local T, C, L = unpack(Tukui) local datatext = { "Guild", "Friends", "Gold", "FPS", "System", "Bags", "Gold", "Time", "Durability", "Heal", "Damage", "Power", "Haste", "Crit", "Avoidance", "Armor", "Currency", "Hit", "Mastery", "MicroMenu", "Regen", "Talent", "CallToArms", } local function SkinDataText() for _, dt in pairs(datatext) do local stat = _G["TukuiStat"..dt.."Text"] if stat then stat:SetFont(T.GetPixelFont()) end end TukuiInfoLeft:SetBackdrop(nil) TukuiInfoRight:SetBackdrop(nil) TukuiInfoBackdrop = CreateFrame("Frame", "TukuiInfoBackdrop", UIParent) TukuiInfoBackdrop:SetTemplate("Transparent") TukuiInfoBackdrop:ThickBorder() TukuiInfoBackdrop:SetPoint("TOPLEFT", TukuiInfoLeft) TukuiInfoBackdrop:SetPoint("BOTTOMRIGHT", TukuiInfoRight) TukuiInfoBackdrop:SetFrameStrata("BACKGROUND") TukuiInfoBackdrop:SetFrameLevel(0) end local OnLoad = CreateFrame("Frame") OnLoad:RegisterEvent("PLAYER_ENTERING_WORLD") OnLoad:SetScript("OnEvent", function() SkinDataText() end)