--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2013 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local OvaleCondition = Ovale.OvaleCondition local OvaleState = Ovale.OvaleState local Compare = OvaleCondition.Compare local state = OvaleState.state --- Get the number of combo points on the currently selected target for a feral druid or a rogue. -- @name ComboPoints -- @paramsig number or boolean -- @param operator Optional. Comparison operator: less, atMost, equal, atLeast, more. -- @param number Optional. The number to compare against. -- @return The number of combo points. -- @return A boolean value for the result of the comparison. -- @see LastComboPoints -- @usage -- if ComboPoints() >=1 Spell(savage_roar) -- if ComboPoints(more 0) Spell(savage_roar) local function ComboPoints(condition) local comparator, limit = condition[1], condition[2] local value = state.combo return Compare(value, comparator, limit) end OvaleCondition:RegisterCondition("combopoints", false, ComboPoints) end