Skins.blizzard.friends ~= true then return end SV.API:Set("Window", FriendsFrame) FriendsFrameInset:RemoveTextures() WhoFrameListInset:RemoveTextures() WhoFrameEditBoxInset:RemoveTextures() SV.API:Set("EditBox", WhoFrameEditBoxInset) ChannelFrameRightInset:RemoveTextures() ChannelFrameLeftInset:RemoveTextures() ChannelFrameRightInset:SetStyle("!_Frame", "Model") ChannelFrameLeftInset:SetStyle("!_Frame", "Model") LFRQueueFrameListInset:RemoveTextures() LFRQueueFrameRoleInset:RemoveTextures() LFRQueueFrameCommentInset:RemoveTextures() LFRQueueFrameListInset:SetStyle("!_Frame", "Model") FriendsFrameInset:SetStyle("!_Frame", "Model") --FriendsFrameFriendsScrollFrame:SetStyle("!_Frame", "Model") WhoFrameListInset:SetStyle("!_Frame", "Model") --RaidFrame:SetStyle("!_Frame", "Model") for _, frame in pairs(FriendsFrameButtons)do if(_G[frame]) then _G[frame]:SetStyle("Button") end end -- for c, texture in pairs(FriendsFrameList2)do -- _G[texture]:Die() -- end for _, frame in pairs(FriendsFrameList1) do if(_G[frame]) then _G[frame]:RemoveTextures(true) end end for i = 1, FriendsFrame:GetNumRegions()do local a1 = select(i, FriendsFrame:GetRegions()) if a1:GetObjectType() == "Texture"then a1:SetTexture("") a1:SetAlpha(0) end end FriendsFrameFriendsScrollFrame:DisableDrawLayer("BACKGROUND") SV.API:Set("ScrollBar", FriendsFrameFriendsScrollFrame, 5) SV.API:Set("ScrollBar", WhoListScrollFrame, 5) SV.API:Set("ScrollBar", ChannelRosterScrollFrame, 5) FriendsFrameStatusDropDown:SetPoint('TOPLEFT', FriendsTabHeader, 'TOPLEFT', 0, -27) SV.API:Set("DropDown", FriendsFrameStatusDropDown, 70) FriendsFrameBattlenetFrame:RemoveTextures() FriendsFrameBattlenetFrame:SetHeight(22) FriendsFrameBattlenetFrame:SetPoint('TOPLEFT', FriendsFrameStatusDropDown, 'TOPRIGHT', 0, -1) FriendsFrameBattlenetFrame:SetStyle("!_Frame", "Inset") FriendsFrameBattlenetFrame:SetBackdropColor(0,0,0,0.8) -- FriendsFrameBattlenetFrame.BroadcastButton:GetNormalTexture():SetTexCoord(.28, .72, .28, .72) -- FriendsFrameBattlenetFrame.BroadcastButton:GetPushedTexture():SetTexCoord(.28, .72, .28, .72) -- FriendsFrameBattlenetFrame.BroadcastButton:GetHighlightTexture():SetTexCoord(.28, .72, .28, .72) FriendsFrameBattlenetFrame.BroadcastButton:RemoveTextures() FriendsFrameBattlenetFrame.BroadcastButton:SetSize(22,22) FriendsFrameBattlenetFrame.BroadcastButton:SetPoint('TOPLEFT', FriendsFrameBattlenetFrame, 'TOPRIGHT', 8, 0) FriendsFrameBattlenetFrame.BroadcastButton:SetStyle("Button") FriendsFrameBattlenetFrame.BroadcastButton:SetBackdropColor(0.4,0.4,0.4) FriendsFrameBattlenetFrame.BroadcastButton:SetNormalTexture([[Interface\FriendsFrame\UI-Toast-BroadcastIcon]]) FriendsFrameBattlenetFrame.BroadcastButton:SetPushedTexture([[Interface\FriendsFrame\UI-Toast-BroadcastIcon]]) FriendsFrameBattlenetFrame.BroadcastButton:SetScript('OnClick', function() SV:StaticPopup_Show("SET_BN_BROADCAST") end) FriendsFrameBattlenetFrame.Tag:SetFontObject(SVUI_Font_Narrator) AddFriendNameEditBox:SetStyle("Editbox") AddFriendFrame:SetStyle("!_Frame", "Transparent", true) ScrollOfResurrectionSelectionFrame:SetStyle("!_Frame", 'Transparent') ScrollOfResurrectionSelectionFrameList:SetStyle("!_Frame", 'Default') SV.API:Set("ScrollBar", ScrollOfResurrectionSelectionFrameListScrollFrame, 4) ScrollOfResurrectionSelectionFrameTargetEditBox:SetStyle("Editbox") FriendsFrameBroadcastInput:SetStyle("Frame", "Default") ChannelFrameDaughterFrameChannelName:SetStyle("Frame", "Default") ChannelFrameDaughterFrameChannelPassword:SetStyle("Frame", "Default") ChannelFrame:HookScript("OnShow", function() ChannelRosterScrollFrame:RemoveTextures() end) hooksecurefunc("FriendsFrame_OnEvent", function() ChannelRosterScrollFrame:RemoveTextures() end) WhoFrame:HookScript("OnShow", function() ChannelRosterScrollFrame:RemoveTextures() end) hooksecurefunc("FriendsFrame_OnEvent", function() WhoListScrollFrame:RemoveTextures() end) ChannelFrameDaughterFrame:SetStyle("Frame", 'Inset') SV.API:Set("CloseButton", ChannelFrameDaughterFrameDetailCloseButton, ChannelFrameDaughterFrame) SV.API:Set("CloseButton", FriendsFrameCloseButton, FriendsFrame.Panel) SV.API:Set("DropDown", WhoFrameDropDown, 150) for i = 1, 4 do SV.API:Set("Tab", _G["FriendsFrameTab"..i]) end for i = 1, 3 do TabCustomHelper(_G["FriendsTabHeaderTab"..i]) end hooksecurefunc("ChannelList_Update", ChannelList_OnUpdate) FriendsFriendsFrame:SetStyle("Frame", 'Inset') _G["FriendsFriendsFrame"]:RemoveTextures() _G["FriendsFriendsList"]:RemoveTextures() --_G["FriendsFriendsNoteFrame"]:RemoveTextures() _G["FriendsFriendsSendRequestButton"]:SetStyle("Button") _G["FriendsFriendsCloseButton"]:SetStyle("Button") FriendsFriendsList:SetStyle("Editbox") --FriendsFriendsNoteFrame:SetStyle("Editbox") SV.API:Set("DropDown", FriendsFriendsFrameDropDown, 150) --BNConversationInviteDialog:RemoveTextures() --BNConversationInviteDialog:SetStyle("Frame", 'Transparent') --BNConversationInviteDialogList:RemoveTextures() --BNConversationInviteDialogList:SetStyle("!_Frame", 'Default') --BNConversationInviteDialogInviteButton:SetStyle("Button") --BNConversationInviteDialogCancelButton:SetStyle("Button") --for i = 1, BN_CONVERSATION_INVITE_NUM_DISPLAYED do -- _G["BNConversationInviteDialogListFriend"..i].checkButton:SetStyle("CheckButton") --end FriendsTabHeaderSoRButton:SetStyle("!_Frame", 'Default') FriendsTabHeaderSoRButton:SetStyle("Button") FriendsTabHeaderSoRButtonIcon:SetDrawLayer('OVERLAY') FriendsTabHeaderSoRButtonIcon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) FriendsTabHeaderSoRButtonIcon:InsetPoints() FriendsTabHeaderSoRButton:SetPoint('TOPRIGHT', FriendsTabHeader, 'TOPRIGHT', -8, -56) FriendsTabHeaderRecruitAFriendButton:SetStyle("!_Frame", 'Default') FriendsTabHeaderRecruitAFriendButton:SetStyle("Button") FriendsTabHeaderRecruitAFriendButtonIcon:SetDrawLayer('OVERLAY') FriendsTabHeaderRecruitAFriendButtonIcon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) FriendsTabHeaderRecruitAFriendButtonIcon:InsetPoints() FriendsFrameIgnoreScrollFrame:SetStyle("!_Frame", "Model") SV.API:Set("ScrollBar", FriendsFrameIgnoreScrollFrame, 4) FriendsFramePendingScrollFrame:SetStyle("!_Frame", "Inset") SV.API:Set("ScrollBar", FriendsFramePendingScrollFrame, 4) IgnoreListFrame:RemoveTextures() PendingListFrame:RemoveTextures() ScrollOfResurrectionFrame:RemoveTextures() ScrollOfResurrectionFrameAcceptButton:SetStyle("Button") ScrollOfResurrectionFrameCancelButton:SetStyle("Button") ScrollOfResurrectionFrameTargetEditBoxLeft:SetTexture("") ScrollOfResurrectionFrameTargetEditBoxMiddle:SetTexture("") ScrollOfResurrectionFrameTargetEditBoxRight:SetTexture("") ScrollOfResurrectionFrameNoteFrame:RemoveTextures() ScrollOfResurrectionFrameNoteFrame:SetStyle("!_Frame") ScrollOfResurrectionFrameTargetEditBox:SetStyle("!_Frame") ScrollOfResurrectionFrame:SetStyle("!_Frame", 'Transparent') end --[[ ########################################################## MOD LOADING ########################################################## ]]-- MOD:SaveCustomStyle(FriendsFrameStyle)