--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2013 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local OvaleCondition = Ovale.OvaleCondition local API_UnitClass = UnitClass local ParseCondition = OvaleCondition.ParseCondition local TestBoolean = OvaleCondition.TestBoolean --- Test whether the target's class matches the given class. -- @name Class -- @paramsig boolean -- @param class The class to check. -- Valid values: DEATHKNIGHT, DRUID, HUNTER, MAGE, MONK, PALADIN, PRIEST, ROGUE, SHAMAN, WARLOCK, WARRIOR. -- @param yesno Optional. If yes, then return true if it matches. If no, then return true if it doesn't match. -- Default is yes. -- Valid values: yes, no. -- @param target Optional. Sets the target to check. The target may also be given as a prefix to the condition. -- Defaults to target=player. -- Valid values: player, target, focus, pet. -- @return A boolean value. -- @usage -- if target.Class(PRIEST) Spell(cheap_shot) local function Class(condition) local class, yesno = condition[1], condition[2] local target = ParseCondition(condition) local _, classToken = API_UnitClass(target) local boolean = (classToken == class) return TestBoolean(boolean, yesno) end OvaleCondition:RegisterCondition("class", false, Class) end