Quantcast
--[[
##############################################################################
S V U I   By: Failcoder
##############################################################################
--]]
--[[ GLOBALS ]]--
local _G = _G;
local unpack  = _G.unpack;
local select  = _G.select;
local ipairs  = _G.ipairs;
local pairs   = _G.pairs;
--[[ ADDON ]]--
local SV = _G['SVUI'];
local L = SV.L;
local MOD = SV.Skins;
local Schema = MOD.Schema;
--[[
##########################################################
HELPERS
##########################################################
]]--
local LFDFrameList = {
  "LFDQueueFrameRoleButtonHealer",
  "LFDQueueFrameRoleButtonDPS",
  "LFDQueueFrameRoleButtonLeader",
  "LFDQueueFrameRoleButtonTank",
  "RaidFinderQueueFrameRoleButtonHealer",
  "RaidFinderQueueFrameRoleButtonDPS",
  "RaidFinderQueueFrameRoleButtonLeader",
  "RaidFinderQueueFrameRoleButtonTank",
  "LFGInvitePopupRoleButtonTank",
  "LFGInvitePopupRoleButtonHealer",
  "LFGInvitePopupRoleButtonDPS",
};

local LFGStatusList = {
  "LFGDungeonReadyStatusIndividualPlayer1",
  "LFGDungeonReadyStatusIndividualPlayer2",
  "LFGDungeonReadyStatusIndividualPlayer3",
  "LFGDungeonReadyStatusIndividualPlayer4",
  "LFGDungeonReadyStatusIndividualPlayer5"
};

local function StyleMoneyRewards(frameName)
  local frame = _G[frameName]
  local icon = _G[frameName .. "IconTexture"]
  if(not frame.Panel and icon) then
      local size = frame:GetHeight() - 6
      local texture = icon:GetTexture()
      frame:RemoveTextures()
      frame:SetStyle("!_Frame", "Inset")
      icon:SetTexture(texture)
      icon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS))
      icon:ClearAllPoints()
      icon:SetPoint("TOPLEFT", frame, "TOPLEFT", 3, -3)
      icon:SetSize(size, size)
      if(not frame.IconSlot) then
        frame.IconSlot = CreateFrame("Frame", nil, frame)
        frame.IconSlot:WrapPoints(icon)
        frame.IconSlot:SetStyle("Icon")
        icon:SetParent(frame.IconSlot)
      end
  end
end

local Incentive_OnShow = function(button)
  local parent = button:GetParent()
  local check = parent.checkButton or parent.CheckButton
  ActionButton_ShowOverlayGlow(check)
end

local Incentive_OnHide = function(button)
  local parent = button:GetParent()
  local check = parent.checkButton or parent.CheckButton
  ActionButton_HideOverlayGlow(check)
end

local _hook_QueueStatusFrame_Update = function(self)
  for i=1, #self.StatusEntries do
    local node = self.StatusEntries[i];
    if(node.RoleIcon1) then
      node.RoleIcon1:SetTexture("Interface\\AddOns\\SVUI_Skins\\artwork\\UI-LFG-ICON-ROLES")
    end
    if(node.RoleIcon2) then
      node.RoleIcon2:SetTexture("Interface\\AddOns\\SVUI_Skins\\artwork\\UI-LFG-ICON-ROLES")
    end
    if(node.RoleIcon3) then
      node.RoleIcon3:SetTexture("Interface\\AddOns\\SVUI_Skins\\artwork\\UI-LFG-ICON-ROLES")
    end
    if(node.HealersFound) then
      node.HealersFound.Cover:SetTexture("Interface\\AddOns\\SVUI_Skins\\artwork\\UI-LFG-ICON-ROLES")
      node.HealersFound.Texture:SetTexture("Interface\\AddOns\\SVUI_Skins\\artwork\\UI-LFG-ICON-ROLES")
    end
    if(node.TanksFound) then
      node.TanksFound.Cover:SetTexture("Interface\\AddOns\\SVUI_Skins\\artwork\\UI-LFG-ICON-ROLES")
      node.TanksFound.Texture:SetTexture("Interface\\AddOns\\SVUI_Skins\\artwork\\UI-LFG-ICON-ROLES")
    end
    if(node.DamagersFound) then
      node.DamagersFound.Cover:SetTexture("Interface\\AddOns\\SVUI_Skins\\artwork\\UI-LFG-ICON-ROLES")
      node.DamagersFound.Texture:SetTexture("Interface\\AddOns\\SVUI_Skins\\artwork\\UI-LFG-ICON-ROLES")
    end
  end
end

local LFDQueueRandom_OnUpdate = function()
  LFDQueueFrame:RemoveTextures()
  for u = 1, LFD_MAX_REWARDS do
    local t = _G["LFDQueueFrameRandomScrollFrameChildFrameItem"..u]
    local icon = _G["LFDQueueFrameRandomScrollFrameChildFrameItem"..u.."IconTexture"]
    if t then
      if not t.restyled then
        local x = _G["LFDQueueFrameRandomScrollFrameChildFrameItem"..u.."ShortageBorder"]
        local y = _G["LFDQueueFrameRandomScrollFrameChildFrameItem"..u.."Count"]
        local z = _G["LFDQueueFrameRandomScrollFrameChildFrameItem"..u.."NameFrame"]
        icon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS))
        icon:SetDrawLayer("OVERLAY")
        y:SetDrawLayer("OVERLAY")
        z:SetTexture()
        z:SetSize(118, 39)
        x:SetAlpha(0)
        t.border = CreateFrame("Frame", nil, t)
        t.border:SetStyle("!_Frame")
        t.border:WrapPoints(icon)
        icon:SetParent(t.border)
        y:SetParent(t.border)
        t.restyled = true;
        for A = 1, 3 do
          local B = _G["LFDQueueFrameRandomScrollFrameChildFrameItem"..u.."RoleIcon"..A]
          if B then
             B:SetParent(t.border)
          end
        end
      end
    end
  end
end

local ScenarioQueueRandom_OnUpdate = function()
  LFDQueueFrame:RemoveTextures()
  for u = 1, LFD_MAX_REWARDS do
    local t = _G["ScenarioQueueFrameRandomScrollFrameChildFrameItem"..u]
    local icon = _G["ScenarioQueueFrameRandomScrollFrameChildFrameItem"..u.."IconTexture"]
    if t then
      if not t.restyled then
        local x = _G["ScenarioQueueFrameRandomScrollFrameChildFrameItem"..u.."ShortageBorder"]
        local y = _G["ScenarioQueueFrameRandomScrollFrameChildFrameItem"..u.."Count"]
        local z = _G["ScenarioQueueFrameRandomScrollFrameChildFrameItem"..u.."NameFrame"]icon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS))
        icon:SetDrawLayer("OVERLAY")
        y:SetDrawLayer("OVERLAY")
        z:SetTexture()
        z:SetSize(118, 39)
        x:SetAlpha(0)
        t.border = CreateFrame("Frame", nil, t)
        t.border:SetStyle("!_Frame")
        t.border:WrapPoints(icon)
        icon:SetParent(t.border)
        y:SetParent(t.border)
        t.restyled = true
      end
    end
  end
  StyleMoneyRewards("LFDQueueFrameRandomScrollFrameChildFrameMoneyReward")
  StyleMoneyRewards("RaidFinderQueueFrameScrollFrameChildFrameMoneyReward")
  StyleMoneyRewards("ScenarioQueueFrameRandomScrollFrameChildFrameMoneyReward")
end
--[[
##########################################################
LFD MODR
##########################################################
]]--
local function LFDFrameStyle()
  if SV.db.Skins.blizzard.enable ~= true or SV.db.Skins.blizzard.lfg ~= true then return end

  SV.API:Set("Window", PVEFrame)

  LFGDungeonReadyDialog:RemoveTextures()
  LFGDungeonReadyDialog:SetStyle("Frame", "Pattern", true, 2, 4, 4)

  PVEFrameLeftInset:RemoveTextures()
  RaidFinderQueueFrame:RemoveTextures(true)
  PVEFrameBg:Hide()
  PVEFrameTitleBg:Hide()
  PVEFramePortrait:Hide()
  PVEFramePortraitFrame:Hide()
  PVEFrameTopRightCorner:Hide()
  PVEFrameTopBorder:Hide()
  PVEFrameLeftInsetBg:Hide()
  PVEFrame.shadows:Hide()
  PVEFrame:EnableMouse(false)

  LFDQueueFramePartyBackfillBackfillButton:SetStyle("Button")
  LFDQueueFramePartyBackfillNoBackfillButton:SetStyle("Button")
  LFDQueueFrameRandomScrollFrameChildFrameBonusRepFrame.ChooseButton:SetStyle("Button")
  ScenarioQueueFrameRandomScrollFrameChildFrameBonusRepFrame.ChooseButton:SetStyle("Button")

  SV.API:Set("ScrollBar", ScenarioQueueFrameRandomScrollFrame)

  GroupFinderFrameGroupButton1.icon:SetTexture("Interface\\Icons\\INV_Helmet_08")
  GroupFinderFrameGroupButton2.icon:SetTexture("Interface\\Icons\\Icon_Scenarios")
  GroupFinderFrameGroupButton3.icon:SetTexture("Interface\\LFGFrame\\UI-LFR-PORTRAIT")
  GroupFinderFrameGroupButton4.icon:SetTexture("Interface\\Icons\\Achievement_General_StayClassy")

  LFGDungeonReadyDialogBackground:Die()
  LFGDungeonReadyDialogEnterDungeonButton:SetStyle("Button")
  LFGDungeonReadyDialogLeaveQueueButton:SetStyle("Button")
  SV.API:Set("CloseButton", LFGDungeonReadyDialogCloseButton)

  LFGDungeonReadyStatus:RemoveTextures()
  LFGDungeonReadyStatus:SetStyle("Frame", "Pattern", true, 2, 4, 4)
  --/script StaticPopupSpecial_Show(LFGDungeonReadyStatus);
  LFGDungeonReadyPopup:RemoveTextures()
  LFGDungeonReadyPopup:SetStyle("Frame", "Pattern", true, 2, 4, 4)
  --LFGDungeonReadyPopup:SetScript('OnShow', nil)
  --/script StaticPopupSpecial_Show(LFGDungeonReadyPopup);

  for _,name in pairs(LFDFrameList) do
    local frame = _G[name];
    if(frame) then
      frame:DisableDrawLayer("BACKGROUND")
      frame:DisableDrawLayer("OVERLAY")
      if(frame.incentiveIcon) then
        frame.incentiveIcon:SetAlpha(0);
        frame.incentiveIcon:HookScript("OnShow", Incentive_OnShow);
        frame.incentiveIcon:HookScript("OnHide", Incentive_OnHide);
      end
      if(frame.checkButton) then
        frame.checkButton:SetStyle("CheckButton");
      end
      if(frame.shortageBorder) then
        frame.shortageBorder:Die();
      end
      if(frame.cover) then
        frame.cover:SetTexture("Interface\\AddOns\\SVUI_Skins\\artwork\\UI-LFG-ICON-ROLES")
      end
      frame:SetNormalTexture("Interface\\AddOns\\SVUI_Skins\\artwork\\UI-LFG-ICON-ROLES")
    end
  end

  for _,name in pairs(LFGStatusList) do
    local frame = _G[name];
    if(frame) then
      local tex = _G[name..'Texture'];
      if(tex) then
        tex:SetTexture("Interface\\AddOns\\SVUI_Skins\\artwork\\UI-LFG-ICON-ROLES")
      end
    end
  end

  LFGDungeonReadyDialog.filigree:SetAlpha(0)
  LFGDungeonReadyDialog.bottomArt:SetAlpha(0)
  SV.API:Set("CloseButton", LFGDungeonReadyStatusCloseButton)

  LFDQueueFrameRoleButtonLeader.leadIcon = LFDQueueFrameRoleButtonLeader:CreateTexture(nil, 'BACKGROUND')
  LFDQueueFrameRoleButtonLeader.leadIcon:SetTexture([[Interface\GroupFrame\UI-Group-LeaderIcon]])
  LFDQueueFrameRoleButtonLeader.leadIcon:SetPoint(LFDQueueFrameRoleButtonLeader:GetNormalTexture():GetPoint())
  LFDQueueFrameRoleButtonLeader.leadIcon:SetSize(50, 50)
  LFDQueueFrameRoleButtonLeader.leadIcon:SetAlpha(0.4)
  RaidFinderQueueFrameRoleButtonLeader.leadIcon = RaidFinderQueueFrameRoleButtonLeader:CreateTexture(nil, 'BACKGROUND')
  RaidFinderQueueFrameRoleButtonLeader.leadIcon:SetTexture([[Interface\GroupFrame\UI-Group-LeaderIcon]])
  RaidFinderQueueFrameRoleButtonLeader.leadIcon:SetPoint(RaidFinderQueueFrameRoleButtonLeader:GetNormalTexture():GetPoint())
  RaidFinderQueueFrameRoleButtonLeader.leadIcon:SetSize(50, 50)
  RaidFinderQueueFrameRoleButtonLeader.leadIcon:SetAlpha(0.4)

  if(QueueStatusFrame and QueueStatusFrame.StatusEntries) then
    for i=1, #QueueStatusFrame.StatusEntries do
      local node = QueueStatusFrame.StatusEntries[i];
      if(node.RoleIcon1) then
        node.RoleIcon1:SetTexture("Interface\\AddOns\\SVUI_Skins\\artwork\\UI-LFG-ICON-ROLES")
      end
      if(node.RoleIcon2) then
        node.RoleIcon2:SetTexture("Interface\\AddOns\\SVUI_Skins\\artwork\\UI-LFG-ICON-ROLES")
      end
      if(node.RoleIcon3) then
        node.RoleIcon3:SetTexture("Interface\\AddOns\\SVUI_Skins\\artwork\\UI-LFG-ICON-ROLES")
      end
      if(node.HealersFound) then
        node.HealersFound.Cover:SetTexture("Interface\\AddOns\\SVUI_Skins\\artwork\\UI-LFG-ICON-ROLES")
        node.HealersFound.Texture:SetTexture("Interface\\AddOns\\SVUI_Skins\\artwork\\UI-LFG-ICON-ROLES")
      end
      if(node.TanksFound) then
        node.TanksFound.Cover:SetTexture("Interface\\AddOns\\SVUI_Skins\\artwork\\UI-LFG-ICON-ROLES")
        node.TanksFound.Texture:SetTexture("Interface\\AddOns\\SVUI_Skins\\artwork\\UI-LFG-ICON-ROLES")
      end
      if(node.DamagersFound) then
        node.DamagersFound.Cover:SetTexture("Interface\\AddOns\\SVUI_Skins\\artwork\\UI-LFG-ICON-ROLES")
        node.DamagersFound.Texture:SetTexture("Interface\\AddOns\\SVUI_Skins\\artwork\\UI-LFG-ICON-ROLES")
      end
    end
  end

  hooksecurefunc('QueueStatusFrame_Update', _hook_QueueStatusFrame_Update)

  hooksecurefunc('LFG_DisableRoleButton', function(self)
    local check = self.checkButton or self.CheckButton
    if(check) then
      if(check:GetChecked()) then
         check:SetAlpha(1)
      else
         check:SetAlpha(0)
      end
    end
    if self.background then
       self.background:Show()
    end
  end)

  hooksecurefunc('LFG_EnableRoleButton', function(self)
    local check = self.checkButton or self.CheckButton
    if(check) then
      check:SetAlpha(1)
    end
  end)

  hooksecurefunc("LFG_PermanentlyDisableRoleButton", function(self)
    if self.background then
       self.background:Show()
       self.background:SetDesaturated(true)
    end
  end)

  for i = 1, 4 do
    local button = GroupFinderFrame["groupButton"..i]
    if(button) then
      button.ring:Hide()
      button.bg:SetTexture("")
      button.bg:SetAllPoints()
      button:SetStyle("Frame", 'Button')
      button:SetStyle("Button")
      button.icon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS))
      button.icon:SetDrawLayer("OVERLAY")
      button.icon:SetSize(40, 40)
      button.icon:ClearAllPoints()
      button.icon:SetPoint("LEFT", button, "LEFT", 10, 0)
      button.border = CreateFrame("Frame", nil, button)
      button.border:SetStyle("!_Frame", 'Default')
      button.border:WrapPoints(button.icon)
      button.icon:SetParent(button.border)
    end
  end

  for u = 1, 3 do
     SV.API:Set("Tab", _G['PVEFrameTab'..u])
  end

  PVEFrameTab1:SetPoint('BOTTOMLEFT', PVEFrame, 'BOTTOMLEFT', 19, -31)
  SV.API:Set("CloseButton", PVEFrameCloseButton)
  LFDParentFrame:RemoveTextures()
  LFDQueueFrameFindGroupButton:RemoveTextures()
  LFDParentFrameInset:RemoveTextures()
  LFDQueueFrameSpecificListScrollFrame:RemoveTextures()
  LFDQueueFrameFindGroupButton:SetStyle("Button")
  hooksecurefunc("LFDQueueFrameRandom_UpdateFrame", LFDQueueRandom_OnUpdate)

  SV.API:Set("DropDown", LFDQueueFrameTypeDropDown)

  RaidFinderFrame:RemoveTextures()
  RaidFinderFrameBottomInset:RemoveTextures()
  RaidFinderFrameRoleInset:RemoveTextures()
  LFDQueueFrameRandomScrollFrame:RemoveTextures()
  ScenarioQueueFrameSpecificScrollFrame:RemoveTextures()
  RaidFinderFrameBottomInsetBg:Hide()
  RaidFinderFrameBtnCornerRight:Hide()
  RaidFinderFrameButtonBottomBorder:Hide()
  SV.API:Set("DropDown", RaidFinderQueueFrameSelectionDropDown)
  RaidFinderFrameFindRaidButton:RemoveTextures()
  RaidFinderFrameFindRaidButton:SetStyle("Button")
  RaidFinderQueueFrame:RemoveTextures()

  for u = 1, LFD_MAX_REWARDS do
    local t = _G["RaidFinderQueueFrameScrollFrameChildFrameItem"..u]
    local icon = _G["RaidFinderQueueFrameScrollFrameChildFrameItem"..u.."IconTexture"]
    if t then
      if not t.restyled then
        local x = _G["RaidFinderQueueFrameScrollFrameChildFrameItem"..u.."ShortageBorder"]
        local y = _G["RaidFinderQueueFrameScrollFrameChildFrameItem"..u.."Count"]
        local z = _G["RaidFinderQueueFrameScrollFrameChildFrameItem"..u.."NameFrame"]
        t:RemoveTextures()
        icon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS))
        icon:SetDrawLayer("OVERLAY")
        y:SetDrawLayer("OVERLAY")
        z:SetTexture()
        z:SetSize(118, 39)
        x:SetAlpha(0)
        t.border = CreateFrame("Frame", nil, t)
        t.border:SetStyle("!_Frame")
        t.border:WrapPoints(icon)
        icon:SetParent(t.border)
        y:SetParent(t.border)
        t.restyled = true
      end
    end
  end

  StyleMoneyRewards("LFDQueueFrameRandomScrollFrameChildFrameMoneyReward")
  StyleMoneyRewards("RaidFinderQueueFrameScrollFrameChildFrameMoneyReward")
  StyleMoneyRewards("ScenarioQueueFrameRandomScrollFrameChildFrameMoneyReward")


  ScenarioFinderFrameInset:DisableDrawLayer("BORDER")
  ScenarioFinderFrame.TopTileStreaks:Hide()
  ScenarioFinderFrameBtnCornerRight:Hide()
  ScenarioFinderFrameButtonBottomBorder:Hide()
  ScenarioQueueFrame.Bg:Hide()
  ScenarioFinderFrameInset:GetRegions():Hide()
  hooksecurefunc("ScenarioQueueFrameRandom_UpdateFrame", ScenarioQueueRandom_OnUpdate)
  ScenarioQueueFrameFindGroupButton:RemoveTextures()
  ScenarioQueueFrameFindGroupButton:SetStyle("Button")
  SV.API:Set("DropDown", ScenarioQueueFrameTypeDropDown)
  LFRBrowseFrameRoleInset:DisableDrawLayer("BORDER")
  RaidBrowserFrameBg:Hide()
  LFRQueueFrameSpecificListScrollFrameScrollBackgroundTopLeft:Hide()
  LFRQueueFrameSpecificListScrollFrameScrollBackgroundBottomRight:Hide()
  LFRBrowseFrameRoleInsetBg:Hide()

  for u = 1, 14 do
    if u ~= 6 and u ~= 8 then
       select(u, RaidBrowserFrame:GetRegions()):Hide()
    end
  end

  RaidBrowserFrame:SetStyle("Frame", 'Pattern')
  SV.API:Set("CloseButton", RaidBrowserFrameCloseButton)
  LFRQueueFrameFindGroupButton:SetStyle("Button")
  LFRQueueFrameAcceptCommentButton:SetStyle("Button")
  SV.API:Set("ScrollBar", LFRQueueFrameCommentScrollFrame)
  SV.API:Set("ScrollBar", LFDQueueFrameSpecificListScrollFrame)

  RaidBrowserFrame:HookScript('OnShow', function()
    if not LFRQueueFrameSpecificListScrollFrame.styled then
      SV.API:Set("ScrollBar", LFRQueueFrameSpecificListScrollFrame)
      LFRBrowseFrame:RemoveTextures()
      for u = 1, 2 do
        local C = _G['LFRParentFrameSideTab'..u]
        C:DisableDrawLayer('BACKGROUND')
        C:GetNormalTexture():SetTexCoord(unpack(_G.SVUI_ICON_COORDS))
        C:GetNormalTexture():InsetPoints()
        C.pushed = true;
        C:SetStyle("Frame", "Default")
        C.Panel:SetAllPoints()
        C:SetStyle("Frame")
        hooksecurefunc(C:GetHighlightTexture(), "SetTexture", function(o, D)
          if D ~= nil then
             o:SetTexture("")
          end
        end)
      end
      for u = 1, 7 do
        local C = _G['LFRBrowseFrameColumnHeader'..u]
        C:DisableDrawLayer('BACKGROUND')
      end
      SV.API:Set("DropDown", LFRBrowseFrameRaidDropDown)
      LFRBrowseFrameRefreshButton:SetStyle("Button")
      LFRBrowseFrameInviteButton:SetStyle("Button")
      LFRBrowseFrameSendMessageButton:SetStyle("Button")
      LFRQueueFrameSpecificListScrollFrameScrollBar.styled = true
    end
  end)

  LFGInvitePopup:RemoveTextures()
  LFGInvitePopup:SetStyle("Frame", "Pattern", true, 2, 4, 4)
  LFGInvitePopup.timeOut = 60;
  --/script StaticPopupSpecial_Show(LFGInvitePopup);
  LFGInvitePopupAcceptButton:SetStyle("Button")
  LFGInvitePopupDeclineButton:SetStyle("Button")

  _G[LFDQueueFrame.PartyBackfill:GetName().."BackfillButton"]:SetStyle("Button")
  _G[LFDQueueFrame.PartyBackfill:GetName().."NoBackfillButton"]:SetStyle("Button")
  _G[RaidFinderQueueFrame.PartyBackfill:GetName().."BackfillButton"]:SetStyle("Button")
  _G[RaidFinderQueueFrame.PartyBackfill:GetName().."NoBackfillButton"]:SetStyle("Button")
  _G[ScenarioQueueFrame.PartyBackfill:GetName().."BackfillButton"]:SetStyle("Button")
  _G[ScenarioQueueFrame.PartyBackfill:GetName().."NoBackfillButton"]:SetStyle("Button")

  SV.API:Set("ScrollBar", LFDQueueFrameRandomScrollFrame)
  SV.API:Set("ScrollBar", ScenarioQueueFrameSpecificScrollFrame)
  LFDQueueFrameRandomScrollFrame:SetStyle("Frame", 'Transparent')
  ScenarioQueueFrameRandomScrollFrame:SetStyle("Frame", 'Transparent')
  RaidFinderQueueFrameScrollFrame:SetStyle("Frame", 'Transparent')

  -- for u = 1, NUM_LFD_CHOICE_BUTTONS do
  --   local box = _G["LFDQueueFrameSpecificListButton"..u.."EnableButton"]
  --   if(box and (not box.Panel)) then
  --     box:RemoveTextures()
  --     box:SetStyle("CheckButton")
  --     box:SetFrameLevel(box:GetFrameLevel() + 50)
  --   end
  -- end

  -- for u = 1, NUM_LFR_CHOICE_BUTTONS do
  --   local box = _G["LFRQueueFrameSpecificListButton"..u.."EnableButton"]
  --   if(box and (not box.Panel)) then
  --     box:RemoveTextures()
  --     box:SetStyle("CheckButton")
  --     box:SetFrameLevel(box:GetFrameLevel() + 50)
  --   end
  -- end

  LFGListFrame.CategorySelection:RemoveTextures()
  LFGListFrame.CategorySelection.Inset:RemoveTextures()
  LFGListFrame.CategorySelection.StartGroupButton:RemoveTextures()
  LFGListFrame.CategorySelection.StartGroupButton:SetStyle("Button")
  LFGListFrame.CategorySelection.FindGroupButton:RemoveTextures()
  LFGListFrame.CategorySelection.FindGroupButton:SetStyle("Button")

  LFGListFrame.NothingAvailable:RemoveTextures()
  LFGListFrame.NothingAvailable.Inset:RemoveTextures()

  LFGListFrame.SearchPanel:RemoveTextures()
  LFGListFrame.SearchPanel.ResultsInset:RemoveTextures()

  --LFGListFrame.SearchPanel.RefreshButton:RemoveTextures()
  LFGListFrame.SearchPanel.RefreshButton:SetStyle("Button")

  LFGListFrame.SearchPanel.FilterButton:RemoveTextures()
  LFGListFrame.SearchPanel.FilterButton:SetStyle("Button")

  LFGListFrame.SearchPanel.BackButton:RemoveTextures()
  LFGListFrame.SearchPanel.BackButton:SetStyle("Button")
  LFGListFrame.SearchPanel.SignUpButton:RemoveTextures()
  LFGListFrame.SearchPanel.SignUpButton:SetStyle("Button")

  SV.API:Set("!_EditBox", LFGListFrame.SearchPanel.SearchBox, false, false, -2, -1)
  SV.API:Set("ScrollBar", LFGListSearchPanelScrollFrame)
  --JV - 21060921 - Fix for Non moving frame (mouse was disabled on the frame but never re-enabled)
  PVEFrame:EnableMouse(true)
end
--[[
##########################################################
MOD LOADING
##########################################################
]]--
MOD:SaveCustomStyle(LFDFrameStyle)