local T, C, L = unpack(Tukui) if not C.unitframes.enable then return end local oUF = oUFTukui or oUF local DefaultPositions = { ["TukuiPlayer"] = {"TOPRIGHT", UIParent, "CENTER", -250, -150}, ["TukuiTarget"] = {"TOPLEFT", UIParent, "CENTER", 250, -150}, ["TukuiTargetTarget"] = {"TOPLEFT", TukuiTarget, "BOTTOMLEFT", 0, -30}, ["TukuiPet"] = {"TOPRIGHT", TukuiPlayer, "BOTTOMRIGHT", 0, -30}, ["TukuiBoss1"] = {"TOPRIGHT", TukuiTarget, "BOTTOMRIGHT", 0, 150}, ["TukuiArena1"] = {"TOPRIGHT", TukuiTarget, "BOTTOMRIGHT", 0, 150}, } T.unitframefuncs = {} local function LoadUnitFrames(self) --Only run this once self:UnregisterAllEvents() for k, obj in next, oUF.objects do if T.unitframefuncs.general then T.unitframefuncs.general(obj) end if T.unitframefuncs[obj:GetName()] then T.unitframefuncs[obj:GetName()](obj) end end for frame, point in pairs(DefaultPositions) do if _G[frame] and not _G[frame]:IsUserPlaced() then _G[frame]:ClearAllPoints() _G[frame]:SetPoint(unpack(point)) end end end local UFLoader = CreateFrame("frame") UFLoader:RegisterEvent("PLAYER_ENTERING_WORLD") UFLoader:SetScript("OnEvent", LoadUnitFrames)