--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2013 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local OvaleCondition = Ovale.OvaleCondition local OvaleEnemies = Ovale.OvaleEnemies local Compare = OvaleCondition.Compare --- Get the number of hostile enemies on the battlefield. -- @name Enemies -- @paramsig number or boolean -- @param operator Optional. Comparison operator: less, atMost, equal, atLeast, more. -- @param number Optional. The number to compare against. -- @return The number of enemies. -- @return A boolean value for the result of the comparison. -- @usage -- if Enemies() >4 Spell(fan_of_knives) -- if Enemies(more 4) Spell(fan_of_knives) local function Enemies(condition) local comparator, limit = condition[1], condition[2] local value = OvaleEnemies.activeEnemies return Compare(value, comparator, limit) end OvaleCondition:RegisterCondition("enemies", false, Enemies) end