--[[ ############################################################################## S V U I By: Failcoder ############################################################################## --]] --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.select; local ipairs = _G.ipairs; local pairs = _G.pairs; local next = _G.next; local time = _G.time; local date = _G.date; local ceil, modf = math.ceil, math.modf; --[[ ADDON ]]-- local SV = _G['SVUI']; local L = SV.L; local MOD = SV.Skins; local Schema = MOD.Schema; --[[ ########################################################## HELPERS ########################################################## ]]-- local format = string.format; local internalTest = false; local GuildFrameList = { "GuildNewPerksFrame", "GuildFrameInset", "GuildFrameBottomInset", "GuildAllPerksFrame", "GuildMemberDetailFrame", "GuildMemberNoteBackground", "GuildInfoFrameInfo", "GuildLogContainer", "GuildLogFrame", "GuildRewardsFrame", "GuildMemberOfficerNoteBackground", "GuildTextEditContainer", "GuildTextEditFrame", "GuildRecruitmentRolesFrame", "GuildRecruitmentAvailabilityFrame", "GuildRecruitmentInterestFrame", "GuildRecruitmentLevelFrame", "GuildRecruitmentCommentFrame", "GuildRecruitmentCommentInputFrame", "GuildInfoFrameApplicantsContainer", "GuildInfoFrameApplicants", "GuildNewsBossModel", "GuildNewsBossModelTextFrame" }; local GuildButtonList = { "GuildPerksToggleButton", "GuildMemberRemoveButton", "GuildMemberGroupInviteButton", "GuildAddMemberButton", "GuildViewLogButton", "GuildControlButton", "GuildRecruitmentListGuildButton", "GuildTextEditFrameAcceptButton", "GuildRecruitmentInviteButton", "GuildRecruitmentMessageButton", "GuildRecruitmentDeclineButton" }; local GuildCheckBoxList = { "GuildRecruitmentQuestButton", "GuildRecruitmentDungeonButton", "GuildRecruitmentRaidButton", "GuildRecruitmentPvPButton", "GuildRecruitmentRPButton", "GuildRecruitmentWeekdaysButton", "GuildRecruitmentWeekendsButton", "GuildRecruitmentLevelAnyButton", "GuildRecruitmentLevelMaxButton" }; local CalendarIconList = { [CALENDAR_EVENTTYPE_PVP] = "Interface\\Calendar\\UI-Calendar-Event-PVP", [CALENDAR_EVENTTYPE_MEETING] = "Interface\\Calendar\\MeetingIcon", [CALENDAR_EVENTTYPE_OTHER] = "Interface\\Calendar\\UI-Calendar-Event-Other" }; local LFGFrameList = { "LookingForGuildPvPButton", "LookingForGuildWeekendsButton", "LookingForGuildWeekdaysButton", "LookingForGuildRPButton", "LookingForGuildRaidButton", "LookingForGuildQuestButton", "LookingForGuildDungeonButton" }; local function GCTabHelper(tab) tab.Panel:Hide() tab.bg1 = tab:CreateTexture(nil,"BACKGROUND") tab.bg1:SetDrawLayer("BACKGROUND",4) tab.bg1:SetTexture(SV.media.background.transparent) tab.bg1:SetVertexColor(unpack(SV.media.color.default)) tab.bg1:InsetPoints(tab.Panel,1) tab.bg3 = tab:CreateTexture(nil,"BACKGROUND") tab.bg3:SetDrawLayer("BACKGROUND",2) tab.bg3:SetColorTexture(0,0,0,1) tab.bg3:SetAllPoints(tab.Panel) end local function Tab_OnEnter(this) this.backdrop:SetBackdropColor(0.1, 0.8, 0.8) this.backdrop:SetBackdropBorderColor(0.1, 0.8, 0.8) end local function Tab_OnLeave(this) this.backdrop:SetBackdropColor(0,0,0,1) this.backdrop:SetBackdropBorderColor(0,0,0,1) end local function ChangeTabHelper(this) this:RemoveTextures() local nTex = this:GetNormalTexture() if(nTex) then nTex:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) nTex:InsetPoints() end this.pushed = true; this.backdrop = CreateFrame("Frame", nil, this) this.backdrop:WrapPoints(this,1,1) this.backdrop:SetFrameLevel(0) this.backdrop:SetBackdrop(SV.media.backdrop.glow); this.backdrop:SetBackdropColor(0,0,0,1) this.backdrop:SetBackdropBorderColor(0,0,0,1) this:SetScript("OnEnter", Tab_OnEnter) this:SetScript("OnLeave", Tab_OnLeave) local a,b,c,d,e = this:GetPoint() this:SetPoint(a,b,c,1,e) end local function StyleSortingButton(button) if button.styled then return end local outer = button:CreateTexture(nil, "OVERLAY") outer:WrapPoints(button, 6, 6) outer:SetTexture(SV.media.button.round) outer:SetGradient("VERTICAL", 0.4, 0.47, 0.5, 0.3, 0.33, 0.35) local icon = button:CreateTexture(nil, "OVERLAY") icon:WrapPoints(button, 6, 6) if button.SetNormalTexture then local iconTex = button:GetNormalTexture() iconTex:SetGradient("VERTICAL", 0.5, 0.53, 0.55, 0.8, 0.8, 1) SetPortraitToTexture(icon, iconTex) hooksecurefunc(icon, "SetTexture", SetPortraitToTexture) end local hover = button:CreateTexture(nil, "HIGHLIGHT") hover:WrapPoints(button, 6, 6) hover:SetTexture(SV.media.button.round) hover:SetGradient(unpack(SV.media.gradient.yellow)) if button.SetPushedTexture then local pushed = button:CreateTexture(nil, "BORDER") pushed:WrapPoints(button, 6, 6) pushed:SetTexture(SV.media.button.round) pushed:SetGradient(unpack(SV.media.gradient.highlight)) button:SetPushedTexture(pushed) end if button.SetCheckedTexture then local checked = button:CreateTexture(nil, "BORDER") checked:WrapPoints(button, 6, 6) checked:SetTexture(SV.media.button.round) checked:SetGradient(unpack(SV.media.gradient.green)) button:SetCheckedTexture(checked) end if button.SetDisabledTexture then local disabled = button:CreateTexture(nil, "BORDER") disabled:WrapPoints(button, 6, 6) disabled:SetTexture(SV.media.button.round) disabled:SetGradient(unpack(SV.media.gradient.default)) button:SetDisabledTexture(disabled) end local cd = button:GetName() and _G[button:GetName().."Cooldown"] if cd then cd:ClearAllPoints() cd:InsetPoints() end button.styled = true end local _hook_RankOrder_OnUpdate = function() for i = 1, GuildControlGetNumRanks()do local frame = _G["GuildControlUIRankOrderFrameRank"..i] if frame then frame.downButton:SetStyle("Button") frame.upButton:SetStyle("Button") frame.deleteButton:SetStyle("Button") if not frame.nameBox.Panel then frame.nameBox:SetStyle("Editbox") end frame.nameBox.Panel:SetPoint("TOPLEFT",-2,-4) frame.nameBox.Panel:SetPoint("BOTTOMRIGHT",-4,4) end end end local function GuildInfoEvents_SetButton(button, eventIndex) local dateData = date("*t") local month, day, weekday, hour, minute, eventType, title, calendarType, textureName = CalendarGetGuildEventInfo(eventIndex) local formattedTime = GameTime_GetFormattedTime(hour, minute, true) local unformattedText; if dateData["day"] == day and dateData["month"] == month then unformattedText = NORMAL_FONT_COLOR_CODE..GUILD_EVENT_TODAY..FONT_COLOR_CODE_CLOSE else local year = dateData["year"] if month < dateData["month"] then year = year + 1 end local newTime = time{year = year, month = month, day = day} if(((newTime - time()) < 518400) and CALENDAR_WEEKDAY_NAMES[weekday]) then unformattedText = CALENDAR_WEEKDAY_NAMES[weekday] elseif CALENDAR_WEEKDAY_NAMES[weekday]and day and month then unformattedText = format(GUILD_NEWS_DATE, CALENDAR_WEEKDAY_NAMES[weekday], day, month) end end if button.text and unformattedText then button.text:SetFormattedText(GUILD_EVENT_FORMAT, unformattedText, formattedTime, title) end button.index = eventIndex; if button.icon.type ~= "event" then button.icon.type = "event" button.icon:SetTexCoord(0, 1, 0, 1) button.icon:SetWidth(14) button.icon:SetHeight(14) end if CalendarIconList[eventType] then button.icon:SetTexture(CalendarIconList[eventType]) else button.icon:SetTexture("Interface\\LFGFrame\\LFGIcon-"..textureName) end end local _hook_UIRankOrder = function(self) SV.Timers:ExecuteTimer(1, _hook_RankOrder_OnUpdate) end local _hook_GuildBankFrame_Update = function(self) if GuildBankFrame.mode ~= "bank" then return end local curTab = GetCurrentGuildBankTab() local numSlots = NUM_SLOTS_PER_GUILDBANK_GROUP local maxSlots = MAX_GUILDBANK_SLOTS_PER_TAB local button, btnName, btnID, slotID, itemLink; for i = 1, maxSlots do btnID = i % numSlots if btnID == 0 then btnID = numSlots end slotID = ceil((i - 0.5) / numSlots) btnName = ("GuildBankColumn%dButton%d"):format(slotID, btnID) button = _G[btnName] if(button) then itemLink = GetGuildBankItemLink(curTab, i) local r, g, b, a = 0,0,0,1 if(itemLink) then local quality = select(3, GetItemInfo(itemLink)) if(quality and quality > 1) then r, g, b = GetItemQualityColor(quality) end end button:SetBackdropBorderColor(r, g, b, a) end end end local _hook_BankTabPermissions = function(self) local tab, tabs, baseName, ownedName, purchase, view, stack, deposit, update tabs = GetNumGuildBankTabs() if tabs < MAX_BUY_GUILDBANK_TABS then tabs = tabs + 1 end for i = 1, tabs do baseName = ("GuildControlBankTab%d"):format(i) ownedName = ("%sOwned"):format(baseName) tab = _G[ownedName] if(tab) then if(tab.tabIcon) then tab.tabIcon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) end if(tab.editBox) then tab.editBox:SetStyle("Editbox") end if internalTest == false then purchase = _G[baseName.."BuyPurchaseButton"] if(purchase) then purchase:SetStyle("Button") end view = _G[ownedName.."ViewCheck"] if(view) then view:SetStyle("CheckButton") GCTabHelper(view) end stack = _G[ownedName.."StackBox"] if(stack) then stack:SetStyle("Editbox") GCTabHelper(stack) end deposit = _G[ownedName.."DepositCheck"] if(deposit) then deposit:SetStyle("CheckButton") GCTabHelper(deposit) end update = _G[ownedName.."UpdateInfoCheck"] if(update) then update:SetStyle("CheckButton") GCTabHelper(update) end end end end internalTest = true end --[[ ########################################################## GUILDFRAME MODRS ########################################################## ]]-- local function GuildBankStyle() if SV.db.Skins.blizzard.enable ~= true or SV.db.Skins.blizzard.gbank ~= true then return end SV.API:Set("Window", GuildBankFrame) GuildBankFrameBlackBG:Die() GuildBankEmblemFrame:RemoveTextures(true) GuildBankMoneyFrameBackground:Die() SV.API:Set("ScrollBar", GuildBankPopupScrollFrame) for i = 1, GuildBankFrame:GetNumChildren() do local child = select(i, GuildBankFrame:GetChildren()) if(child and child.GetPushedTexture and child:GetPushedTexture() and not child:GetName()) then SV.API:Set("CloseButton", child) end end GuildBankFrameDepositButton:SetStyle("Button") GuildBankFrameWithdrawButton:SetStyle("Button") GuildBankInfoSaveButton:SetStyle("Button") GuildBankFramePurchaseButton:SetStyle("Button") -- local BAGS = SV.Inventory -- if(BAGS) then -- local sortButton = CreateFrame("Button", nil, GuildBankFrame) -- sortButton:SetPoint("BOTTOMLEFT", GuildBankFrame, "BOTTOMRIGHT", 2, 0) -- sortButton:SetSize(36, 36) -- sortButton:SetStyle("DockButton") -- sortButton:SetNormalTexture(BAGS.media.cleanupIcon) -- StyleSortingButton(sortButton) -- local Sort_OnClick = BAGS:RunSortingProcess(BAGS.Sort, "guild") -- sortButton:SetScript("OnClick", Sort_OnClick) -- end GuildBankFrameWithdrawButton:SetPoint("RIGHT", GuildBankFrameDepositButton, "LEFT", -2, 0) GuildBankInfoScrollFrame:SetPoint('TOPLEFT', GuildBankInfo, 'TOPLEFT', -10, 12) GuildBankInfoScrollFrame:RemoveTextures() GuildBankInfoScrollFrame:SetWidth(GuildBankInfoScrollFrame:GetWidth()-8) GuildBankTransactionsScrollFrame:RemoveTextures() for i = 1, NUM_GUILDBANK_COLUMNS do local frame = _G["GuildBankColumn"..i] if(frame) then frame:RemoveTextures() local baseName = ("GuildBankColumn%dButton"):format(i) for slotID = 1, NUM_SLOTS_PER_GUILDBANK_GROUP do local btnName = ("%s%d"):format(baseName, slotID) local button = _G[btnName] if(button) then button:RemoveTextures() local texture = _G[btnName.."NormalTexture"] if texture then texture:SetTexture("") end button:SetStyle("ActionSlot") local icon = _G[btnName.."IconTexture"] or button.icon; if(icon) then icon:InsetPoints() icon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) end if(button.IconBorder) then button.IconBorder:Die() end end end end end for i = 1, 8 do local baseName = ("GuildBankTab%d"):format(i) local tab = _G[baseName] if(tab) then tab:RemoveTextures(true) local btnName = ("%sButton"):format(baseName) local button = _G[btnName] if(button) then button:RemoveTextures() button:SetStyle("Button") local texture = _G[btnName.."IconTexture"] if(texture) then texture:InsetPoints() texture:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) end if(button.IconBorder) then button.IconBorder:Die() end end end end for i = 1, 4 do local baseName = ("GuildBankFrameTab%d"):format(i) local frame = _G[baseName] if(frame) then SV.API:Set("Tab", _G[baseName]) end end hooksecurefunc('GuildBankFrame_Update', _hook_GuildBankFrame_Update) GuildBankPopupFrame:RemoveTextures() GuildBankPopupScrollFrame:RemoveTextures() GuildBankPopupFrame:SetStyle("!_Frame", "Transparent", true) GuildBankPopupFrame:SetPoint("TOPLEFT", GuildBankFrame, "TOPRIGHT", 1, -30) GuildBankPopupOkayButton:SetStyle("Button") GuildBankPopupCancelButton:SetStyle("Button") GuildBankPopupEditBox:SetStyle("Editbox") GuildBankPopupNameLeft:Die() GuildBankPopupNameRight:Die() GuildBankPopupNameMiddle:Die() SV.API:Set("EditBox", GuildItemSearchBox) for i = 1, 16 do local btnName = ("GuildBankPopupButton%d"):format(i) local button = _G[btnName] if(button) then button:RemoveTextures() button:SetStyle("!_Frame", "Default") button:SetStyle("Button") local icon = _G[btnName.."Icon"] if(icon) then icon:InsetPoints() icon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) end end end SV.API:Set("ScrollBar", GuildBankTransactionsScrollFrame) SV.API:Set("ScrollBar", GuildBankInfoScrollFrame) end local function GuildFrameStyle() if SV.db.Skins.blizzard.enable ~= true or SV.db.Skins.blizzard.guild ~= true then return end SV.API:Set("Window", GuildFrame) SV.API:Set("CloseButton", GuildMemberDetailCloseButton) SV.API:Set("CloseButton", GuildFrameCloseButton) GuildRewardsFrameVisitText:ClearAllPoints() GuildRewardsFrameVisitText:SetPoint("TOP", GuildRewardsFrame, "TOP", 0, 30) for i = 1, #GuildFrameList do local frame = _G[GuildFrameList[i]] if(frame) then frame:RemoveTextures() end end for i = 1, #GuildButtonList do local button = _G[GuildButtonList[i]] if(button) then button:RemoveTextures(true) button:SetStyle("Button") end end for i = 1, #GuildCheckBoxList do local check = _G[GuildCheckBoxList[i]] if(check) then check:SetStyle("CheckButton") end end for i = 1, 5 do local tab = _G["GuildFrameTab"..i] if(tab) then SV.API:Set("Tab", tab) if i == 1 then tab:SetPoint("TOPLEFT", GuildFrame, "BOTTOMLEFT", -10, 3) end end end GuildNewsBossModel:SetStyle("Frame", 'Transparent') GuildNewsBossModelTextFrame:SetStyle("Frame", "Default") GuildNewsBossModelTextFrame.Panel:SetPoint("TOPLEFT", GuildNewsBossModel.Panel, "BOTTOMLEFT", 0, -1) GuildNewsBossModel:SetPoint("TOPLEFT", GuildFrame, "TOPRIGHT", 4, -43) GuildRecruitmentTankButton.checkButton:SetStyle("CheckButton") GuildRecruitmentHealerButton.checkButton:SetStyle("CheckButton") GuildRecruitmentDamagerButton.checkButton:SetStyle("CheckButton") GuildFactionBar:RemoveTextures() GuildFactionBar.progress:SetTexture(SV.media.statusbar.default) GuildFactionBar:SetStyle("Frame", "Inset") GuildFactionBar.Panel:SetPoint("TOPLEFT", GuildFactionBar.progress, "TOPLEFT", -1, 1) GuildFactionBar.Panel:SetPoint("BOTTOMRIGHT", GuildFactionBar, "BOTTOMRIGHT", 1, 1) GuildRosterContainer:SetStyle("Frame", "Inset") SV.API:Set("ScrollBar", GuildRosterContainerScrollBar, 4, -4) GuildRosterShowOfflineButton:SetStyle("CheckButton") for i = 1, 4 do local btn = _G["GuildRosterColumnButton"..i] if(btn) then btn:RemoveTextures(true) end end SV.API:Set("DropDown", GuildRosterViewDropdown, 200) for i = 1, 14 do local btn = _G["GuildRosterContainerButton"..i.."HeaderButton"] if(btn) then btn:RemoveTextures() btn:SetStyle("Button") end end GuildMemberDetailFrame:SetStyle("Frame", "Default", true) GuildMemberNoteBackground:SetStyle("Frame", 'Transparent') GuildMemberOfficerNoteBackground:SetStyle("Frame", 'Transparent') SV.API:Set("DropDown", GuildMemberRankDropdown, 182) GuildMemberRankDropdown:HookScript("OnShow", function() GuildMemberDetailRankText:Hide() end) GuildMemberRankDropdown:HookScript("OnHide", function() GuildMemberDetailRankText:Show() end) GuildNewsFrame:RemoveTextures() GuildNewsContainer:SetStyle("Frame", "Inset") for i = 1, 17 do local btn = _G["GuildNewsContainerButton"..i] if(btn) then if(btn.header) then btn.header:Die() end btn:RemoveTextures() btn:SetStyle("Button") end end GuildNewsFiltersFrame:RemoveTextures() GuildNewsFiltersFrame:SetStyle("!_Frame", "Transparent", true) SV.API:Set("CloseButton", GuildNewsFiltersFrameCloseButton) for i = 1, 7 do local btn = _G["GuildNewsFilterButton"..i] if(btn) then btn:SetStyle("CheckButton") end end GuildNewsFiltersFrame:SetPoint("TOPLEFT", GuildFrame, "TOPRIGHT", 4, -20) SV.API:Set("ScrollBar", GuildNewsContainerScrollBar, 4, 4) SV.API:Set("ScrollBar", GuildInfoDetailsFrameScrollBar, 4, 4) for i = 1, 3 do local tab = _G["GuildInfoFrameTab"..i] if(tab) then tab:RemoveTextures() end end local panel1 = CreateFrame("Frame", nil, GuildInfoFrameInfo) panel1:SetPoint("TOPLEFT", GuildInfoFrameInfo, "TOPLEFT", 2, -22) panel1:SetPoint("BOTTOMRIGHT", GuildInfoFrameInfo, "BOTTOMRIGHT", 0, 200) panel1:SetStyle("Frame", 'Transparent') local panel2 = CreateFrame("Frame", nil, GuildInfoFrameInfo) panel2:SetPoint("TOPLEFT", GuildInfoFrameInfo, "TOPLEFT", 2, -158) panel2:SetPoint("BOTTOMRIGHT", GuildInfoFrameInfo, "BOTTOMRIGHT", 0, 118) panel2:SetStyle("Frame", 'Transparent') local panel3 = CreateFrame("Frame", nil, GuildInfoFrameInfo) panel3:SetPoint("TOPLEFT", GuildInfoFrameInfo, "TOPLEFT", 2, -233) panel3:SetPoint("BOTTOMRIGHT", GuildInfoFrameInfo, "BOTTOMRIGHT", 0, 3) panel3:SetStyle("Frame", 'Transparent') GuildRecruitmentCommentInputFrame:SetStyle("!_Frame", "Default") GuildTextEditFrame:SetStyle("!_Frame", "Transparent", true) SV.API:Set("ScrollBar", GuildTextEditScrollFrame, 4, 4) GuildTextEditContainer:SetStyle("!_Frame", "Default") local editChildren = GuildTextEditFrame:GetNumChildren() for i = 1, editChildren do local child = select(i, GuildTextEditFrame:GetChildren()) if(child:GetName() == "GuildTextEditFrameCloseButton") then if(child:GetWidth() < 33) then SV.API:Set("CloseButton", child) else child:SetStyle("Button") end end end SV.API:Set("ScrollBar", GuildLogScrollFrame, 4, 4) GuildLogFrame:SetStyle("Frame", 'Transparent') local logChildren = GuildLogFrame:GetNumChildren() for i = 1, logChildren do local child = select(i, GuildLogFrame:GetChildren()) if child:GetName() == "GuildLogFrameCloseButton" then if(child:GetWidth() < 33) then SV.API:Set("CloseButton", child) else child:SetStyle("Button") end end end GuildRewardsFrame:SetStyle("Frame", "Inset") SV.API:Set("ScrollBar", GuildRewardsContainerScrollBar, 4, -4) SV.API:Set("ScrollBar", GuildPerksContainerScrollBar, 4, 2) for i = 1, 8 do local button = _G["GuildPerksContainerButton"..i] if button then button:RemoveTextures() SV.API:Set("ItemButton", button, nil, true) local icon = button.icon or button.Icon if icon then icon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) icon:ClearAllPoints() icon:SetPoint("TOPLEFT", button, "TOPLEFT", 2, -2) icon:SetParent(button.Panel) end end end for i = 1, 8 do local button = _G["GuildRewardsContainerButton"..i] if button then button:RemoveTextures() SV.API:Set("ItemButton", button) end end local maxCalendarEvents = CalendarGetNumGuildEvents(); local scrollFrame = GuildInfoFrameApplicantsContainer; local offset = HybridScrollFrame_GetOffset(scrollFrame); local buttonIndex,counter = 0,0; for _,button in next, GuildInfoFrameApplicantsContainer.buttons do counter = counter + 1; buttonIndex = offset + counter; button.selectedTex:Die() button:GetHighlightTexture():Die() button:SetBackdrop(nil) end end local function GuildControlStyle() if SV.db.Skins.blizzard.enable~=true or SV.db.Skins.blizzard.guildcontrol~=true then return end GuildControlUI:RemoveTextures() GuildControlUIHbar:RemoveTextures() GuildControlUIRankBankFrameInset:RemoveTextures() GuildControlUIRankBankFrameInsetScrollFrame:RemoveTextures() SV.API:Set("Window", GuildControlUI) SV.API:Set("ScrollBar", GuildControlUIRankBankFrameInsetScrollFrame) hooksecurefunc("GuildControlUI_RankOrder_Update", _hook_RankOrder_OnUpdate) GuildControlUIRankOrderFrameNewButton:HookScript("OnClick", _hook_UIRankOrder) SV.API:Set("DropDown", GuildControlUINavigationDropDown) SV.API:Set("DropDown", GuildControlUIRankSettingsFrameRankDropDown,180) GuildControlUINavigationDropDownButton:SetWidth(20) GuildControlUIRankSettingsFrameRankDropDownButton:SetWidth(20) for i=1, NUM_RANK_FLAGS do local check = _G["GuildControlUIRankSettingsFrameCheckbox"..i] if(check) then check:SetStyle("CheckButton") end end GuildControlUIRankOrderFrameNewButton:SetStyle("Button") GuildControlUIRankSettingsFrameGoldBox:SetStyle("Editbox") GuildControlUIRankSettingsFrameGoldBox.Panel:SetPoint("TOPLEFT",-2,-4) GuildControlUIRankSettingsFrameGoldBox.Panel:SetPoint("BOTTOMRIGHT",2,4) GuildControlUIRankSettingsFrameGoldBox:RemoveTextures() GuildControlUIRankBankFrame:RemoveTextures() hooksecurefunc("GuildControlUI_BankTabPermissions_Update", _hook_BankTabPermissions) SV.API:Set("DropDown", GuildControlUIRankBankFrameRankDropDown, 180) GuildControlUIRankBankFrameRankDropDownButton:SetWidth(20) end local function LFGuildFrameStyle() if(SV.db.Skins.blizzard.enable ~= true or SV.db.Skins.blizzard.lfguild ~= true) then return end SV.API:Set("Window", LookingForGuildFrame, true) for i = 1, #LFGFrameList do local check = _G[LFGFrameList[i]] if(check) then check:SetStyle("CheckButton") end end LookingForGuildTankButton.checkButton:SetStyle("CheckButton") LookingForGuildHealerButton.checkButton:SetStyle("CheckButton") LookingForGuildDamagerButton.checkButton:SetStyle("CheckButton") LookingForGuildFrameInset:RemoveTextures(false) LookingForGuildBrowseButton_LeftSeparator:Die() LookingForGuildRequestButton_RightSeparator:Die() SV.API:Set("ScrollBar", LookingForGuildBrowseFrameContainerScrollBar) LookingForGuildBrowseButton:SetStyle("Button") LookingForGuildRequestButton:SetStyle("Button") SV.API:Set("CloseButton", LookingForGuildFrameCloseButton) LookingForGuildCommentInputFrame:SetStyle("Frame", "Default") LookingForGuildCommentInputFrame:RemoveTextures(false) for u = 1, 5 do local J = _G["LookingForGuildBrowseFrameContainerButton"..u] local K = _G["LookingForGuildAppsFrameContainerButton"..u] J:SetBackdrop(nil) K:SetBackdrop(nil) end for u = 1, 3 do local tab = _G["LookingForGuildFrameTab"..u] SV.API:Set("Tab", tab) tab:SetFrameStrata("HIGH") tab:SetFrameLevel(99) end GuildFinderRequestMembershipFrame:RemoveTextures(true) GuildFinderRequestMembershipFrame:SetStyle("!_Frame", "Transparent", true) GuildFinderRequestMembershipFrameAcceptButton:SetStyle("Button") GuildFinderRequestMembershipFrameCancelButton:SetStyle("Button") GuildFinderRequestMembershipFrameInputFrame:RemoveTextures() GuildFinderRequestMembershipFrameInputFrame:SetStyle("!_Frame", "Default") end --[[ ########################################################## MOD LOADING ########################################################## ]]-- MOD:SaveBlizzardStyle("Blizzard_GuildBankUI",GuildBankStyle) MOD:SaveBlizzardStyle("Blizzard_GuildUI",GuildFrameStyle) MOD:SaveBlizzardStyle("Blizzard_GuildControlUI",GuildControlStyle) MOD:SaveBlizzardStyle("Blizzard_LookingForGuildUI",LFGuildFrameStyle)