--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2013 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local OvaleCondition = Ovale.OvaleCondition local OvaleState = Ovale.OvaleState local Compare = OvaleCondition.Compare local state = OvaleState.state --- Get the amount of regenerated energy per second for feral druids, non-mistweaver monks, and rogues. -- @name EnergyRegen -- @paramsig number or boolean -- @param operator Optional. Comparison operator: less, atMost, equal, atLeast, more. -- @param number Optional. The number to compare against. -- @return The current rate of energy regeneration. -- @return A boolean value for the result of the comparison. -- @usage -- if EnergyRegen() >11 Spell(stance_of_the_sturdy_ox) local function EnergyRegen(condition) local comparator, limit = condition[1], condition[2] local value = state.powerRate.energy return Compare(value, comparator, limit) end OvaleCondition:RegisterCondition("energyregen", false, EnergyRegen) end