--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2013 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local OvaleCondition = Ovale.OvaleCondition local API_HasFullControl = HasFullControl local TestBoolean = OvaleCondition.TestBoolean --- Test if the player has full control, i.e., isn't feared, charmed, etc. -- @name HasFullControl -- @paramsig boolean -- @param yesno Optional. If yes, then return true if the target exists. If no, then return true if it doesn't exist. -- Default is yes. -- Valid values: yes, no. -- @return A boolean value. -- @usage -- if HasFullControl(no) Spell(barkskin) local function HasFullControl(condition) local yesno = condition[1] local boolean = API_HasFullControl() return TestBoolean(boolean, yesno) end OvaleCondition:RegisterCondition("hasfullcontrol", false, HasFullControl) end