if(select(2, UnitClass('player')) ~= 'DRUID') then return end --GLOBAL NAMESPACE local _G = _G; --LUA local unpack = _G.unpack; local select = _G.select; local assert = _G.assert; local error = _G.error; local print = _G.print; local pairs = _G.pairs; local next = _G.next; local tostring = _G.tostring; local type = _G.type; --STRING local string = _G.string; local format = string.format; --MATH local math = _G.math; local floor = math.floor local ceil = math.ceil --TABLE local table = _G.table; local wipe = _G.wipe; --BLIZZARD API local BEAR_FORM = _G.BEAR_FORM; local CAT_FORM = _G.CAT_FORM; local SPELL_POWER_MANA = _G.SPELL_POWER_MANA; local UnitClass = _G.UnitClass; local UnitPower = _G.UnitPower; local UnitReaction = _G.UnitReaction; local UnitPowerMax = _G.UnitPowerMax; local UnitIsPlayer = _G.UnitIsPlayer; local UnitPlayerControlled = _G.UnitPlayerControlled; local GetShapeshiftFormID = _G.GetShapeshiftFormID; local _, ns = ... local oUF = ns.oUF or oUF local ECLIPSE_BAR_SOLAR_BUFF_ID = _G.ECLIPSE_BAR_SOLAR_BUFF_ID local ECLIPSE_BAR_LUNAR_BUFF_ID = _G.ECLIPSE_BAR_LUNAR_BUFF_ID local SPELL_POWER_ECLIPSE = _G.SPELL_POWER_ECLIPSE local MOONKIN_FORM = _G.MOONKIN_FORM local ALERTED = false; local TextColors = { [1]={1,0.1,0.1}, [2]={1,0.5,0.1}, [3]={1,1,0.1}, [4]={0.5,1,0.1}, [5]={0.1,1,0.1} }; local ProxyShow = function(self) if(not self.isEnabled) then return end self:Show() end local UpdateAura = function(self, event, unit) if(unit and unit ~= "player") then return end local chicken = self.Druidness.Chicken if(not chicken) then return end chicken.inEclipse = false for i = 1, 40, 1 do local name, _, _, _, _, _, _, _, _, _, spellID = UnitAura("player", i, "HELPFUL|PLAYER") if not name then break end if spellID == ECLIPSE_BAR_SOLAR_BUFF_ID then chicken.inEclipse = true break elseif spellID == ECLIPSE_BAR_LUNAR_BUFF_ID then chicken.inEclipse = true break end end if(chicken.PostUpdateAura) then return chicken:PostUpdateAura() end end local function CatOverMana(mana, form) if mana.ManaBar:GetValue() < UnitPowerMax('player', SPELL_POWER_MANA) then mana:ProxyShow() return false else mana:Hide() return form == CAT_FORM end end local UpdateVisibility = function(self, event) local bar = self.Druidness local chicken = bar.Chicken local cat = bar.Cat local mana = bar.Mana local form = GetShapeshiftFormID() if(form) then if(form == MOONKIN_FORM) then chicken:ProxyShow() mana:Hide() cat:Hide() self:RegisterEvent('UNIT_AURA', UpdateAura) else chicken:Hide() self:UnregisterEvent('UNIT_AURA', UpdateAura) if (form == BEAR_FORM or form == CAT_FORM) then if(CatOverMana(mana, form)) then cat:ProxyShow() else cat:Hide() end else cat:Hide() mana:Hide() end end else local ptt = GetSpecialization() if(ptt and ptt == 1) then -- player has balance spec chicken:ProxyShow() self:RegisterEvent('UNIT_AURA', UpdateAura) else chicken:Hide() self:UnregisterEvent('UNIT_AURA', UpdateAura) end mana:Hide() cat:Hide() end end local UpdatePower = function(self, event, unit, powerType) if(self.unit ~= unit) then return end local bar = self.Druidness if(powerType == 'ECLIPSE' and bar.Chicken) then local chicken = bar.Chicken local power = UnitPower('player', SPELL_POWER_ECLIPSE) local maxPower = UnitPowerMax('player', SPELL_POWER_ECLIPSE) if maxPower == 0 then maxPower = 100 end --print(maxPower)print(power) if(chicken.LunarBar) then chicken.LunarBar:SetMinMaxValues(-maxPower, maxPower) chicken.LunarBar:SetValue(power) end if(chicken.SolarBar) then chicken.SolarBar:SetMinMaxValues(-maxPower, maxPower) chicken.SolarBar:SetValue(power * -1) end if(chicken.PostUpdatePower) then chicken:PostUpdatePower() end end if(bar.Mana and bar.Mana.ManaBar) then local mana = bar.Mana if(mana.PreUpdate) then mana:PreUpdate(unit) end local min, max = UnitPower('player', SPELL_POWER_MANA), UnitPowerMax('player', SPELL_POWER_MANA) mana.ManaBar:SetMinMaxValues(0, max) mana.ManaBar:SetValue(min) local r, g, b, t if(mana.colorPower) then t = self.colors.power["MANA"] elseif(mana.colorClass and UnitIsPlayer(unit)) or (mana.colorClassNPC and not UnitIsPlayer(unit)) or (mana.colorClassPet and UnitPlayerControlled(unit) and not UnitIsPlayer(unit)) then local _, class = UnitClass(unit) t = self.colors.class[class] elseif(mana.colorReaction and UnitReaction(unit, 'player')) then t = self.colors.reaction[UnitReaction(unit, "player")] elseif(mana.colorSmooth) then r, g, b = self.ColorGradient(min / max, unpack(mana.smoothGradient or self.colors.smooth)) end if(t) then r, g, b = t[1], t[2], t[3] end if(b) then mana.ManaBar:SetStatusBarColor(r, g, b) local bg = mana.bg if(bg) then local mu = bg.multiplier or 1 bg:SetVertexColor(r * mu, g * mu, b * mu) end end if(mana.PostUpdatePower) then mana:PostUpdatePower(unit, min, max) end end UpdateVisibility(self) end local UpdateComboPoints = function(self, event, unit) if(unit == 'pet') then return end local bar = self.Druidness; local cpoints = bar.Cat; if(bar.PreUpdate) then bar:PreUpdate() end local current = 0 if(UnitHasVehicleUI'player') then current = GetComboPoints('vehicle', 'target') else current = GetComboPoints('player', 'target') end if(cpoints) then for i=1, MAX_COMBO_POINTS do if(i <= current) then cpoints[i]:Show() if(bar.PointShow) then bar.PointShow(cpoints[i]) end else cpoints[i]:Hide() if(bar.PointHide) then bar.PointHide(cpoints[i], i) end end end end if(bar.PostUpdateComboPoints) then return bar:PostUpdateComboPoints(current) end end local Update = function(self, ...) UpdatePower(self, ...) UpdateAura(self, ...) UpdateComboPoints(self, ...) return UpdateVisibility(self, ...) end local ForceUpdate = function(element) return Update(element.__owner, 'ForceUpdate', element.__owner.unit, 'ECLIPSE') end local function Enable(self) local bar = self.Druidness if(bar) then local chicken = bar.Chicken; local mana = bar.Mana; local cpoints = bar.Cat; chicken.__owner = self; chicken.ForceUpdate = ForceUpdate; chicken.ProxyShow = ProxyShow; mana.ProxyShow = ProxyShow; cpoints.ProxyShow = ProxyShow; if(chicken.LunarBar and chicken.LunarBar:IsObjectType'StatusBar' and not chicken.LunarBar:GetStatusBarTexture()) then chicken.LunarBar:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar]]) end if(chicken.SolarBar and chicken.SolarBar:IsObjectType'StatusBar' and not chicken.SolarBar:GetStatusBarTexture()) then chicken.SolarBar:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar]]) end self:RegisterEvent('UNIT_POWER_FREQUENT', UpdatePower) self:RegisterEvent('PLAYER_TALENT_UPDATE', UpdateVisibility, true) self:RegisterEvent('UPDATE_SHAPESHIFT_FORM', UpdateVisibility, true) self:RegisterEvent('UNIT_COMBO_POINTS', UpdateComboPoints, true) self:RegisterEvent('PLAYER_TARGET_CHANGED', UpdateComboPoints, true) UpdateVisibility(self) return true end end local function Disable(self) local bar = self.Druidness if(bar) then local chicken = bar.Chicken local mana = bar.Mana chicken:Hide() mana:Hide() self:RegisterEvent('UNIT_POWER_FREQUENT', UpdatePower) self:UnregisterEvent('PLAYER_TALENT_UPDATE', UpdateVisibility) self:UnregisterEvent('UPDATE_SHAPESHIFT_FORM', UpdateVisibility) self:UnregisterEvent('UNIT_COMBO_POINTS', UpdateComboPoints) self:UnregisterEvent('PLAYER_TARGET_CHANGED', UpdateComboPoints) end end oUF:AddElement('BoomChicken', Update, Enable, Disable)