--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2013, 2014 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local OvaleCondition = Ovale.OvaleCondition local OvaleState = Ovale.OvaleState local Compare = OvaleCondition.Compare local ParseCondition = OvaleCondition.ParseCondition local TestValue = OvaleCondition.TestValue local state = OvaleState.state --- Get the total count of the given aura across all targets. -- @name BuffCountOnAny -- @paramsig number or boolean -- @param id The spell ID of the aura or the name of a spell list. -- @param operator Optional. Comparison operator: less, atMost, equal, atLeast, more. -- @param number Optional. The number to compare against. -- @param stacks Optional. The minimum number of stacks of the aura required. -- Defaults to stacks=1. -- Valid values: any number greater than zero. -- @param any Optional. Sets by whom the aura was applied. If the aura can be applied by anyone, then set any=1. -- Defaults to any=0. -- Valid values: 0, 1. -- @param excludeTarget Optional. Sets whether to ignore the current target when scanning targets. -- Defaults to excludeTarget=0. -- Valid values: 0, 1. -- @return The total aura count. -- @return A boolean value for the result of the comparison. -- @see DebuffCountOnAny local function BuffCountOnAny(condition) local auraId, comparator, limit = condition[1], condition[2], condition[3] local _, filter, mine = ParseCondition(condition) local excludeUnitId = (condition.excludeTarget == 1) and OvaleCondition.defaultTarget or nil local count, stacks, startChangeCount, endingChangeCount, startFirst, endingLast = state:AuraCount(auraId, filter, mine, condition.stacks, excludeUnitId) if count > 0 and startChangeCount < math.huge then local origin = startChangeCount local rate = -1 / (endingChangeCount - startChangeCount) local start, ending = startFirst, endingLast return TestValue(start, ending, count, origin, rate, comparator, limit) end return Compare(count, comparator, limit) end OvaleCondition:RegisterCondition("buffcountonany", false, BuffCountOnAny) OvaleCondition:RegisterCondition("debuffcountonany", false, BuffCountOnAny) -- Deprecated. OvaleCondition:RegisterCondition("buffcount", false, BuffCountOnAny) OvaleCondition:RegisterCondition("debuffcount", false, BuffCountOnAny) end