--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2013 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local OvaleCondition = Ovale.OvaleCondition local API_UnitDetailedThreatSituation = UnitDetailedThreatSituation local ParseCondition = OvaleCondition.ParseCondition local TestBoolean = OvaleCondition.TestBoolean --- Test if the target's primary aggro is on the player. -- Even if the target briefly targets and casts a spell on another raid member, -- this condition returns true as long as the player is highest on the threat table. -- @name IsAggroed -- @paramsig boolean -- @param yesno Optional. If yes, then return true if the target is aggroed. If no, then return true if it isn't aggroed. -- Default is yes. -- Valid values: yes, no. -- @param target Optional. Sets the target to check. The target may also be given as a prefix to the condition. -- Defaults to target=player. -- Valid values: player, target, focus, pet. -- @return A boolean value. -- @usage -- if target.IsAggroed() Spell(feign_death) local function IsAggroed(condition) local yesno = condition[1] local target = ParseCondition(condition) local boolean = API_UnitDetailedThreatSituation("player", target) return TestBoolean(boolean, yesno) end OvaleCondition:RegisterCondition("isaggroed", false, IsAggroed) end