--[[ ############################################################################## S V U I By: Failcoder ############################################################################## --]] --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.select; local ipairs = _G.ipairs; local pairs = _G.pairs; local type = _G.type; --[[ ADDON ]]-- local SV = _G['SVUI']; local L = SV.L; local MOD = SV.Skins; local Schema = MOD.Schema; --[[ ########################################################## HELPERS ########################################################## ]]-- local NO_TEXTURE = SV.NoTexture; local VoidStorageList = { "VoidStorageBorderFrame", "VoidStorageDepositFrame", "VoidStorageWithdrawFrame", "VoidStorageCostFrame", "VoidStorageStorageFrame", "VoidStoragePurchaseFrame", "VoidItemSearchBox" }; local function Tab_OnEnter(this) this.backdrop:SetBackdropColor(0.1, 0.8, 0.8) this.backdrop:SetBackdropBorderColor(0.1, 0.8, 0.8) end local function Tab_OnLeave(this) this.backdrop:SetBackdropColor(0,0,0,1) this.backdrop:SetBackdropBorderColor(0,0,0,1) end local function ChangeTabHelper(this) this:RemoveTextures() local nTex = this:GetNormalTexture() if(nTex) then nTex:SetTexture([[Interface\ICONS\INV_Enchant_VoidSphere]]) nTex:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) nTex:InsetPoints() end this.pushed = true; this.backdrop = CreateFrame("Frame", nil, this) this.backdrop:WrapPoints(this,1,1) this.backdrop:SetFrameLevel(0) this.backdrop:SetBackdrop(SV.media.backdrop.glow); this.backdrop:SetBackdropColor(0,0,0,1) this.backdrop:SetBackdropBorderColor(0,0,0,1) this:SetScript("OnEnter", Tab_OnEnter) this:SetScript("OnLeave", Tab_OnLeave) local a,b,c,d,e = this:GetPoint() this:SetPoint(a,b,c,1,e) end local SlotBorderColor_Hook = function(self, ...) local parent = self:GetParent() if(parent) then parent:SetBackdropBorderColor(...) end end local SlotBorder_OnHide = function(self, ...) local parent = self:GetParent() if(parent) then parent:SetBackdropBorderColor(0,0,0,0.5) end end local function VoidSlotStyler(name, index) local gName = ("%sButton%d"):format(name, index) local button = _G[gName] local icon = _G[gName .. "IconTexture"] local bg = _G[gName .. "Bg"] if(button) then local border = button.IconBorder if(bg) then bg:Hide() end button:SetStyle("ActionSlot") if(icon) then icon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) icon:InsetPoints(button) end if(border) then border:SetTexture(NO_TEXTURE) hooksecurefunc(border, "Hide", SlotBorder_OnHide) hooksecurefunc(border, "SetVertexColor", SlotBorderColor_Hook) end end end --[[ ########################################################## VOIDSTORAGE MODR ########################################################## ]]-- local function VoidStorageStyle() MOD.Debugging = true if SV.db.Skins.blizzard.enable ~= true or SV.db.Skins.blizzard.voidstorage ~= true then return end SV.API:Set("Window", VoidStorageFrame, true) for _,gName in pairs(VoidStorageList) do local frame = _G[gName] if(frame) then frame:RemoveTextures() end end VoidStoragePurchaseFrame:SetFrameStrata('DIALOG') VoidStoragePurchaseFrame:SetStyle("!_Frame", "Button", true) VoidStorageFrameMarbleBg:Die() VoidStorageFrameLines:Die() select(2, VoidStorageFrame:GetRegions()):Die() VoidStoragePurchaseButton:SetStyle("Button") VoidStorageHelpBoxButton:SetStyle("Button") VoidStorageTransferButton:SetStyle("Button") SV.API:Set("CloseButton", VoidStorageBorderFrame.CloseButton) VoidItemSearchBox:SetStyle("Frame", "Inset") VoidItemSearchBox.Panel:SetPoint("TOPLEFT", 10, -1) VoidItemSearchBox.Panel:SetPoint("BOTTOMRIGHT", 4, 1) for i = 1, 9 do VoidSlotStyler("VoidStorageDeposit", i) VoidSlotStyler("VoidStorageWithdraw", i) end for i = 1, 80 do VoidSlotStyler("VoidStorageStorage", i) end ChangeTabHelper(VoidStorageFrame.Page1) ChangeTabHelper(VoidStorageFrame.Page2) end --[[ ########################################################## MOD LOADING ########################################################## ]]-- MOD:SaveBlizzardStyle("Blizzard_VoidStorageUI", VoidStorageStyle)