--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2014 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local OvaleCondition = Ovale.OvaleCondition local OvaleEquipement = Ovale.OvaleEquipement --- Check whether the player currently has an armor set bonus. -- @name ArmorSetBonus -- @paramsig number -- @param name The name of the armor set. -- Valid names: T11, T12, T13, T14, T15, T16 -- Valid names for hybrid classes: append _caster, _heal, _melee, _tank. -- @param count The number of pieces needed to activate the armor set bonus. -- @return 1 if the set bonus is active, or 0 otherwise. -- @usage -- if ArmorSetBonus(T16_melee 2) == 1 Spell(unleash_elements) local function ArmorSetBonus(condition) local armorSet, count = condition[1], condition[2] local value = (OvaleEquipement:GetArmorSetCount(armorSet) >= count) and 1 or 0 return 0, math.huge, value, 0, 0 end OvaleCondition:RegisterCondition("armorsetbonus", false, ArmorSetBonus) end