Quantcast
local parent, ns = ...
local oUF = ns.oUF
local Private = oUF.Private

local frame_metatable = Private.frame_metatable

local colors = {
	smooth = {
		1, 0, 0,
		1, 1, 0,
		0, 1, 0
	},
	disconnected = {.6, .6, .6},
	tapped = {.6,.6,.6},
	class = {},
	reaction = {},
}

-- We do this because people edit the vars directly, and changing the default
-- globals makes SPICE FLOW!
local customClassColors = function()
	if(CUSTOM_CLASS_COLORS) then
		local updateColors = function()
			for eclass, color in next, CUSTOM_CLASS_COLORS do
				colors.class[eclass] = {color.r, color.g, color.b}
			end

			for _, obj in next, oUF.objects do
				obj:UpdateAllElements("CUSTOM_CLASS_COLORS")
			end
		end

		updateColors()
		CUSTOM_CLASS_COLORS:RegisterCallback(updateColors)

		return true
	end
end
if not customClassColors() then
	for eclass, color in next, RAID_CLASS_COLORS do
		colors.class[eclass] = {color.r, color.g, color.b}
	end

	local f = CreateFrame("Frame")
	f:RegisterEvent("ADDON_LOADED")
	f:SetScript("OnEvent", function()
		if customClassColors() then
			f:UnregisterEvent("ADDON_LOADED")
			f:SetScript("OnEvent", nil)
		end
	end)
end

for eclass, color in next, FACTION_BAR_COLORS do
	colors.reaction[eclass] = {color.r, color.g, color.b}
end

local function ColorsAndPercent(a, b, ...)
	if a <= 0 or b == 0 then
		return nil, ...
	elseif a >= b then
		return nil, select(select('#', ...) - 2, ...)
	end

	local num = select('#', ...) / 3
	local segment, relperc = math.modf((a/b)*(num-1))
	return relperc, select((segment*3)+1, ...)
end

-- http://www.wowwiki.com/ColorGradient
local RGBColorGradient = function(...)
	local relperc, r1, g1, b1, r2, g2, b2 = ColorsAndPercent(...)
	if relperc then
		return r1 + (r2-r1)*relperc, g1 + (g2-g1)*relperc, b1 + (b2-b1)*relperc
	else
		return r1, g1, b1
	end
end


local function GetY(r, g, b)
	return 0.3 * r + 0.59 * g + 0.11 * b
end

local function RGBToHCY(r, g, b)
	local min, max = min(r, g, b), max(r, g, b)
	local chroma = max - min
	local hue
	if chroma > 0 then
		if r == max then
			hue = ((g - b) / chroma) % 6
		elseif g == max then
			hue = (b - r) / chroma + 2
		elseif b == max then
			hue = (r - g) / chroma + 4
		end
		hue = hue / 6
	end
	return hue, chroma, GetY(r, g, b)
end

local abs = math.abs
local function HCYtoRGB(hue, chroma, luma)
	local r, g, b = 0, 0, 0
	if hue then
		local h2 = hue * 6
		local x = chroma * (1 - abs(h2 % 2 - 1))
		if h2 < 1 then
			r, g, b = chroma, x, 0
		elseif h2 < 2 then
			r, g, b = x, chroma, 0
		elseif h2 < 3 then
			r, g, b = 0, chroma, x
		elseif h2 < 4 then
			r, g, b = 0, x, chroma
		elseif h2 < 5 then
			r, g, b = x, 0, chroma
		else
			r, g, b = chroma, 0, x
		end
	end
	local m = luma - GetY(r, g, b)
	return r + m, g + m, b + m
end

local HCYColorGradient = function(...)
	local relperc, r1, g1, b1, r2, g2, b2 = ColorsAndPercent(...)
	if not relperc then return r1, g1, b1 end
	local h1, c1, y1 = RGBToHCY(r1, g1, b1)
	local h2, c2, y2 = RGBToHCY(r2, g2, b2)
	local c = c1 + (c2-c1) * relperc
	local y = y1 + (y2-y1) * relperc
	if h1 and h2 then
		local dh = h2 - h1
		if dh < -0.5  then
			dh = dh + 1
		elseif dh > 0.5 then
			dh = dh - 1
		end
		return HCYtoRGB((h1 + dh * relperc) % 1, c, y)
	else
		return HCYtoRGB(h1 or h2, c, y)
	end

end

local ColorGradient = function(...)
	return (oUF.useHCYColorGradient and HCYColorGradient or RGBColorGradient)(...)
end

Private.colors = colors

oUF.colors = colors
oUF.ColorGradient = ColorGradient
oUF.RGBColorGradient = RGBColorGradient
oUF.HCYColorGradient = HCYColorGradient
oUF.useHCYColorGradient = false

frame_metatable.__index.colors = colors
frame_metatable.__index.ColorGradient = ColorGradient