--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2013 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local OvaleCondition = Ovale.OvaleCondition local OvaleState = Ovale.OvaleState local ParseCondition = OvaleCondition.ParseCondition local state = OvaleState.state --- Test if there is a stealable buff on the target. -- @name BuffStealable -- @paramsig boolean -- @param target Optional. Sets the target to check. The target may also be given as a prefix to the condition. -- Defaults to target=player. -- Valid values: player, target, focus, pet. -- @return A boolean value. -- @usage -- if target.BuffStealable() -- Spell(spellsteal) local function BuffStealable(condition) local target = ParseCondition(condition) return state:GetAuraWithProperty(target, "stealable", "HELPFUL") end OvaleCondition:RegisterCondition("buffstealable", false, BuffStealable) end