--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2013 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local LBCT = LibStub("LibBabble-CreatureType-3.0"):GetLookupTable() local OvaleCondition = Ovale.OvaleCondition local API_UnitCreatureFamily = UnitCreatureFamily local ParseCondition = OvaleCondition.ParseCondition local TestBoolean = OvaleCondition.TestBoolean --- Test whether the target's creature family matches the given name. -- Applies only to beasts that can be taken as hunter pets (e.g., cats, worms, and ravagers but not zhevras, talbuks and pterrordax), -- demons that can be summoned by Warlocks (e.g., imps and felguards, but not demons that require enslaving such as infernals -- and doomguards or world demons such as pit lords and armored voidwalkers), and Death Knight's pets (ghouls) -- @name CreatureFamily -- @paramsig boolean -- @param name The English name of the creature family to check. -- Valid values: Bat, Beast, Felguard, Imp, Ravager, etc. -- @param yesno Optional. If yes, then return true if it matches. If no, then return true if it doesn't match. -- Default is yes. -- Valid values: yes, no. -- @param target Optional. Sets the target to check. The target may also be given as a prefix to the condition. -- Defaults to target=player. -- Valid values: player, target, focus, pet. -- @return A boolean value. -- @usage -- if pet.CreatureFamily(Felguard) -- Spell(summon_felhunter) -- if target.CreatureFamily(Dragonkin) -- Spell(hibernate) local function CreatureFamily(condition) local name, yesno = condition[1], condition[2] local target = ParseCondition(condition) local family = API_UnitCreatureFamily(target) local boolean = (family == LBCT[name]) return TestBoolean(boolean, yesno) end OvaleCondition:RegisterCondition("creaturefamily", false, CreatureFamily) end