--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2012, 2013 Sidoine Copyright (C) 2012, 2013 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local LRC = LibStub("LibRangeCheck-2.0", true) local OvaleCondition = Ovale.OvaleCondition local Compare = OvaleCondition.Compare local ParseCondition = OvaleCondition.ParseCondition --- Get the distance in yards to the target. -- The distances are from LibRangeCheck-2.0, which determines distance based on spell range checks, so results are approximate. -- You should not test for equality. -- @name Distance -- @paramsig number or boolean -- @param operator Optional. Comparison operator: less, atMost, equal, atLeast, more. -- @param number Optional. The number to compare against. -- @param target Optional. Sets the target to check. The target may also be given as a prefix to the condition. -- Defaults to target=player. -- Valid values: player, target, focus, pet. -- @return The distance to the target. -- @return A boolean value for the result of the comparison. -- @usage -- if target.Distance(less 25) -- Texture(ability_rogue_sprint) local function Distance(condition) local comparator, limit = condition[1], condition[2] local target = ParseCondition(condition) local value = LRC and LRC:GetRange(target) or 0 return Compare(value, comparator, limit) end OvaleCondition:RegisterCondition("distance", false, Distance) end