--[[ ############################################################################## S V U I By: Failcoder ############################################################################## --]] --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.select; --[[ ADDON ]]-- local SV = _G['SVUI']; local L = SV.L; local MOD = SV.Skins; local Schema = MOD.Schema; --[[ ########################################################## ########################################################## ]]-- local _hook_NavBar_AddButton = function(self, buttonData) local navButton = self.navList[#self.navList]; if(not navButton or navButton.Panel) then return end navButton:RemoveTextures() navButton:SetStyle("Button") if(navButton.MenuArrowButton) then navButton.MenuArrowButton:SetNormalTexture('') navButton.MenuArrowButton:SetPushedTexture('') end end hooksecurefunc("NavBar_AddButton", _hook_NavBar_AddButton) --[[ local MissingLootFrame_OnShow = function(self) local numMissing = GetNumMissingLootItems() for i = 1, numMissing do local slot = _G["MissingLootFrameItem"..i] local icon = slot.icon; SV.API:Set("!_ItemButton", slot) local texture, name, count, quality = GetMissingLootItemInfo(i); local r,g,b,hex = GetItemQualityColor(quality) if(not r) then r,g,b = 0,0,0 end icon:SetTexture(texture) _G.MissingLootFrame:SetBackdropBorderColor(r,g,b) end local calc = (ceil(numMissing * 0.5) * 43) + 38 _G.MissingLootFrame:SetHeight(calc + _G.MissingLootFrameLabel:GetHeight()) end ]]-- local LootHistoryFrame_OnUpdate = function(self) local numItems = _G.C_LootHistory.GetNumItems() for i = 1, numItems do local frame = _G.LootHistoryFrame.itemFrames[i] if not frame.isStyled then local Icon = frame.Icon:GetTexture() frame:RemoveTextures() frame.Icon:SetTexture(Icon) frame.Icon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) frame:SetStyle("!_Frame", "Button") frame.Panel:WrapPoints(frame.Icon) frame.Icon:SetParent(frame.Panel) frame.isStyled = true end end end local _hook_MasterLootFrame_OnShow = function() local MasterLooterFrame = _G.MasterLooterFrame; local item = MasterLooterFrame.Item; local LootFrame = _G.LootFrame; if item then local icon = item.Icon; local tex = icon:GetTexture() local colors = ITEM_QUALITY_COLORS[LootFrame.selectedQuality] item:RemoveTextures() icon:SetTexture(tex) icon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) item:SetStyle("Frame", "Pattern") item.Panel:WrapPoints(icon) item:SetBackdropBorderColor(colors.r, colors.g, colors.b) end for i = 1, MasterLooterFrame:GetNumChildren()do local child = select(i, MasterLooterFrame:GetChildren()) if child and not child.isStyled and not child:GetName() then if child:GetObjectType() == "Button" then if child:GetPushedTexture() then SV.API:Set("CloseButton", child) else child:SetStyle("!_Frame") child:SetStyle("Button") end child.isStyled = true end end end end local _hook_LossOfControl = function(self, ...) self.Icon:ClearAllPoints() self.Icon:SetPoint("CENTER", self, "CENTER", 0, 0) self.AbilityName:ClearAllPoints() self.AbilityName:SetPoint("BOTTOM", self, 0, -28) self.AbilityName.scrollTime = nil; self.AbilityName:SetFont(SV.media.font.dialog, 20, 'OUTLINE') self.TimeLeft.NumberText:ClearAllPoints() self.TimeLeft.NumberText:SetPoint("BOTTOM", self, 4, -58) self.TimeLeft.NumberText.scrollTime = nil; self.TimeLeft.NumberText:SetFont(SV.media.font.number, 20, 'OUTLINE') self.TimeLeft.SecondsText:ClearAllPoints() self.TimeLeft.SecondsText:SetPoint("BOTTOM", self, 0, -80) self.TimeLeft.SecondsText.scrollTime = nil; self.TimeLeft.SecondsText:SetFont(SV.media.font.default, 20, 'OUTLINE') if self.Anim:IsPlaying() then self.Anim:Stop() end end local function MailFrame_OnUpdate() for i = 1, ATTACHMENTS_MAX_SEND do local slot = _G["SendMailAttachment"..i] if(not slot.Panel) then slot:RemoveTextures() slot:SetStyle("!_ActionSlot") end if(slot.GetNormalTexture) then local icon = slot:GetNormalTexture() if(icon) then icon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) icon:InsetPoints() end end end end local _hook_GreetingPanelShow = function(self) self:RemoveTextures() _G.QuestFrameGreetingGoodbyeButton:SetStyle("Button") _G.QuestGreetingFrameHorizontalBreak:Die() end local function StyleTradeSlots(name) local slot = _G[name] if(not slot) then return end local button = _G[name.."ItemButton"] if(button and (not button.Panel)) then slot:RemoveTextures() button:RemoveTextures() button:SetStyle("!_ActionSlot") local icon = _G[name.."ItemButtonIconTexture"] if(icon) then icon:InsetPoints(button) icon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) end local anchor = _G[name.."NameFrame"] if(anchor) then local bg = CreateFrame("Frame", nil, button) bg:SetStyle("Frame", "Inset") bg:SetPoint("TOPLEFT", button, "TOPRIGHT", 4, 0) bg:SetPoint("BOTTOMRIGHT", anchor, "BOTTOMRIGHT", -10, 14) local level = button:GetFrameLevel() if(level < 3) then bg:SetFrameLevel(0) else bg:SetFrameLevel(level - 3) end end end end local TABARD_REGIONS = { ["TabardFrameEmblemTopRight"] = true, ["TabardFrameEmblemTopLeft"] = true, ["TabardFrameEmblemBottomRight"] = true, ["TabardFrameEmblemBottomLeft"] = true, } --[[ ########################################################## ########################################################## ]]-- local function MiscStyles() --print('test MiscStyles') if SV.db.Skins.blizzard.enable ~= true then return end if(SV.db.Skins.blizzard.dressingroom) then DressUpFrame:SetSize(500, 600) SV.API:Set("Window", DressUpFrame, true, true) DressUpModel:ClearAllPoints() DressUpModel:SetPoint("TOPLEFT", DressUpFrame, "TOPLEFT", 12, -76) DressUpModel:SetPoint("BOTTOMRIGHT", DressUpFrame, "BOTTOMRIGHT", -12, 36) DressUpModel:SetStyle("!_Frame", "Model") DressUpFrameCancelButton:SetPoint("BOTTOMRIGHT", DressUpFrame, "BOTTOMRIGHT", -12, 12) DressUpFrameCancelButton:SetStyle("Button") DressUpFrameResetButton:SetPoint("RIGHT", DressUpFrameCancelButton, "LEFT", -12, 0) DressUpFrameResetButton:SetStyle("Button") SV.API:Set("CloseButton", DressUpFrameCloseButton, DressUpFrame.Panel) end if(SV.db.Skins.blizzard.gossip) then SV.API:Set("Window", GossipFrame, true, true) ItemTextFrame:RemoveTextures(true) ItemTextScrollFrame:RemoveTextures() SV.API:Set("CloseButton", GossipFrameCloseButton) SV.API:Set("PageButton", ItemTextPrevPageButton, false, true) SV.API:Set("PageButton", ItemTextNextPageButton) ItemTextPageText:SetTextColor(1, 1, 1) hooksecurefunc(ItemTextPageText, "SetTextColor", function(q, k, l, m) if k ~= 1 or l ~= 1 or m ~= 1 then ItemTextPageText:SetTextColor(1, 1, 1) end end) ItemTextFrame:SetStyle("Frame", "Pattern") ItemTextFrameInset:Die() SV.API:Set("ScrollBar", ItemTextScrollFrame) SV.API:Set("CloseButton", ItemTextFrameCloseButton) local r = {"GossipFrameGreetingPanel", "GossipFrameInset", "GossipGreetingScrollFrame"} SV.API:Set("ScrollBar", GossipGreetingScrollFrame) for s, t in pairs(r)do _G[t]:RemoveTextures() end GossipFrame:SetStyle("Frame", "Window") GossipGreetingScrollFrame:SetStyle("!_Frame", "Inset", true) GossipGreetingScrollFrame.spellTex = GossipGreetingScrollFrame:CreateTexture(nil, "ARTWORK") GossipGreetingScrollFrame.spellTex:SetTexture([[Interface\QuestFrame\QuestBG]]) GossipGreetingScrollFrame.spellTex:SetPoint("TOPLEFT", 2, -2) GossipGreetingScrollFrame.spellTex:SetSize(506, 615) GossipGreetingScrollFrame.spellTex:SetTexCoord(0, 1, 0.02, 1) _G["GossipFramePortrait"]:Die() _G["GossipFrameGreetingGoodbyeButton"]:RemoveTextures() _G["GossipFrameGreetingGoodbyeButton"]:SetStyle("Button") SV.API:Set("CloseButton", GossipFrameCloseButton, GossipFrame.Panel) NPCFriendshipStatusBar:RemoveTextures() NPCFriendshipStatusBar:SetFrameStrata('HIGH') NPCFriendshipStatusBar:SetWidth(205) NPCFriendshipStatusBar:SetStatusBarTexture(SV.media.statusbar.default) NPCFriendshipStatusBar:SetStyle("Frame", "Bar") NPCFriendshipStatusBar:ClearAllPoints() NPCFriendshipStatusBar:SetPoint("TOPLEFT", GossipFrame, "TOPLEFT", 98, -38) NPCFriendshipStatusBar.icon:SetSize(32,32) NPCFriendshipStatusBar.icon:ClearAllPoints() NPCFriendshipStatusBar.icon:SetPoint("LEFT", NPCFriendshipStatusBar, "RIGHT", 0, -2) SV.NPC:Register(GossipFrame, GossipFrameNpcNameText) hooksecurefunc("GossipTitleButton_OnClick", function() SV.NPC:PlayerTalksFirst() end) end if (SV.db.Skins.blizzard.greeting) then _G.QuestFrameGreetingPanel:HookScript("OnShow", _hook_GreetingPanelShow) end if(SV.db.Skins.blizzard.guildregistrar) then SV.API:Set("Window", GuildRegistrarFrame, true, true) GuildRegistrarFrameInset:Die() GuildRegistrarFrameEditBox:RemoveTextures() GuildRegistrarGreetingFrame:RemoveTextures() GuildRegistrarFrameGoodbyeButton:SetStyle("Button") GuildRegistrarFrameCancelButton:SetStyle("Button") GuildRegistrarFramePurchaseButton:SetStyle("Button") SV.API:Set("CloseButton", GuildRegistrarFrameCloseButton) GuildRegistrarFrameEditBox:SetStyle("Editbox") for i = 1, GuildRegistrarFrameEditBox:GetNumRegions() do local region = select(i, GuildRegistrarFrameEditBox:GetRegions()) if region and region:GetObjectType() == "Texture"then if region:GetTexture() == "Interface\\ChatFrame\\UI-ChatInputBorder-Left" or region:GetTexture() == "Interface\\ChatFrame\\UI-ChatInputBorder-Right" then region:Die() end end end GuildRegistrarFrameEditBox:SetHeight(20) if(_G["GuildRegistrarButton1"]) then _G["GuildRegistrarButton1"]:GetFontString():SetTextColor(1, 1, 1) end if(_G["GuildRegistrarButton2"]) then _G["GuildRegistrarButton2"]:GetFontString():SetTextColor(1, 1, 1) end GuildRegistrarPurchaseText:SetTextColor(1, 1, 1) AvailableServicesText:SetTextColor(1, 1, 0) end if(SV.db.Skins.blizzard.loot) then local MasterLooterFrame = _G.MasterLooterFrame; --local MissingLootFrame = _G.MissingLootFrame; local LootHistoryFrame = _G.LootHistoryFrame; local BonusRollFrame = _G.BonusRollFrame; --local MissingLootFramePassButton = _G.MissingLootFramePassButton; LootHistoryFrame:SetFrameStrata('HIGH') --MissingLootFrame:RemoveTextures() --MissingLootFrame:SetStyle("Frame", "Pattern") --SV.API:Set("CloseButton", MissingLootFramePassButton) --hooksecurefunc("MissingLootFrame_Show", MissingLootFrame_OnShow) LootHistoryFrame:RemoveTextures() SV.API:Set("CloseButton", LootHistoryFrame.CloseButton) LootHistoryFrame:RemoveTextures() LootHistoryFrame:SetStyle("!_Frame", 'Transparent') SV.API:Set("CloseButton", LootHistoryFrame.ResizeButton) LootHistoryFrame.ResizeButton:SetStyle("!_Frame") LootHistoryFrame.ResizeButton:SetWidth(LootHistoryFrame:GetWidth()) LootHistoryFrame.ResizeButton:SetHeight(19) LootHistoryFrame.ResizeButton:ClearAllPoints() LootHistoryFrame.ResizeButton:SetPoint("TOP", LootHistoryFrame, "BOTTOM", 0, -2) LootHistoryFrame.ResizeButton:SetNormalTexture("") local txt = LootHistoryFrame.ResizeButton:CreateFontString(nil,"OVERLAY") txt:SetFont(SV.media.font.default, 14, "NONE") txt:SetAllPoints(LootHistoryFrame.ResizeButton) txt:SetJustifyH("CENTER") txt:SetText("RESIZE") LootHistoryFrameScrollFrame:RemoveTextures() SV.API:Set("ScrollBar", LootHistoryFrameScrollFrame) hooksecurefunc("LootHistoryFrame_FullUpdate", LootHistoryFrame_OnUpdate) MasterLooterFrame:RemoveTextures() MasterLooterFrame:SetStyle("!_Frame") MasterLooterFrame:SetFrameStrata('FULLSCREEN_DIALOG') hooksecurefunc("MasterLooterFrame_Show", _hook_MasterLootFrame_OnShow) -- JV - 20161002: This is causing BonusRoll Frame not to show. Removed until I can figure out what's going wrong. -- BonusRollFrame:RemoveTextures() -- SV.API:Set("Alert", BonusRollFrame) -- BonusRollFrame.PromptFrame.Icon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) -- BonusRollFrame.PromptFrame.Timer.Bar:SetTexture(SV.media.statusbar.default) -- BonusRollFrame.PromptFrame.Timer.Bar:SetVertexColor(0.1, 1, 0.1) end if(SV.db.Skins.blizzard.losscontrol) then local IconBackdrop = CreateFrame("Frame", nil, LossOfControlFrame) IconBackdrop:WrapPoints(LossOfControlFrame.Icon) IconBackdrop:SetFrameLevel(LossOfControlFrame:GetFrameLevel()-1) IconBackdrop:SetStyle("Frame", "Icon") LossOfControlFrame.Icon:SetTexCoord(.1, .9, .1, .9) LossOfControlFrame:RemoveTextures() LossOfControlFrame.AbilityName:ClearAllPoints() hooksecurefunc("LossOfControlFrame_SetUpDisplay", _hook_LossOfControl) end if(SV.db.Skins.blizzard.mail) then InboxFrame:RemoveTextures() MailFrameInset:Die() SendMailMoneyBg:Die() SendMailMoneyInset:RemoveTextures() SendMailFrame:RemoveTextures() MailFrameTab1:RemoveTextures() MailFrameTab2:RemoveTextures() SV.API:Set("Window", MailFrame) SV.API:Set("CloseButton", MailFrameCloseButton) SV.API:Set("PageButton", InboxPrevPageButton, false, true) SV.API:Set("PageButton", InboxNextPageButton) SV.API:Set("Tab", MailFrameTab1) SV.API:Set("Tab", MailFrameTab2) SendMailScrollFrame:RemoveTextures(true) SendMailScrollFrame:SetStyle("!_Frame", "Inset") SV.API:Set("ScrollBar", SendMailScrollFrame) SendMailNameEditBox:SetStyle("Editbox") SendMailNameEditBox.Panel:SetPoint("BOTTOMRIGHT", 2, 4) SendMailSubjectEditBox:SetStyle("Editbox") SendMailSubjectEditBox.Panel:SetPoint("BOTTOMRIGHT", 2, 0) SendMailMoneyGold:SetStyle("Editbox") SendMailMoneySilver:SetStyle("Editbox") SendMailMoneySilver.Panel:SetPoint("TOPLEFT", -2, 1) SendMailMoneySilver.Panel:SetPoint("BOTTOMRIGHT", -12, -1) SendMailMoneySilver:SetTextInsets(-1, -1, -2, -2) SendMailMoneyCopper:SetStyle("Editbox") SendMailMoneyCopper.Panel:SetPoint("TOPLEFT", -2, 1) SendMailMoneyCopper.Panel:SetPoint("BOTTOMRIGHT", -12, -1) SendMailMoneyCopper:SetTextInsets(-1, -1, -2, -2) hooksecurefunc("SendMailFrame_Update", MailFrame_OnUpdate) SendMailCancelButton:SetStyle("Button") SendMailMailButton:SetStyle("Button") SendMailMailButton:SetPoint("RIGHT", SendMailCancelButton, "LEFT", -2, 0) OpenMailFrame:RemoveTextures(true) OpenMailFrame:SetStyle("!_Frame", "Transparent", true) OpenMailFrameInset:Die() OpenMailReportSpamButton:SetStyle("Button") OpenMailCancelButton:SetStyle("Button") OpenMailDeleteButton:SetStyle("Button") OpenMailDeleteButton:SetPoint("RIGHT", OpenMailCancelButton, "LEFT", -2, 0) OpenMailReplyButton:SetStyle("Button") OpenMailReplyButton:SetPoint("RIGHT", OpenMailDeleteButton, "LEFT", -2, 0) SV.API:Set("CloseButton", OpenMailFrameCloseButton) OpenMailScrollFrame:RemoveTextures(true) OpenMailScrollFrame:SetStyle("!_Frame", "Default") SV.API:Set("ScrollBar", OpenMailScrollFrame) SendMailBodyEditBox:SetTextColor(1, 1, 1) OpenMailBodyText:SetTextColor(1, 1, 1) InvoiceTextFontNormal:SetTextColor(1, 1, 1) OpenMailArithmeticLine:Die() OpenMailLetterButton:RemoveTextures() OpenMailLetterButton:SetStyle("Button") OpenMailLetterButtonIconTexture:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) OpenMailLetterButtonIconTexture:InsetPoints() OpenMailMoneyButton:RemoveTextures() OpenMailMoneyButton:SetStyle("Button") OpenMailMoneyButtonIconTexture:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) OpenMailMoneyButtonIconTexture:InsetPoints() for i = 1, INBOXITEMS_TO_DISPLAY do local slot = _G["MailItem"..i] if(slot) then slot:RemoveTextures() slot:SetStyle("Frame", "Inset") slot.Panel:SetPoint("TOPLEFT", 2, 1) slot.Panel:SetPoint("BOTTOMRIGHT", -2, 2) local button = _G["MailItem"..i.."Button"] if(button) then button:RemoveTextures() button:SetStyle("!_ActionSlot") end local icon = _G["MailItem"..i.."ButtonIcon"] if(icon) then icon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) icon:InsetPoints() end end end for i = 1, ATTACHMENTS_MAX_SEND do local slot = _G["OpenMailAttachmentButton"..i] if(slot) then slot:RemoveTextures() slot:SetStyle("!_ActionSlot") local icon = _G["OpenMailAttachmentButton"..i.."IconTexture"] if(icon) then icon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) icon:InsetPoints() end end end end if(SV.db.Skins.blizzard.merchant) then SV.API:Set("Window", MerchantFrame, false, true) MerchantFrame:SetWidth(360) local level = MerchantFrame:GetFrameLevel() if(level > 0) then MerchantFrame:SetFrameLevel(level - 1) else MerchantFrame:SetFrameLevel(0) end MerchantExtraCurrencyInset:RemoveTextures() MerchantExtraCurrencyBg:RemoveTextures() MerchantFrameInset:RemoveTextures() MerchantMoneyBg:RemoveTextures() MerchantMoneyInset:RemoveTextures() MerchantBuyBackItem:RemoveTextures(true) MerchantBuyBackItem:SetStyle("Frame", "Inset", true, 2, 2, 3) MerchantBuyBackItem.Panel:SetFrameLevel(MerchantBuyBackItem.Panel:GetFrameLevel() + 1) MerchantBuyBackItemItemButton:RemoveTextures() MerchantBuyBackItemItemButton:SetStyle("Button") MerchantFrameInset:SetStyle("Frame", "Inset") MerchantFrameInset.Panel:SetFrameLevel(MerchantFrameInset.Panel:GetFrameLevel() + 1) SV.API:Set("DropDown", MerchantFrameLootFilter) SV.API:Set("Tab", _G["MerchantFrameTab1"]) SV.API:Set("Tab", _G["MerchantFrameTab2"]) for i = 1, 12 do local slot = _G["MerchantItem"..i] if(slot) then slot:RemoveTextures(true) slot:SetStyle("Frame", "Inset") local button = _G["MerchantItem"..i.."ItemButton"] if(button) then button:RemoveTextures() button:SetStyle("!_ActionSlot") button:SetPoint("TOPLEFT", slot, "TOPLEFT", 4, -4) local icon = _G["MerchantItem"..i.."ItemButtonIconTexture"] if(icon) then icon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) icon:InsetPoints() end local money = _G["MerchantItem"..i.."MoneyFrame"] if(money) then money:ClearAllPoints() money:SetPoint("BOTTOMLEFT", button, "BOTTOMRIGHT", 3, 0) end end end end MerchantBuyBackItemItemButton:RemoveTextures() MerchantBuyBackItemItemButton:SetStyle("Button") MerchantBuyBackItemItemButtonIconTexture:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) MerchantBuyBackItemItemButtonIconTexture:InsetPoints() MerchantRepairItemButton:SetStyle("Button") for i = 1, MerchantRepairItemButton:GetNumRegions()do local region = select(i, MerchantRepairItemButton:GetRegions()) if region:GetObjectType() == "Texture" then region:SetTexCoord(0.04, 0.24, 0.06, 0.5) region:InsetPoints() end end MerchantGuildBankRepairButton:SetStyle("Button") MerchantGuildBankRepairButtonIcon:SetTexCoord(0.61, 0.82, 0.1, 0.52) MerchantGuildBankRepairButtonIcon:InsetPoints() MerchantRepairAllButton:SetStyle("Button") MerchantRepairAllIcon:SetTexCoord(0.34, 0.1, 0.34, 0.535, 0.535, 0.1, 0.535, 0.535) MerchantRepairAllIcon:InsetPoints() SV.API:Set("CloseButton", MerchantFrameCloseButton, MerchantFrame.Panel) SV.API:Set("!_PageButton", MerchantNextPageButton) SV.API:Set("!_PageButton", MerchantPrevPageButton, false, true) SV.NPC:Register(MerchantFrame, MerchantNameText) end if(SV.db.Skins.blizzard.petition) then SV.API:Set("Window", PetitionFrame, nil, true) PetitionFrameInset:Die() PetitionFrameSignButton:SetStyle("Button") PetitionFrameRequestButton:SetStyle("Button") PetitionFrameRenameButton:SetStyle("Button") PetitionFrameCancelButton:SetStyle("Button") SV.API:Set("CloseButton", PetitionFrameCloseButton) PetitionFrameCharterTitle:SetTextColor(1, 1, 0) PetitionFrameCharterName:SetTextColor(1, 1, 1) PetitionFrameMasterTitle:SetTextColor(1, 1, 0) PetitionFrameMasterName:SetTextColor(1, 1, 1) PetitionFrameMemberTitle:SetTextColor(1, 1, 0) for i=1, 9 do local frameName = ("PetitionFrameMemberName%d"):format(i) local frame = _G[frameName]; if(frame) then frame:SetTextColor(1, 1, 1) end end PetitionFrameInstructions:SetTextColor(1, 1, 1) PetitionFrameRenameButton:SetPoint("LEFT", PetitionFrameRequestButton, "RIGHT", 3, 0) PetitionFrameRenameButton:SetPoint("RIGHT", PetitionFrameCancelButton, "LEFT", -3, 0) end if(SV.db.Skins.blizzard.stable) then PetStableFrame:RemoveTextures() PetStableFrameInset:RemoveTextures() PetStableLeftInset:RemoveTextures() PetStableBottomInset:RemoveTextures() PetStableFrame:SetStyle("Frame", "Window") PetStableFrameInset:SetStyle("!_Frame", 'Inset') SV.API:Set("CloseButton", PetStableFrameCloseButton) PetStablePrevPageButton:SetStyle("Button") PetStableNextPageButton:SetStyle("Button") SV.API:Set("PageButton", PetStablePrevPageButton) SV.API:Set("PageButton", PetStableNextPageButton) for i = 1, NUM_PET_ACTIVE_SLOTS do SV.API:Set("!_ItemButton", _G['PetStableActivePet'..i]) end for i = 1, NUM_PET_STABLE_SLOTS do SV.API:Set("!_ItemButton", _G['PetStableStabledPet'..i]) end PetStableSelectedPetIcon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) end if(SV.db.Skins.blizzard.tabard) then for i=1, TabardFrame:GetNumRegions() do local region = select(i, TabardFrame:GetRegions()) if(region and region.GetObjectType and region:GetObjectType() == "Texture") then local regionName = region:GetName(); if(not TABARD_REGIONS[regionName]) then region:Die() end end end TabardFrame:SetStyle("Frame", "Window2", false) TabardModel:SetStyle("!_Frame", "Transparent") TabardFrameCancelButton:SetStyle("Button") TabardFrameAcceptButton:SetStyle("Button") SV.API:Set("CloseButton", TabardFrameCloseButton) TabardFrameCostFrame:RemoveTextures() TabardFrameCustomizationFrame:RemoveTextures() TabardFrameInset:Die() TabardFrameMoneyInset:Die() TabardFrameMoneyBg:RemoveTextures() for i = 1, 5 do local name = "TabardFrameCustomization"..i; local frame = _G[name]; if(frame) then frame:RemoveTextures() SV.API:Set("PageButton", _G[name.."LeftButton"]) SV.API:Set("PageButton", _G[name.."RightButton"]) if(i == 1) then local p1, a, p2, x, y = frame:GetPoint() frame:SetPoint(p1, a, p2, x, y + 4) else local last = _G["TabardFrameCustomization"..i-1]; if(last) then frame:ClearAllPoints() frame:SetPoint("TOP", last, "BOTTOM", 0, -6) end end end end TabardCharacterModelRotateLeftButton:SetPoint("BOTTOMLEFT", 4, 4) TabardCharacterModelRotateRightButton:SetPoint("TOPLEFT", TabardCharacterModelRotateLeftButton, "TOPRIGHT", 4, 0) hooksecurefunc(TabardCharacterModelRotateLeftButton, "SetPoint", function(self, p1, a, p2, x, y) if((p1 ~= "BOTTOMLEFT") or (x ~= 4) or (y ~= 4)) then self:SetPoint("BOTTOMLEFT", 4, 4) end end) hooksecurefunc(TabardCharacterModelRotateRightButton, "SetPoint", function(self, p1, a, p2, x, y) local anchor = _G.TabardCharacterModelRotateLeftButton if((anchor) and ((p1 ~= "TOPLEFT") or (x ~= 4) or (y ~= 0))) then self:SetPoint("TOPLEFT", anchor, "TOPRIGHT", 4, 0) end end) end if(SV.db.Skins.blizzard.taxi) then SV.API:Set("Window", TaxiFrame) SV.API:Set("CloseButton", TaxiFrame.CloseButton) end if (SV.db.Skins.blizzard.trade) then TradeFrameInset:Die() TradeRecipientItemsInset:Die() TradePlayerItemsInset:Die() TradePlayerInputMoneyInset:Die() TradePlayerEnchantInset:Die() TradeRecipientEnchantInset:Die() TradeRecipientMoneyInset:Die() TradeRecipientMoneyBg:Die() TradeFramePlayerPortrait:Die() TradeFrameRecipientPortrait:Die() SV.API:Set("Window", TradeFrame, true) TradeFrameTradeButton:SetStyle("Button") TradeFrameCancelButton:SetStyle("Button") SV.API:Set("CloseButton", TradeFrameCloseButton, TradeFrame.Panel) TradePlayerInputMoneyFrameGold:SetStyle("Editbox") TradePlayerInputMoneyFrameSilver:SetStyle("Editbox") TradePlayerInputMoneyFrameSilver.Panel:SetPoint("TOPLEFT", -2, 1) TradePlayerInputMoneyFrameSilver.Panel:SetPoint("BOTTOMRIGHT", -12, -1) TradePlayerInputMoneyFrameSilver:SetTextInsets(-1, -1, -2, -2) TradePlayerInputMoneyFrameCopper:SetStyle("Editbox") TradePlayerInputMoneyFrameCopper.Panel:SetPoint("TOPLEFT", -2, 1) TradePlayerInputMoneyFrameCopper.Panel:SetPoint("BOTTOMRIGHT", -12, -1) TradePlayerInputMoneyFrameCopper:SetTextInsets(-1, -1, -2, -2) for i = 1, 7 do StyleTradeSlots("TradePlayerItem"..i) StyleTradeSlots("TradeRecipientItem"..i) end TradeHighlightPlayerTop:SetColorTexture(0.28, 0.75, 1, 0.2) TradeHighlightPlayerBottom:SetColorTexture(0.28, 0.75, 1, 0.2) TradeHighlightPlayerMiddle:SetColorTexture(0.28, 0.75, 1, 0.2) TradeHighlightPlayer:SetFrameStrata("HIGH") TradeHighlightPlayerEnchantTop:SetColorTexture(0.28, 0.75, 1, 0.2) TradeHighlightPlayerEnchantBottom:SetColorTexture(0.28, 0.75, 1, 0.2) TradeHighlightPlayerEnchantMiddle:SetColorTexture(0.28, 0.75, 1, 0.2) TradeHighlightPlayerEnchant:SetFrameStrata("HIGH") TradeHighlightRecipientTop:SetColorTexture(0.28, 0.75, 1, 0.2) TradeHighlightRecipientBottom:SetColorTexture(0.28, 0.75, 1, 0.2) TradeHighlightRecipientMiddle:SetColorTexture(0.28, 0.75, 1, 0.2) TradeHighlightRecipient:SetFrameStrata("HIGH") TradeHighlightRecipientEnchantTop:SetColorTexture(0.28, 0.75, 1, 0.2) TradeHighlightRecipientEnchantBottom:SetColorTexture(0.28, 0.75, 1, 0.2) TradeHighlightRecipientEnchantMiddle:SetColorTexture(0.28, 0.75, 1, 0.2) TradeHighlightRecipientEnchant:SetFrameStrata("HIGH") end if(SV.db.Skins.blizzard.bgscore) then WorldStateScoreScrollFrame:RemoveTextures() WorldStateScoreFrame:RemoveTextures() WorldStateScoreFrame:SetStyle("Frame", "Window") SV.API:Set("CloseButton", WorldStateScoreFrameCloseButton) SV.API:Set("ScrollBar", WorldStateScoreScrollFrame) WorldStateScoreFrameInset:SetAlpha(0) WorldStateScoreFrameLeaveButton:SetStyle("Button") SV.API:Set("Tab", _G["WorldStateScoreFrameTab1"]) SV.API:Set("Tab", _G["WorldStateScoreFrameTab2"]) SV.API:Set("Tab", _G["WorldStateScoreFrameTab3"]) end if(SV.db.Skins.blizzard.talkingHead) then --TalkingHeadFrame:RemoveTextures() --TalkingHeadFrame:SetStyle("Frame", "Window") end end --[[ ########################################################## MOD LOADING ########################################################## ]]-- MOD:SaveCustomStyle(MiscStyles)