--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2013 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local OvaleCondition = Ovale.OvaleCondition local TestBoolean = OvaleCondition.TestBoolean --- Test if the player is in combat. -- @name InCombat -- @paramsig boolean -- @param yesno Optional. If yes, then return true if the player is in combat. If no, then return true if the player isn't in combat. -- Default is yes. -- Valid values: yes, no. -- @return A boolean value. -- @usage -- if InCombat(no) and Stealthed(no) Spell(stealth) local function InCombat(condition) local yesno = condition[1] local boolean = Ovale.enCombat return TestBoolean(boolean, yesno) end OvaleCondition:RegisterCondition("incombat", false, InCombat) end