local T, C, L = unpack(Tukui) if not C.unitframes.enable then return end local oUF = oUFTukui or oUF local barTex = T.GetBarTexture() T.unitframefuncs["general"] = function(self) local name = self:GetName() local unit = strlower(strsub(name, strfind(name, "Tukui")+5, strfind(name, "%d") and strfind(name, "%d")-1)) if not C.unitframes.Units[unit] then return end local enable, width, height = T.GetUnitConfig(unit) if enable~=true then self:Kill() return end local health = self.Health local power = self.Power local panel = self.panel local nameText = self.Name local castbar = self.Castbar self:SetSize(width, height) self:SetBackdrop(nil) self.shadow:Kill() if health then if health.PostUpdate then hooksecurefunc(health, "PostUpdate", T.ReverseBar) end health:ClearAllPoints() health:AllPoints(self, 2) health:SetStatusBarTexture(barTex) health.bg:Kill() health:CreateBackdrop("Transparent") health:ThickBorder() health:AddSpark() if health.value then health.value:SetFont(T.GetPixelFont()) health.value:SetShadowOffset(0, 0) end health.PreUpdate = T.PreUpdateHealth health.PostUpdate = T.PostUpdateHealth end if power then power:SetStatusBarTexture(barTex) power.bg:Kill() power:CreateBackdrop("Transparent") power:ThickBorder() power:AddSpark() power.PostUpdate = T.PostUpdatePower if power.value then power.value.colorPower = true power.value:SetFont(T.GetPixelFont()) power.value:SetShadowOffset(0, 0) end end if panel then panel:SetBackdrop(nil) panel:ClearAllPoints() panel:SetAllPoints(health) panel:SetFrameLevel(health:GetFrameLevel()+10) end if nameText then nameText:SetFont(T.GetPixelFont()) end if castbar then castbar:ClearAllPoints() castbar:SetPoint("TOPLEFT", power, "BOTTOMLEFT", 0, -7) castbar:SetPoint("TOPRIGHT", power, "BOTTOMRIGHT", 0, -7) castbar:SetHeight(13) castbar:CreateBackdrop("Transparent") castbar:ThickBorder() if castbar.bg then castbar.bg:Kill() end castbar.Time:ClearAllPoints() castbar.Time:Point("RIGHT", castbar, "RIGHT", -4, 0) castbar.Time:SetFont(T.GetPixelFont()) castbar.Time:SetShadowOffset(0, 0) castbar.Text:ClearAllPoints() castbar.Text:Point("LEFT", castbar, "LEFT", 4, 0) castbar.Text:SetFont(T.GetPixelFont()) castbar.Text:SetShadowOffset(0, 0) end if self.Experience then self.Experience:Kill() end if self.Reputation then self.Reputation:Kill() end self:UpdateAllElements() end