--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2013 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local OvaleCondition = Ovale.OvaleCondition local OvaleState = Ovale.OvaleState local Compare = OvaleCondition.Compare local ParseCondition = OvaleCondition.ParseCondition local TestValue = OvaleCondition.TestValue local state = OvaleState.state --- Get the player's combo points for the given aura at the time the aura was applied on the target. -- @name BuffComboPoints -- @paramsig number or boolean -- @param id The aura spell ID. -- @param operator Optional. Comparison operator: less, atMost, equal, atLeast, more. -- @param number Optional. The number to compare against. -- @param target Optional. Sets the target to check. The target may also be given as a prefix to the condition. -- Defaults to target=player. -- Valid values: player, target, focus, pet. -- @return The number of combo points. -- @return A boolean value for the result of the comparison. -- @see DebuffComboPoints -- @usage -- if target.DebuffComboPoints(rip) <5 Spell(rip) local function BuffComboPoints(condition) local auraId, comparator, limit = condition[1], condition[2], condition[3] local target, filter, mine = ParseCondition(condition) local aura = state:GetAura(target, auraId, filter, mine) if state:IsActiveAura(aura) then local gain, start, ending = aura.gain, aura.start, aura.ending local value = aura and aura.combo or 0 return TestValue(gain, ending, value, start, 0, comparator, limit) end return Compare(0, comparator, limit) end OvaleCondition:RegisterCondition("buffcombopoints", false, BuffComboPoints) OvaleCondition:RegisterCondition("debuffcombopoints", false, BuffComboPoints) end