--[[ ########################################################## S V U I By: Munglunch ########################################################## LOCALIZED LUA FUNCTIONS ########################################################## ]]-- --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.select; --[[ ########################################################## GET ADDON DATA ########################################################## ]]-- local SV = _G['SVUI'] local L = SV.L; local LSM = _G.LibStub("LibSharedMedia-3.0") local MOD = SV.UnitFrames if(not MOD) then return end local oUF_SVUI = MOD.oUF assert(oUF_SVUI, "SVUI UnitFrames: unable to locate oUF.") if(SV.class ~= "WARRIOR") then return end local ORB_ICON = [[Interface\AddOns\SVUI_UnitFrames\assets\Class\ORB]]; local ORB_BG = [[Interface\AddOns\SVUI_UnitFrames\assets\Class\ORB-BG]]; SV.SpecialFX:Register("conqueror", [[Spells\Warlock_destructioncharge_impact_chest.m2]], 2, -2, -2, 2, 0.9, 0, 0.8) --[[ ########################################################## POSITIONING ########################################################## ]]-- local OnMove = function() SV.db.UnitFrames.player.classbar.detachFromFrame = true end local Reposition = function(self) local db = SV.db.UnitFrames.player local bar = self.Conqueror; local max = self.MaxClassPower; local size = db.classbar.height local width = size * max; bar.Holder:SetSize(width, size) if(not db.classbar.detachFromFrame) then SV:ResetAnchors(L["Classbar"]) end local holderUpdate = bar.Holder:GetScript('OnSizeChanged') if holderUpdate then holderUpdate(bar.Holder) end bar:ClearAllPoints() bar:SetAllPoints(bar.Holder) end local EffectModel_OnShow = function(self) self:SetEffect("conqueror"); end function MOD:CreateClassBar(playerFrame) local max = 6 local bar = CreateFrame("Frame",nil,playerFrame) bar:SetFrameLevel(playerFrame.TextGrip:GetFrameLevel() + 30) --SV.SpecialFX:SetFXFrame(bar, "conqueror") --bar.FX:SetFrameStrata("BACKGROUND") --bar.FX:SetFrameLevel(playerFrame.TextGrip:GetFrameLevel() + 1) local bgFrame = CreateFrame("Frame", nil, bar) bgFrame:InsetPoints(bar, 1, 4) SV.SpecialFX:SetFXFrame(bgFrame, "conqueror") local bgTexture = bgFrame:CreateTexture(nil, "BACKGROUND") bgTexture:SetAllPoints(bgFrame) bgTexture:SetTexture(0.2,0,0,0.5) local borderB = bgFrame:CreateTexture(nil,"OVERLAY") borderB:SetTexture(0,0,0) borderB:SetPoint("BOTTOMLEFT") borderB:SetPoint("BOTTOMRIGHT") borderB:SetHeight(2) local borderT = bgFrame:CreateTexture(nil,"OVERLAY") borderT:SetTexture(0,0,0) borderT:SetPoint("TOPLEFT") borderT:SetPoint("TOPRIGHT") borderT:SetHeight(2) local borderL = bgFrame:CreateTexture(nil,"OVERLAY") borderL:SetTexture(0,0,0) borderL:SetPoint("TOPLEFT") borderL:SetPoint("BOTTOMLEFT") borderL:SetWidth(2) local borderR = bgFrame:CreateTexture(nil,"OVERLAY") borderR:SetTexture(0,0,0) borderR:SetPoint("TOPRIGHT") borderR:SetPoint("BOTTOMRIGHT") borderR:SetWidth(2) bar.bg = bgTexture; local enrage = CreateFrame("StatusBar", nil, bgFrame) enrage.noupdate = true; enrage:InsetPoints(bgFrame) enrage:SetOrientation("HORIZONTAL") enrage:SetStatusBarTexture(SV.media.statusbar.glow) enrage:SetStatusBarColor(1, 0, 0, 0.75) bgFrame.bar = enrage; --SV.SpecialFX:SetFXFrame(enrage, "conqueror", true) --enrage.FX:SetScript("OnShow", EffectModel_OnShow) bar.Enrage = bgFrame; local classBarHolder = CreateFrame("Frame", "Player_ClassBar", bar) classBarHolder:SetPoint("TOPLEFT", playerFrame, "BOTTOMLEFT", 0, -2) bar:SetPoint("TOPLEFT", classBarHolder, "TOPLEFT", 0, 0) bar.Holder = classBarHolder SV:NewAnchor(bar.Holder, L["Classbar"], OnMove) playerFrame.MaxClassPower = max playerFrame.RefreshClassBar = Reposition playerFrame.Conqueror = bar return 'Conqueror' end